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TI Z80 / Re: Spencer Putt's Zelda Binary found
« on: October 27, 2015, 12:06:27 pm »The project is up and running: http://i.imgur.com/j38uMrj.gifIs there anywhere we can see active news on the development?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 406
TI Z80 / Re: Spencer Putt's Zelda Binary found« on: October 27, 2015, 12:06:27 pm »The project is up and running: http://i.imgur.com/j38uMrj.gifIs there anywhere we can see active news on the development? 407
Computer Programming / Re: Google translate in java.« on: October 19, 2015, 03:29:38 pm »
I'd like to point you to ourl.ca/rules on this matter. We do not endorse breaking googles TOS.
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TI Z80 / Re: [Axe] Lazer II« on: October 18, 2015, 07:22:14 pm »
You could always attach it to your post for now.
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TI-Nspire / Re: SDL ports for Nspire« on: October 13, 2015, 04:26:48 pm »I've actually been reading this thread from the beginning. I see you've updated the text of your post to clarify more to make it pertain to this topic. It is a little sad that most of our nspire developers have moved on. I hope you find porting/developing for it fun for a little while longer at least. I've been meaning to get an nspire at some point and mess around with it. I've picked up a CE though since it's less of a stretch from the 83+/84+ platform that I'm use to. I've been quite interested in the projects people have been working on for the nspire. Just because nobody commented on another one of your updates doesn't mean that this site is inactive. As I'm writing this I see 3 members and 3 guests reading it as well. 410
TI-Nspire / Re: SDL ports for Nspire« on: October 13, 2015, 04:06:19 pm »Warning:I fail to see how this is relevant to this thread. If this is how dead a ghost town is then I'd have to say that ghost towns are pretty lively. That said, we don't have that many nspire users around anymore. You will find more of them on TI-Planet, but if you don't speak french it can be a little difficult to use that site. 411
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: Official TI-Boy CSE Alpha Thread« on: October 12, 2015, 10:29:15 pm »
It would require calc84maniac or whoever else has the source getting a CE and taking the time to port it. I'd love to take a stab at it, but I've got another project I'm porting atm.
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Other / Re: Icarus, a knex ball machine« on: October 06, 2015, 01:57:51 pm »
That's looking awesome! (Sorry for the late reply). How did you manage to build it up that high? Did you build it on the ground and then lift it up into place? Or did you build it up manually?
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TI-BASIC / Re: insreting pdf and alike to ti nspire cx cas« on: October 06, 2015, 01:44:21 pm »
Here is some information on a pdf solution for the nspire: http://www.omnimaga.org/news/1st-pdf-reader-for-ti-nspire-cxcm/
The nspire doesn't support documents other then those created by the nspire's software by default. The linked solution probably wont work for you since it's for ndless which I don't believe supports the latest version of the nspire's OS. 414
TI Z80 / Re: TI-84 Plus CE (Non-SE) Gameboy Emulator?« on: October 05, 2015, 03:36:45 pm »
The current difficulty with the CE platform is that TI hasn't given us the signing key for apps. Because of this developing large applications like TI-Boy is difficult to implement properly. Straight up porting TI-Boy will be difficult because it will also have to be modified to run as a program and pull the rest of the data from somewhere, instead of just running from one large application. You'd also want to make it take advantage of the extra features that the eZ80 gives you.
It would be nice to have, but nobody has taken the time to tackle porting it yet. 415
The Axe Parser Project / Re: Axe Library, Axiom, and Tool Collection« on: September 04, 2015, 12:25:44 pm »I think my L1 stacklib function has a place here, as it can be useful for declaring local variablesMind giving some information on it's usage or a link to another place where you do? 416
Computer Projects and Ideas / Re: [HTML5/javascript] Platformer game« on: September 04, 2015, 12:20:49 pm »
You could probably modify the SMF source to make it protocol agnostic.
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Computer Projects and Ideas / Re: [HTML5/javascript] Platformer game« on: September 03, 2015, 07:58:33 pm »
I was initially referencing the border around the content though. It looks fine until you scroll all the way to the bottom. It stays broken until you scroll all the way back to the top.
Looks like your form actions are hard coded to http for that (It's hidden behind the main content). 418
Computer Projects and Ideas / Re: [HTML5/javascript] Platformer game« on: September 03, 2015, 05:36:03 pm »
Hmm, scrolling to the bottom does something strange
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Escheron: Twilight over Ragnoth / Re: "Escheron: Twilight over Ragnoth" — progress updates and discussion« on: August 29, 2015, 06:24:01 pm »
Quick question, can armour be weak to certain elements? So basically negative resist?
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Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)« on: August 27, 2015, 12:42:44 pm »
Speaking of #cemetech
Quote 10:33:50 AM <Runer112> tev: nikkybot's WPM is OP, pls nerf |
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