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Messages - Eeems

Pages: 1 ... 268 269 [270] 271 272 ... 370
4036
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: February 02, 2010, 07:57:57 pm »
That should be easy, I can do it if DJ doesn't want to.

4037
TI Z80 / Re: The Stock Market Game 2010 (Beta)
« on: February 02, 2010, 06:57:06 pm »
sweet! looks great can't wait for more :P

4038
The Axe Parser Project / Re: Latest Updates
« on: February 02, 2010, 06:14:10 pm »
w00t! sweet!
btw, how did you do the rand? did you use ion's routine? or did you make your own?

4039
TI Z80 / Re: Plot Drop
« on: February 02, 2010, 05:11:17 pm »
lol :P
well I finished two versions, a greyscale and a monochrome one, I'm still wondering if there is a fast way to store a list to a matrix row (top one) other then a for loop...
I'll try my best to get it up.

can't wait for yours!

4040
TI Z80 / Re: Plot Drop
« on: February 02, 2010, 01:52:53 am »
Ah, hmm, idea...I wonder if I could do scrolling...
Well hopefully I can upload this soon, and Ztrumpet can blow it out of the water with plot drop :p

4041
TI Z80 / Re: Factory
« on: February 01, 2010, 10:17:14 pm »
Wow! Looks great! Can't wait for more updates!

4042
TI Z80 / Re: Plot Drop
« on: February 01, 2010, 10:13:51 pm »
I was actually working on a quick xLib game like this during math. It works really fast (except for the fact I forgot how to do tilemaps x.x which will make it really playable)
I'm using a matrix, which speeds row shifting up lots, and as soon as tilemap is implemented, it will run at a really playable value :D. (well this is actually Celtic III, but only one command is cIII, the store pic, because the xLib comparability storepic command doesn't seem to work right.
Edit: ok, got that to work, and I implemented a crude greyscale, by making the screen, display and the character movement a subroutine, of course if I was to get rid of that it would run a bit faster (although character movement would slow down)
also, what's the easiest way to replace the top row of a matrix with a list? Is there any wierd command, or is a for loop the best bet?

4043
General Calculator Help / Re: Calculator purchase
« on: February 01, 2010, 08:04:56 pm »
although the most recent versions have less hidden RAM. Which doesn't really concern a BASIC programmer, but it can make it hard for ASM programmers. It only becomes a problem if you need lots of extra RAM, but this can be solved by simple switching out of the ROM and RAM (although this can be really annoying).
If I were you I would try to buy a 84+SE from ebay that is in good condition and is old enough to have the full complement of RAM.

4044
TI Z80 / Re: ASM Dev set
« on: February 01, 2010, 03:35:09 am »
Np, lol, wow, stupid ipod auto correct fails x.x how did the word lust get in there?

4045
TI Z80 / Re: ASM Dev set
« on: February 01, 2010, 02:23:01 am »
No, I don't know how to set up that, but you run tw bat, and it will lust the .asm and .z80 files, you enter the number next to it, then input the desired name for te outupt .8xp and then it will compile.

4046
TI Z80 / Re: ASM Dev set
« on: February 01, 2010, 02:03:37 am »
Yay! For even quicker compiling, just make a batch file and put this in.
Code: [Select]
spasm.exe <sourcefile> <outputfile>which is pretty much like running it in a command prompt, but quicker. I used that method for hunt. 

4047
TI Z80 / Re: ASM Dev set
« on: February 01, 2010, 12:43:23 am »
Lol :p well I was trying to make it easier ten that ;p
how are you liking it so far?

4048
TI Z80 / Re: ASM Dev set
« on: January 31, 2010, 11:31:51 pm »
What are you doing?
Make sure you enter the number coresponding with the file in the first one. 

4049
Music Showcase / Re: Music Composition
« on: January 31, 2010, 07:34:01 pm »
Where did you connect it? To te microphone cable Jack, or the line in? Line in gives much better quality.

4050
TI Z80 / Re: ASM Dev set
« on: January 31, 2010, 04:47:34 pm »
Ah ok, I'll search it up when I can, cant work on it today though.
Hmm, I'll have to see what I can do with it.

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