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Messages - Eeems

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4456
TI Z80 / Re: Fall
« on: December 10, 2009, 11:15:19 pm »
Thanks! Looks nice btw :)
hmmm, I had an idea on how to make an endless style of gameplay...
It would first make the screen and one more line in te screen, start on that, and then at each shift build a new line and delete the old line, it would slow it down quite a bit, but it would become endless :p

4457
TI Z80 / Re: Fall
« on: December 10, 2009, 11:01:09 pm »
Sure it would be more bearable, also it would be erred for all those people on browsers other then ff and whichever it was that could handle faster screenshots

4458
Other Calc-Related Projects and Ideas / Re: Anti-RPG RPG
« on: December 10, 2009, 10:58:33 pm »
Also a way of getting around the empty loop problem is to use a rand10 statement for a short pause and a randint(1,3,_whatever you need_ for longer pauses it shouldn't slow down as much as loops

4459
TI Z80 / Re: Fall
« on: December 10, 2009, 10:56:12 pm »
Ah that's the problem, on an iPod the more fps the slower it is, how about making lower fps for on forums? And releasing the higher ones for in downloads?
Also the higher the fps is does not mean the faster it will e, it still runs at te same speed, fps ony effects quality

4460
TI Z80 / Re: Monopoly v3.0 BETA
« on: December 10, 2009, 10:53:35 pm »
Very nice! While I like the simplicity of the old I e, I like how the new one looks even more!

4461
Other Calc-Related Projects and Ideas / Re: Anti-RPG RPG
« on: December 10, 2009, 10:51:15 pm »
Yeah it does...I wonder what the speed difference is on Celtic III

4462
Music Showcase / Re: Unused Super Star Hero RPG music
« on: December 10, 2009, 10:49:08 pm »
Both the links are the same x.x
but I like it :) sounds nice...now if only I had a project to use it in...

4463
TI Z80 / Re: Fall
« on: December 10, 2009, 10:42:36 pm »
Thanks! Looks great! Also I made another random level generator, I don't know if anybody wants to use it though since it's probably slower...but it's an alternate way to do it...
I'll post the code in a bit

oh yeah just in case nobody knew
[<][>]--move
[^]--jump
[\/]--shift screen manually

also what is the framerate on your screenshot? It's painfully slow on my iPod...

4464
TI Z80 / Re: Fall
« on: December 10, 2009, 09:53:52 pm »
Yeah that's due to randomly generated maps...you could make better maps, also you can't jump at the bottom off the screen if the tile under you isn't solid even if you are at the bottom of the screen
if you want you can try your hand at better map generators, Also could you upload a .8xp copy to here so others can just download it.
And if you wouldn't mind, could you possibly make a screenshot?

4465
TI Z80 / Re: Multiplayer Link Tetris
« on: December 10, 2009, 08:35:53 pm »
Ah ok lol

4466
Serenity / Re: Serenity
« on: December 10, 2009, 08:27:01 pm »
Wow looks amazing! As always :p
good job!

4467
TI Z80 / Re: Multiplayer Link Tetris
« on: December 10, 2009, 08:13:38 pm »
Sweet!
Why does it hang, just out of curiosity

4468
TI Z80 / Re: Fall
« on: December 10, 2009, 08:03:05 pm »
a string that is divisable by 128 more then 8 times and is filled with anything
the letter O is solid tiles, and anything else is not.

4469
TI Z80 / Re: Fall
« on: December 10, 2009, 07:48:09 pm »
lol, yeah :P
ok here is the most recent code
Code: [Select]
ClrHome
"0000
Ans+Ans+Ans+Ans->Str1
For(B,8,1,-1)
Output(B,10,"*
rand10
Output(B,1,Str1
End
For(A,0,2)
Output(4+A,6,"_six spaces_
End
Output(5,6," FALL "
getKey
Repeat getKey
randInt(1,3,5
Output(8,2,"<PRESS A KEY>
randInt(1,3,5
Output(8,2,Str1
End
ClrHome
Repeat not(I
Disp "0=QUIT","1=RAND","2=LVLS
Input ":",I
IF I=1
Then
Input "TYPE: ",A
Input "ROWS: ",L
If A=1
Then
"O->Str1
ClrHome
FOr(A,1,16L)
Output(1,1,int(((A+1)/(16L))100
Str1+sub(" O ",randInt(1,3),1->Str1
End
End
---alternate types of random level generators---
End
If I=2
Then
1->A
ClrHome
Disp "Level?
Repeat K=105
Output(2,1,A
Repeat K
getkey->K
End
A-(K=34 and A!=1)+(K=25->A
Output(2,1,"_three spaces_
End
If A=1
"_level data_->Str1
If A=2
"_level data_->Str1
End
If I=1 or I=2
Then
1->_theta_
4->X
3->Y
20->R
int(length(Str1)/16)-6->L
Repeat _theta_=L or not(Y
Output(1,1,subStr1,16_theta_-15,128
Delvar M
Repeat K=34 or M=int(R
getkey->K
Output(Y,X,"_space_
If _theta_!=L
Then
16(_theta_+Y-1)-16+X->Z
J-(J!=0)+2(K=25 and not(J) and "0"=sub(Str1,Z+16,1->J
Output(1,15+(int(R)-M<10),int(R-M
If 10>int(R-M
Then
Output(1,15,"`
End
Y+(not(J) and Y!=8 and "0"!=sub(Str1,Z+16,1))-(J and Y!=1 and "0"!=sub(Str1,Z-16,1->Y
End
16(_theta_+Y-1)-16+X->Z
X+(K=26 and "0"!=sub(Str1,Z+1,1) and x!=16)-(K=24 and X!=1 and "O"!=sub(Str1,Z-1,1->X
Output(Y,X,"*
rand10
M+1->M
End
Y-1->Y
R-.5(3!=int(R->R
_theta_+(_theta_!=L->_theta_
End
CLrHome
If not(Y
Then
Output(1,3,"YOU LOSE
Else
Output(1,3,"YOU WIN
End
getKey
Repeat getKey
End
End
End

4470
Other Calc-Related Projects and Ideas / Re: Anti-RPG RPG
« on: December 10, 2009, 05:52:06 pm »
Yeah, it's also a drain on your archive...and if you don't use it for anything but one function
also, btw, it doesn't slow down the basic parser that much...it's not really that noticable

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