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Messages - Eeems

Pages: 1 ... 296 297 [298] 299 300 ... 370
4456
Serenity / Re: Serenity
« on: December 10, 2009, 11:20:14 pm »
Sweet! This gets me pumped! Can't wait for you to post some screenies of te enemies when you finish implementing them :p

4457
Music Showcase / Re: Unused Super Star Hero RPG music
« on: December 10, 2009, 11:17:57 pm »
Lol, thanks :p
yeah...I like the other one too, actually it's my favorite of the two.

4458
TI Z80 / Re: Fall
« on: December 10, 2009, 11:15:19 pm »
Thanks! Looks nice btw :)
hmmm, I had an idea on how to make an endless style of gameplay...
It would first make the screen and one more line in te screen, start on that, and then at each shift build a new line and delete the old line, it would slow it down quite a bit, but it would become endless :p

4459
TI Z80 / Re: Fall
« on: December 10, 2009, 11:01:09 pm »
Sure it would be more bearable, also it would be erred for all those people on browsers other then ff and whichever it was that could handle faster screenshots

4460
Other Calc-Related Projects and Ideas / Re: Anti-RPG RPG
« on: December 10, 2009, 10:58:33 pm »
Also a way of getting around the empty loop problem is to use a rand10 statement for a short pause and a randint(1,3,_whatever you need_ for longer pauses it shouldn't slow down as much as loops

4461
TI Z80 / Re: Fall
« on: December 10, 2009, 10:56:12 pm »
Ah that's the problem, on an iPod the more fps the slower it is, how about making lower fps for on forums? And releasing the higher ones for in downloads?
Also the higher the fps is does not mean the faster it will e, it still runs at te same speed, fps ony effects quality

4462
TI Z80 / Re: Monopoly v3.0 BETA
« on: December 10, 2009, 10:53:35 pm »
Very nice! While I like the simplicity of the old I e, I like how the new one looks even more!

4463
Other Calc-Related Projects and Ideas / Re: Anti-RPG RPG
« on: December 10, 2009, 10:51:15 pm »
Yeah it does...I wonder what the speed difference is on Celtic III

4464
Music Showcase / Re: Unused Super Star Hero RPG music
« on: December 10, 2009, 10:49:08 pm »
Both the links are the same x.x
but I like it :) sounds nice...now if only I had a project to use it in...

4465
TI Z80 / Re: Fall
« on: December 10, 2009, 10:42:36 pm »
Thanks! Looks great! Also I made another random level generator, I don't know if anybody wants to use it though since it's probably slower...but it's an alternate way to do it...
I'll post the code in a bit

oh yeah just in case nobody knew
[<][>]--move
[^]--jump
[\/]--shift screen manually

also what is the framerate on your screenshot? It's painfully slow on my iPod...

4466
TI Z80 / Re: Fall
« on: December 10, 2009, 09:53:52 pm »
Yeah that's due to randomly generated maps...you could make better maps, also you can't jump at the bottom off the screen if the tile under you isn't solid even if you are at the bottom of the screen
if you want you can try your hand at better map generators, Also could you upload a .8xp copy to here so others can just download it.
And if you wouldn't mind, could you possibly make a screenshot?

4467
TI Z80 / Re: Multiplayer Link Tetris
« on: December 10, 2009, 08:35:53 pm »
Ah ok lol

4468
Serenity / Re: Serenity
« on: December 10, 2009, 08:27:01 pm »
Wow looks amazing! As always :p
good job!

4469
TI Z80 / Re: Multiplayer Link Tetris
« on: December 10, 2009, 08:13:38 pm »
Sweet!
Why does it hang, just out of curiosity

4470
TI Z80 / Re: Fall
« on: December 10, 2009, 08:03:05 pm »
a string that is divisable by 128 more then 8 times and is filled with anything
the letter O is solid tiles, and anything else is not.

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