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Messages - Eeems
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4456
« on: December 10, 2009, 11:15:19 pm »
Thanks! Looks nice btw hmmm, I had an idea on how to make an endless style of gameplay... It would first make the screen and one more line in te screen, start on that, and then at each shift build a new line and delete the old line, it would slow it down quite a bit, but it would become endless :p
4457
« on: December 10, 2009, 11:01:09 pm »
Sure it would be more bearable, also it would be erred for all those people on browsers other then ff and whichever it was that could handle faster screenshots
4458
« on: December 10, 2009, 10:58:33 pm »
Also a way of getting around the empty loop problem is to use a rand10 statement for a short pause and a randint(1,3,_whatever you need_ for longer pauses it shouldn't slow down as much as loops
4459
« on: December 10, 2009, 10:56:12 pm »
Ah that's the problem, on an iPod the more fps the slower it is, how about making lower fps for on forums? And releasing the higher ones for in downloads? Also the higher the fps is does not mean the faster it will e, it still runs at te same speed, fps ony effects quality
4460
« on: December 10, 2009, 10:53:35 pm »
Very nice! While I like the simplicity of the old I e, I like how the new one looks even more!
4461
« on: December 10, 2009, 10:51:15 pm »
Yeah it does...I wonder what the speed difference is on Celtic III
4462
« on: December 10, 2009, 10:49:08 pm »
Both the links are the same but I like it sounds nice...now if only I had a project to use it in...
4463
« on: December 10, 2009, 10:42:36 pm »
Thanks! Looks great! Also I made another random level generator, I don't know if anybody wants to use it though since it's probably slower...but it's an alternate way to do it... I'll post the code in a bit
oh yeah just in case nobody knew [<][>]--move [^]--jump [\/]--shift screen manually
also what is the framerate on your screenshot? It's painfully slow on my iPod...
4464
« on: December 10, 2009, 09:53:52 pm »
Yeah that's due to randomly generated maps...you could make better maps, also you can't jump at the bottom off the screen if the tile under you isn't solid even if you are at the bottom of the screen if you want you can try your hand at better map generators, Also could you upload a .8xp copy to here so others can just download it. And if you wouldn't mind, could you possibly make a screenshot?
4465
« on: December 10, 2009, 08:35:53 pm »
Ah ok lol
4466
« on: December 10, 2009, 08:27:01 pm »
Wow looks amazing! As always :p good job!
4467
« on: December 10, 2009, 08:13:38 pm »
Sweet! Why does it hang, just out of curiosity
4468
« on: December 10, 2009, 08:03:05 pm »
a string that is divisable by 128 more then 8 times and is filled with anything the letter O is solid tiles, and anything else is not.
4469
« on: December 10, 2009, 07:48:09 pm »
lol, yeah ok here is the most recent code ClrHome "0000 Ans+Ans+Ans+Ans->Str1 For(B,8,1,-1) Output(B,10,"* rand10 Output(B,1,Str1 End For(A,0,2) Output(4+A,6,"_six spaces_ End Output(5,6," FALL " getKey Repeat getKey randInt(1,3,5 Output(8,2,"<PRESS A KEY> randInt(1,3,5 Output(8,2,Str1 End ClrHome Repeat not(I Disp "0=QUIT","1=RAND","2=LVLS Input ":",I IF I=1 Then Input "TYPE: ",A Input "ROWS: ",L If A=1 Then "O->Str1 ClrHome FOr(A,1,16L) Output(1,1,int(((A+1)/(16L))100 Str1+sub(" O ",randInt(1,3),1->Str1 End End ---alternate types of random level generators--- End If I=2 Then 1->A ClrHome Disp "Level? Repeat K=105 Output(2,1,A Repeat K getkey->K End A-(K=34 and A!=1)+(K=25->A Output(2,1,"_three spaces_ End If A=1 "_level data_->Str1 If A=2 "_level data_->Str1 End If I=1 or I=2 Then 1->_theta_ 4->X 3->Y 20->R int(length(Str1)/16)-6->L Repeat _theta_=L or not(Y Output(1,1,subStr1,16_theta_-15,128 Delvar M Repeat K=34 or M=int(R getkey->K Output(Y,X,"_space_ If _theta_!=L Then 16(_theta_+Y-1)-16+X->Z J-(J!=0)+2(K=25 and not(J) and "0"=sub(Str1,Z+16,1->J Output(1,15+(int(R)-M<10),int(R-M If 10>int(R-M Then Output(1,15,"` End Y+(not(J) and Y!=8 and "0"!=sub(Str1,Z+16,1))-(J and Y!=1 and "0"!=sub(Str1,Z-16,1->Y End 16(_theta_+Y-1)-16+X->Z X+(K=26 and "0"!=sub(Str1,Z+1,1) and x!=16)-(K=24 and X!=1 and "O"!=sub(Str1,Z-1,1->X Output(Y,X,"* rand10 M+1->M End Y-1->Y R-.5(3!=int(R->R _theta_+(_theta_!=L->_theta_ End CLrHome If not(Y Then Output(1,3,"YOU LOSE Else Output(1,3,"YOU WIN End getKey Repeat getKey End End End
4470
« on: December 10, 2009, 05:52:06 pm »
Yeah, it's also a drain on your archive...and if you don't use it for anything but one function also, btw, it doesn't slow down the basic parser that much...it's not really that noticable
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