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Messages - Eeems

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4486
TI Z80 / Re: Fall
« on: December 08, 2009, 06:02:02 pm »
What was the problem exactly? It works fine for me, and I have updated code that works a bit more smoothly, but I have to type it up.

4487
TI Z80 / Re: Fall
« on: December 08, 2009, 10:06:31 am »
I used the 83+ that I'm aloud to use at school but I have to give it back after school, so no, don't have my calc back yet....

4488
Introduce Yourself! / Re: Bonjour!
« on: December 07, 2009, 11:41:32 pm »
Sounds almost like something you can do with Celtic III when you try to pass decimals in it's screenshift command :p

4489
Yeah hopefully, well, we'll find out when the time comes...

4490
News / Re: Fewer people, but more programs?
« on: December 07, 2009, 10:18:48 pm »
What's escape about exactly? And you had better finish your projects you guys! The community needs it!

4491
TI Z80 / Re: Fall
« on: December 07, 2009, 10:17:01 pm »
Lol, well it runs pretty quick, with no glitches, there is one optimization I noticed for speed and size, but it's small enough and I had to slow it down some with a rand10 statement so you could see your character...
I haven't actually beaten it on 30 rows yet.
Hey builderboy, do you want to try your luck at making a better level building routine? Or just make some cool levels?

4492
It doesn't support java from what I know, but it supports JavaScript to an extent...

Edit: there are ways to run java on the iPod, but it requires jailbreaking, so I have to wait until my warranty is up (1 year)
http://blog.taragana.com/index.php/archive/how-to-install-compile-run-java-on-iphone/

4493
TI Z80 / Re: Fall
« on: December 07, 2009, 10:10:18 pm »
Ok thanks!

4494
TI Z80 / Re: Multiplayer Link Tetris
« on: December 07, 2009, 10:07:52 pm »
Is it DCS comparable? Or have you not tested it?

4495
Yeah there was an 83 emulator, but no 83+ emulator...and you had to have your own ROM, which makes it impossible for iPod users to use, although I don't remember if it was flash or JavaScript

4496
TI Z80 / Fall
« on: December 07, 2009, 07:26:54 pm »
Well I have been able to code a game in class slowely...it's pure basic. It's a fall down clone, kind of.
After thirty loops of the movement code the screen shifts down, and the next time it shifts is 29 loops, then 28 and so on...you are a * and the solid tiles are O. You can jump move to the right or left, and you will fall if nothing is underneath you, unless you are at the bottom of the screen. I'll post the code in a bit, and hopefully someone can make a screenshot for me :)

Edit: ok here is the code, just over 400 bytes
» is the sto symbol
Ø is Theta
=/= is the does not equal sign
Code: [Select]
ClrHome
Disp "BUILD?
Input "Y=1:N=0 ",A
If Not(A
Then
Input "ROWS: ",L
"O»Str1
ClrHome
For(A,1,16L)
Output(1,1,int(((A+1)/(16L))100
Str1+Sub(" O ",randInt(1,3),1»Str1
End
End
1ȯ
4»X
4»Y
30»R
Int(Length(Str1)/16)-6»L
Repeat Ø=L or Not(Y
Output(1,1,Sub(Str1,16Ø-15,128
Delvar M
Repeat M=R or K=34
getKey»K
Output(Y,X," 
If Ø=/=L
Then
16(Ø+Y-1)-16+X»Z
J-(J=/=0)+2(K=25 and not(J) and "O"=sub(Str1,Z+16,1»J
Output(1,15,R-M
Y+(not(J) and Y=/=8 and "O"=/=sub(Str1,Z+16,1))-(J and Y=/=1 and "O"=/=sub(Str1,Z-16,1»Y
End
16(Ø+(K=26 and "O"=/=sub(Str1,Z+1,1) and X=/=16)-(K=24 and X=/=1 and "O"=/=sub(Str1,Z-1,1»X
Output(Y,X,"*
Rand10
M+1»M
End
Y-1»Y
R-(R=/=1»R
Ø-(Ø=/=L»Ø
End
ClrHome
If not(Y
Then
output(1,3,"YOU LOSE
Else
Output(1,3,"YOU WIN
End

4497
Miscellaneous / Re: Ticalc.org enter a new era (well, sort-of)
« on: December 07, 2009, 10:09:18 am »
Hmmm, never thought about that...

4498
Gaming Discussion / Re: Eliminate pro
« on: December 06, 2009, 11:12:40 pm »
Well they just released v1.1 of Eliminate Pro
new map and some prototype armpits have been added, anybody want to play sometime?

4499
News / Re: UTI back up
« on: December 05, 2009, 02:15:49 pm »
Yeah it did die, but they are working on it again, somewhat

4500
News / Re: UTI back up
« on: December 05, 2009, 12:06:34 pm »
Yeah, those projects, along with sonic, and XOS are what is keeping me on UTI

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