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Messages - Eeems

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4111
* Eeems has been using an emulator, it's just he doesn't have continual access to a comp. 

4112
TI Z80 / Re: Hunt z80 port
« on: January 26, 2010, 01:35:40 am »
oh :P lol sorry
well here is the menu'd one :D but for some reason the ai broke x.x oh well marvel at the menu :P

edit: also here is the original game :D
http://www.cemetech.net/forum/viewtopic.php?t=3625

4113
TI Z80 / Re: Hunt z80 port
« on: January 26, 2010, 01:06:09 am »
nope x.x just slowed down the framerate x.x didn't work

4114
TI Z80 / Re: Hunt z80 port
« on: January 26, 2010, 12:04:27 am »
lol :P well I have a new screenshot that should work better :P
yeah :/ I haven't been able to fix that yet for some reason though x.x

yeah :/ well I already a some knowledge of asm before though

EDIT: lol, wow nope. I guess I'll have to use the old wabbit for screenshots x.x

4115
TI Z80 / Re: Hunt z80 port
« on: January 25, 2010, 11:05:12 pm »
Yeah I noticed that, no idea why though x.x I might have to put the damage check somewhere else in the code

4116
TI Z80 / Re: Hunt z80 port
« on: January 25, 2010, 10:58:56 pm »
No idea x.x it didn't look like that when I recorded it x.x must have the framerate up too far x.x

4117
TI Z80 / Hunt z80 port
« on: January 25, 2010, 10:36:25 pm »
So I made a simple game a little while back called hunt. The object of the game was to occupy the same space as the prey 99 times and in essence killed it. So as a few of you know I've been learning ASM and so with what free time I can get I've started to port Hunt to asm. So the actual game engine is done, but there is only one difficulty which is pretty easy, and you only have to hit it 20 times. Currently I am making the menu and fixing up the code. 
Here is a screenshot and the game, it's noshell so just run it with asm(prgmPROGRAM

Tell me what you think :D

4118
Humour and Jokes / Re: Funny #omnimaga quotes
« on: January 25, 2010, 07:08:24 pm »
D: oh nooo!!!! hopefully I don't have it! oh wait, no I don't :D

4119
Web Programming and Design / Re: IDE PHP HTML CSS JS
« on: January 25, 2010, 04:53:17 pm »
sweet! can't wait!

4120
TI-BASIC / Re: Compare getkey to a list
« on: January 25, 2010, 02:53:38 pm »
lol, I hate that x.x
hmm, too bad I'm studying for bio, I want to play a game of eliminate x.x

4121
yay! ^^; I'll get to that right away!

yeah x.x hmm, I should re-organize my projects and upload some of the good ones...

4122
Other Calc-Related Projects and Ideas / Re: TILP: beta-testing...
« on: January 25, 2010, 02:32:58 pm »
lol, well we have two vista's and three XP's and I can't wait to get my own laptop so I can install windows 7 and some version of unix on it :p

4123
well if you want I can update it every time he releases a new one

4124
TI-BASIC / Re: Compare getkey to a list
« on: January 25, 2010, 11:51:08 am »
I usually will use K for getkey, M for menu output. A and B are my vars that I use most, along with X Y C D E F in no particular order. Although I will usually use x and Y for location variables.

4125
TI Z80 / Re: Abridged and Unabridged Campaign (Just for fun)
« on: January 24, 2010, 10:10:27 pm »
I didn't vote, because I would play both :p

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