This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - Eeems
Pages: 1 ... 298 299 [300] 301 302 ... 370
4486
« on: December 08, 2009, 06:27:02 pm »
Wait you program in the shower 0.o are you only using club for un/archiving? If so I would switch to a different asm lib, like a small RAM based program sounds cool! Can't wait for some progress/screenshots!
4487
« on: December 08, 2009, 06:22:19 pm »
Welcome to omnimaga! Hope you enjoy your stay!
4488
« on: December 08, 2009, 06:02:02 pm »
What was the problem exactly? It works fine for me, and I have updated code that works a bit more smoothly, but I have to type it up.
4489
« on: December 08, 2009, 10:06:31 am »
I used the 83+ that I'm aloud to use at school but I have to give it back after school, so no, don't have my calc back yet....
4490
« on: December 07, 2009, 11:41:32 pm »
Sounds almost like something you can do with Celtic III when you try to pass decimals in it's screenshift command :p
4491
« on: December 07, 2009, 10:53:30 pm »
Yeah hopefully, well, we'll find out when the time comes...
4492
« on: December 07, 2009, 10:18:48 pm »
What's escape about exactly? And you had better finish your projects you guys! The community needs it!
4493
« on: December 07, 2009, 10:17:01 pm »
Lol, well it runs pretty quick, with no glitches, there is one optimization I noticed for speed and size, but it's small enough and I had to slow it down some with a rand10 statement so you could see your character... I haven't actually beaten it on 30 rows yet. Hey builderboy, do you want to try your luck at making a better level building routine? Or just make some cool levels?
4495
« on: December 07, 2009, 10:10:18 pm »
Ok thanks!
4496
« on: December 07, 2009, 10:07:52 pm »
Is it DCS comparable? Or have you not tested it?
4497
« on: December 07, 2009, 10:04:44 pm »
Yeah there was an 83 emulator, but no 83+ emulator...and you had to have your own ROM, which makes it impossible for iPod users to use, although I don't remember if it was flash or JavaScript
4498
« on: December 07, 2009, 07:26:54 pm »
Well I have been able to code a game in class slowely...it's pure basic. It's a fall down clone, kind of. After thirty loops of the movement code the screen shifts down, and the next time it shifts is 29 loops, then 28 and so on...you are a * and the solid tiles are O. You can jump move to the right or left, and you will fall if nothing is underneath you, unless you are at the bottom of the screen. I'll post the code in a bit, and hopefully someone can make a screenshot for me  Edit: ok here is the code, just over 400 bytes » is the sto symbol Ø is Theta =/= is the does not equal sign ClrHome Disp "BUILD? Input "Y=1:N=0 ",A If Not(A Then Input "ROWS: ",L "O»Str1 ClrHome For(A,1,16L) Output(1,1,int(((A+1)/(16L))100 Str1+Sub(" O ",randInt(1,3),1»Str1 End End 1»Ø 4»X 4»Y 30»R Int(Length(Str1)/16)-6»L Repeat Ø=L or Not(Y Output(1,1,Sub(Str1,16Ø-15,128 Delvar M Repeat M=R or K=34 getKey»K Output(Y,X," If Ø=/=L Then 16(Ø+Y-1)-16+X»Z J-(J=/=0)+2(K=25 and not(J) and "O"=sub(Str1,Z+16,1»J Output(1,15,R-M Y+(not(J) and Y=/=8 and "O"=/=sub(Str1,Z+16,1))-(J and Y=/=1 and "O"=/=sub(Str1,Z-16,1»Y End 16(Ø+(K=26 and "O"=/=sub(Str1,Z+1,1) and X=/=16)-(K=24 and X=/=1 and "O"=/=sub(Str1,Z-1,1»X Output(Y,X,"* Rand10 M+1»M End Y-1»Y R-(R=/=1»R Ø-(Ø=/=L»Ø End ClrHome If not(Y Then output(1,3,"YOU LOSE Else Output(1,3,"YOU WIN End
4499
« on: December 07, 2009, 10:09:18 am »
Hmmm, never thought about that...
4500
« on: December 06, 2009, 11:12:40 pm »
Well they just released v1.1 of Eliminate Pro new map and some prototype armpits have been added, anybody want to play sometime?
Pages: 1 ... 298 299 [300] 301 302 ... 370
|