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Messages - Eeems
Pages: 1 ... 267 268 [269] 270 271 ... 370
4021
« on: February 05, 2010, 04:12:02 pm »
I would run it from firefox, but it doesn't allow for some of the commands I use (like the open/save as). Also, I have converted my batch file to a .exe so it can have an icon, and it doesn't have that stupid black window... I could release the standalone version, and then a XULrunner version so that if you have XULrunner already installed you can just run if from that. Also, anybody found the Easter eggs yet?
EDIT: uploaded the new version btw.
4022
« on: February 05, 2010, 04:06:44 pm »
so I found a way to compress the data of three pixels down to 1 byte...000=0 100=1 010=2 110=3 001=4 101=5 011=6 111=7 you can then use your method of saving to store that instead of 0=off 1=on
4023
« on: February 05, 2010, 10:04:15 am »
I'd rather do hex for small sprites, but for large ones, what art said is good. @builderboy:there is an option in settings, but be carefully if you are a fast typed like me, it can actually hurt you to have it turned off.
4024
« on: February 04, 2010, 11:05:56 pm »
Ok, so I have permission to include wabbit as well. I'll try to upload a new version tomorrow. I have added a help dialogue (more of an about) I might add automatic updates soon (I'll have to figure it out ) luckily google code gives tue SHASH1 or whatever it is called that the updated needs, so it will be easy to integrate that as the update host.
4025
« on: February 04, 2010, 10:47:49 pm »
If you where to use xlib/celticIII you could just use the sprite command to do it. But this is interesting. I would suggest hex, but that would be really slow how about converting tw binary lines to integers? Like 0010=2 and 1001=9, kind of like binary, but this would be faster due to the fact that no strings would be involved.
4026
« on: February 04, 2010, 05:08:35 pm »
Spencer just released a new version that he believes is fixed.
4027
« on: February 04, 2010, 09:40:15 am »
think calc84 gave a way that works.
4028
« on: February 04, 2010, 12:39:53 am »
(x,y) because of aforementioned reasons.
4029
« on: February 04, 2010, 12:17:07 am »
Yeah, I got permission for spasm, and I'm waiting on the reply for wabbit. Also, it's too soon for putting it in the archives, I need to finish more functions, and at least add a help popup.
4030
« on: February 03, 2010, 07:54:57 pm »
ok, here is the package so far, just extract it and run run.bat sorry linux/mac users, this wont work with your system currently supports: - open/save/save as
- text editing
- assembling
http://future_history.freehostia.com/Files/asmdevset.zipEDIT: I have created a google code project page, due to the filesize... Download: http://asmdevset.googlecode.com/files/ASMIDEv1.0.1b.zipProject Page: http://code.google.com/p/asmdevset/EDIT2: updated link, new version has an executable in the asmdevset folder to run it. It also has wabbitemu support EDIT3: woops, re-uploaded it without the wabbit ROM's I changed the UI to add a Run button that includes the Run and compile commands. Run will compile the file, and then send it to wabbitemu. Assemble will just assemble it.
4031
« on: February 03, 2010, 09:40:53 am »
Well I know how to do syntax highlighting, but I can't save it after I'm done due to how it is done.
4032
« on: February 02, 2010, 11:46:52 pm »
A way to make intterupts would be nice. Like somehow registering a bunch and they disabling them at the end.
4033
« on: February 02, 2010, 10:34:12 pm »
Yeah, I will.
4034
« on: February 02, 2010, 10:14:35 pm »
Usergroup I think...I haven't really looked, but I will take care of it if you want.
4035
« on: February 02, 2010, 08:05:12 pm »
Ok, so I can't seem to get syntax highlighting to be viable (you can do it, just you can't do anything with the text after ) but I was able to get saving, saving as, and opening to work I'll upload a trial soon (probably in computers class or tomorrow) I am currently working on running the assembler through it, which is, as far as I can tell, possible, but it is a little confusing. Stupid JavaScript.
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