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Messages - Eeems
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421
« on: August 27, 2015, 11:56:40 am »
I have slowly been working on the infrastructure that would allow us to replace tapatalk in the future with a more home-grown solution. Something better integrated with our version of SMF. It may not get done for a long time, but a lot of work behind the scenes is in place that allow us to have a much faster development cycle on integrations.
422
« on: August 24, 2015, 04:19:21 pm »
It's the choice of words that fit what I (and others) had in mind. It's not [meant to be] rude, but I'm just stating the facts as I'm seeing them.
If you have nothing nice to say, sometimes it's better to say nothing at all.
423
« on: July 31, 2015, 06:23:10 pm »
Not to mention all the fixing up and addition to statsgraph2 we did.
424
« on: July 30, 2015, 11:02:07 am »
I sure hope you committed your changes for this to the repo, that and possibly updated statsgraph2's implementation to match
425
« on: July 27, 2015, 05:20:07 pm »
Hmm, seems like too much work to just eat Oreos.
426
« on: July 27, 2015, 03:21:17 pm »
ಠ_ಠ
Also, why is the game all inline?
I guess that happens because not everything is according to the standards. Does it mess up for you, or is it just showing a warning? The game is inline because that way it was easy to distribute (single file), and I only started using seperate files in the dev version. It'll be changed in the next update.
It's just a warning. I doubt there will be problems from your game, but you should add a charset meta tag to <head> just in case. Eg: <meta charset="utf-8"> You may also want to look into strict mode https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Strict_mode
427
« on: July 27, 2015, 01:03:07 pm »
I do have to say though, the owner of that second site has good taste in games. Dying Eyes is even on there. I really need to replay that game.
428
« on: July 27, 2015, 12:55:35 pm »
Yea, that one seems a bit different because they credit the authors and don't claim that any of the programs are theirs.
This is true.They are still hosting without permission though. If someone uploads something without an explicit license is protected by copyright and is by default All Rights Reserved. This means that to host it you need permission from the author.
430
« on: July 23, 2015, 05:58:33 pm »
I've played it on an off since it came out. Not really that great at it since I spend my time on other games ( CK2, PS2, and SSBU). I'm Eeems#1317 and I've send you a friend request @Runer112
431
« on: July 20, 2015, 11:34:12 pm »
ಠ_ಠAlso, why is the game all inline?
432
« on: June 27, 2015, 09:24:18 pm »
So this means I can use my calc to get on the internet if I have a USB Wifi dongle?
Probably, you'd have to make sure android/linux support the wifi dongle and that the pages you are going too don't crash the android browser (limited ram compared to most android phones).
433
« on: June 24, 2015, 03:22:52 pm »
This was just brought to my attention and I believe news is in order. I'm a bit too busy with work to post one myself but I'll tag a couple people and see which one does it first @pimathbrainiac @Geekboy1011 @Sorunome @shmibs
434
« on: June 24, 2015, 02:11:11 pm »
Be awesome option. Surprise us on what it does.
435
« on: May 19, 2015, 11:59:16 pm »
It would be helpful if there was a tutorial explaining even more basic things in Axe, because I just can't seem to figure out how to make a simple game.
http://z80.education/program-flow-platformer/ this may be helpful for basics on a simple platformer game. It's rather dated though (Axe hadn't been around for long when I wrote it).
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