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Introduce Yourself! / Re: Hi, my name is Ztrumpet. Give me your peanuts!!!
« on: January 26, 2010, 01:27:26 pm »* Eeems has been using an emulator, it's just he doesn't have continual access to a comp.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 4111
Introduce Yourself! / Re: Hi, my name is Ztrumpet. Give me your peanuts!!!« on: January 26, 2010, 01:27:26 pm »* Eeems has been using an emulator, it's just he doesn't have continual access to a comp.
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TI Z80 / Re: Hunt z80 port« on: January 26, 2010, 01:35:40 am »
oh lol sorry
well here is the menu'd one but for some reason the ai broke oh well marvel at the menu edit: also here is the original game http://www.cemetech.net/forum/viewtopic.php?t=3625 4113
TI Z80 / Re: Hunt z80 port« on: January 26, 2010, 01:06:09 am »
nope just slowed down the framerate didn't work
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TI Z80 / Re: Hunt z80 port« on: January 26, 2010, 12:04:27 am »
lol well I have a new screenshot that should work better
yeah I haven't been able to fix that yet for some reason though yeah well I already a some knowledge of asm before though EDIT: lol, wow nope. I guess I'll have to use the old wabbit for screenshots 4115
TI Z80 / Re: Hunt z80 port« on: January 25, 2010, 11:05:12 pm »
Yeah I noticed that, no idea why though I might have to put the damage check somewhere else in the code
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TI Z80 / Re: Hunt z80 port« on: January 25, 2010, 10:58:56 pm »
No idea it didn't look like that when I recorded it must have the framerate up too far
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TI Z80 / Hunt z80 port« on: January 25, 2010, 10:36:25 pm »
So I made a simple game a little while back called hunt. The object of the game was to occupy the same space as the prey 99 times and in essence killed it. So as a few of you know I've been learning ASM and so with what free time I can get I've started to port Hunt to asm. So the actual game engine is done, but there is only one difficulty which is pretty easy, and you only have to hit it 20 times. Currently I am making the menu and fixing up the code.
Here is a screenshot and the game, it's noshell so just run it with asm(prgmPROGRAM Tell me what you think 4118
Humour and Jokes / Re: Funny #omnimaga quotes« on: January 25, 2010, 07:08:24 pm »
oh nooo!!!! hopefully I don't have it! oh wait, no I don't
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Web Programming and Design / Re: IDE PHP HTML CSS JS« on: January 25, 2010, 04:53:17 pm »
sweet! can't wait!
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TI-BASIC / Re: Compare getkey to a list« on: January 25, 2010, 02:53:38 pm »
lol, I hate that
hmm, too bad I'm studying for bio, I want to play a game of eliminate 4121
Other Calculators / Re: XCOPY utility: A minimalistic approach to temporary programs« on: January 25, 2010, 02:36:20 pm »
yay! ^^; I'll get to that right away!
yeah hmm, I should re-organize my projects and upload some of the good ones... 4122
Other Calc-Related Projects and Ideas / Re: TILP: beta-testing...« on: January 25, 2010, 02:32:58 pm »
lol, well we have two vista's and three XP's and I can't wait to get my own laptop so I can install windows 7 and some version of unix on it :p
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Other Calculators / Re: XCOPY utility: A minimalistic approach to temporary programs« on: January 25, 2010, 02:28:55 pm »
well if you want I can update it every time he releases a new one
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TI-BASIC / Re: Compare getkey to a list« on: January 25, 2010, 11:51:08 am »
I usually will use K for getkey, M for menu output. A and B are my vars that I use most, along with X Y C D E F in no particular order. Although I will usually use x and Y for location variables.
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TI Z80 / Re: Abridged and Unabridged Campaign (Just for fun)« on: January 24, 2010, 10:10:27 pm »
I didn't vote, because I would play both :p
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