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Messages - Eeems
Pages: 1 ... 267 268 [269] 270 271 ... 370
4021
« on: February 05, 2010, 06:05:40 pm »
@ztrumpet: lol no :p but try pressing ctrl-= something might just come up  @Galadros: yeah  it kind of sucks. Yeah, I actually will be making an install file sometime soon so you can setup it with shortcuts to the executable and setup wabbit/spasm (like wether to include it in the installation, or to specify where it is installed (for wabbit I will try to include ROM setup as well (like which ROM to include (it will copy in and then save it with a certain name))) oh yeah, if anyone has any interesting icons they want to suggest just let me know (currently I am using a modified wabbitemu one)
4022
« on: February 05, 2010, 04:43:44 pm »
wow! looks great!
4023
« on: February 05, 2010, 04:40:11 pm »
yeah it is a little slow, but not that much slower at storing then 0 and 1, all you do is have a loop like this: Delvar F For(A,X,X+3) F+(1+(A=X+3))pxl-test(Y,X+A End and then F has the value in it (although I can't remember if my logic on the F+... line is right  I'd have to look later...
4024
« on: February 05, 2010, 04:36:43 pm »
it could be slower unless at the start of the program it extracts the sprites to somewhere on the excess RAM and then run it from there (excess as in one of the extra pages, of course this could be limiting on newer calcs, who have way less extra ram...)
4025
« on: February 05, 2010, 04:12:02 pm »
I would run it from firefox, but it doesn't allow for some of the commands I use (like the open/save as). Also, I have converted my batch file to a .exe so it can have an icon, and it doesn't have that stupid black window... I could release the standalone version, and then a XULrunner version so that if you have XULrunner already installed you can just run if from that. Also, anybody found the Easter eggs yet?
EDIT: uploaded the new version btw.
4026
« on: February 05, 2010, 04:06:44 pm »
so I found a way to compress the data of three pixels down to 1 byte...000=0 100=1 010=2 110=3 001=4 101=5 011=6 111=7 you can then use your method of saving to store that instead of 0=off 1=on
4027
« on: February 05, 2010, 10:04:15 am »
I'd rather do hex for small sprites, but for large ones, what art said is good. @builderboy:there is an option in settings, but be carefully if you are a fast typed like me, it can actually hurt you to have it turned off.
4028
« on: February 04, 2010, 11:05:56 pm »
Ok, so I have permission to include wabbit as well. I'll try to upload a new version tomorrow. I have added a help dialogue (more of an about) I might add automatic updates soon (I'll have to figure it out  ) luckily google code gives tue SHASH1 or whatever it is called that the updated needs, so it will be easy to integrate that as the update host.
4029
« on: February 04, 2010, 10:47:49 pm »
If you where to use xlib/celticIII you could just use the sprite command to do it. But this is interesting. I would suggest hex, but that would be really slow  how about converting tw binary lines to integers? Like 0010=2 and 1001=9, kind of like binary, but this would be faster due to the fact that no strings would be involved.
4030
« on: February 04, 2010, 05:08:35 pm »
Spencer just released a new version that he believes is fixed.
4031
« on: February 04, 2010, 09:40:15 am »
think calc84 gave a way that works.
4032
« on: February 04, 2010, 12:39:53 am »
(x,y) because of aforementioned reasons.
4033
« on: February 04, 2010, 12:17:07 am »
Yeah, I got permission for spasm, and I'm waiting on the reply for wabbit. Also, it's too soon for putting it in the archives, I need to finish more functions, and at least add a help popup.
4034
« on: February 03, 2010, 07:54:57 pm »
ok, here is the package so far, just extract it and run run.bat sorry linux/mac users, this wont work with your system  currently supports: - open/save/save as
- text editing
- assembling
http://future_history.freehostia.com/Files/asmdevset.zipEDIT: I have created a google code project page, due to the filesize... Download: http://asmdevset.googlecode.com/files/ASMIDEv1.0.1b.zipProject Page: http://code.google.com/p/asmdevset/EDIT2: updated link, new version has an executable in the asmdevset folder to run it. It also has wabbitemu support  EDIT3: woops, re-uploaded it without the wabbit ROM's  I changed the UI to add a Run button that includes the Run and compile commands. Run will compile the file, and then send it to wabbitemu. Assemble will just assemble it.
4035
« on: February 03, 2010, 09:40:53 am »
Well I know how to do syntax highlighting, but I can't save it after I'm done due to how it is done.
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