Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Eeems

Pages: 1 ... 295 296 [297] 298 299 ... 370
4441
News / Re: Program Of The Year voting open!
« on: December 12, 2009, 05:49:48 pm »
Well I voted for Shift!

4442
Other Calculators / Re: History of the TI community
« on: December 12, 2009, 03:24:47 pm »
Hmm, I found one link to omnimaga in the ti-83 series page, but that's all...so is it a go for posting in other forums?

4443
News / Re: Program Of The Year voting open!
« on: December 12, 2009, 12:18:43 pm »
Lol, well I voted for you :p

4444
News / Re: Program Of The Year voting open!
« on: December 12, 2009, 11:42:01 am »
I already noticed that, and voted :D good luck all!
Edit: moved to news

4445
Other Calculators / Re: History of the TI community
« on: December 12, 2009, 01:03:36 am »
Yeah, that was what I was thinking, getting the whole communities input. I guess we could start posting topics everywhere and such.

4446
Other Calculators / Re: History of the TI community
« on: December 11, 2009, 11:48:20 pm »
Hmmm, well they might be ok with it...
Ah...hmm didn't realize that page was there
maybe...I don't know

4447
Other Calculators / History of the TI community
« on: December 11, 2009, 11:23:20 pm »
I was searching around wikipedia and I couldn't find any articles about the history of the TI community. So I got to thinking, what if the community got together and started writing one?
Well what do you guys think of the idea?

4448
Other Calc-Related Projects and Ideas / Re: Anti-RPG RPG
« on: December 11, 2009, 10:10:17 pm »
Wow, that's confusing....I don't think I'll ever be able to figure that out on my own....good thing I know what I know about coding or else I'd feel like such a newb right now

4449
Other Calc-Related Projects and Ideas / Re: Anti-RPG RPG
« on: December 11, 2009, 08:00:41 pm »
Yay! That's awesome!
(try to keep from doubleposting btw)

4450
TI Z80 / Re: Fall
« on: December 11, 2009, 06:17:39 pm »
Hmm, well a few ways to speed it up is to get rid of those horribly slow if statements and switching to boolians...like in my code.
I'll have to take a closer look later to see if I can find more ways to speed it up.

4451
TI Z80 / Re: Fall
« on: December 11, 2009, 10:19:04 am »
Ah cool, that's a good idea actually. How slow was it could I see some code I might be able to speed it up.
Well I can't wait to see your random map maker.

4452
TI Z80 / Re: Fall
« on: December 11, 2009, 10:04:12 am »
Thanks! Well I am using a calc, but it's my school calc, which my mom takes away when I get home....

4453
TI Z80 / Re: Fall
« on: December 11, 2009, 12:17:25 am »
Ok, well I had a thought on a way that could work, it would test to make sure there is one path open all the way, but I have no idea how to code it...
Can't wait to see your idea!

4454
Serenity / Re: Serenity
« on: December 10, 2009, 11:20:14 pm »
Sweet! This gets me pumped! Can't wait for you to post some screenies of te enemies when you finish implementing them :p

4455
Music Showcase / Re: Unused Super Star Hero RPG music
« on: December 10, 2009, 11:17:57 pm »
Lol, thanks :p
yeah...I like the other one too, actually it's my favorite of the two.

Pages: 1 ... 295 296 [297] 298 299 ... 370