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Messages - Eeems

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4786
The Blue Platform / Re: updates
« on: September 11, 2009, 06:00:19 pm »
Yeah I know :P
and yes I have made a lot of progress :P of course the progress I made makes more work for me...now I have to rewrite all the old maps.....which is a fail...and test all the events...:/

4787
The Blue Platform / Re: updates
« on: September 11, 2009, 03:52:45 pm »
well I've been testing it on the 84+ and it runs really fast :P
not as fast as metroid, but just about as fast...I think I will copy the engine into the main program when I finish it once and for all, and it will speed it up a little bit...but for now I'll keep it as it is :P
yeah...so I've made some changes to fix room switching but that is all so far
oh yeah I also made the event's work...next is some small changes to magics, and I have to completely remake the maps....

4788
The Blue Platform / Re: updates
« on: September 10, 2009, 06:29:57 pm »
yeah...I found one problem with the speed, it's fast, but when you run it from prgmBLUE and not just run the engine itself alone, it slows down due to the less ram
also, I'm switching for my sisters old 84+ so yeah, I'll be able to test it in a faster calc w00t!
also I'm going to be able to play metroid :P while having enough room to develop :P

4789
The Blue Platform / Re: Platform Game Engine
« on: September 10, 2009, 06:22:40 pm »
I just finished making a new engine, here it is...
Code: [Select]
:det(28,"00"+det(27,Str1,22(A+D)+B+C,1→U
:Repeat H≤0 or V=2 or V=3
:Repeat H≤0 or V
:Repeat H≤0 or (U>12 and U<15) or U>35 or K or V
:real(8→K
:prgmZD
:real(6
:det(28,"00"+det(27,Str1,22(A+D)+B+C-22,1→S
:det(28,"00"+det(27,Str1,22(A+D)+B+C+22,1→T
:J+(G+2)((K=7 or K=8 or K=4) and not(J) and (T=4 or T=3 or T=9 or T=28))-(J≠0)-(J-1)(S=3 or S=28 or S=9→J
:A-(J and S≠3 and S≠28 and S≠9)+(T≠3 and T≠4 and T≠28 and T≠9 and U≠10 and not(J→A
:(K=3 or K=8 or K=6)-(K=5 or K=2 or K=7→T
:det(28,"00"+det(27,Str1,22(A+D)+B+C+T,1→S
:B+T(S≠28 and S≠4 and S≠3 and S≠9→B
:(A≤0 or A≥9 or B≤0 or B≥12)+2(A+D=1 or A+D=16 or B+C=1 or B+C=22→V
:If RZ:Then
:det(28,"00"+det(27,Str1,22Y+X+Z-(abs(Z)=2),1→S
:(S=3 or S=28 or S=9 or S=4→N
:X+(Z-(abs(Z)=2))(N=0→X
:Z+‾2Z(N≠0→Z
:H-(RZ and X=B+C and Y=A+D→H
:End
:det(28,"00"+det(27,Str1,22(A+D)+B+C,1→U
:End
:prgmZD
:real(6
:If K:Then
:If K=54:Then
:prgmZA
:R(R>0→R
:End
:If K=49:prgmZM
:If K=48:prgmZB
:If K=53:prgmZS
:If K=9:Then
:identity(1,0,1
:real(0,1
:getKey
:Repeat real(8)=63
:real(12,6,0,0,4,6,1
:rand(20
:real(12,7,0,0,4,6,1
:rand(20
:End
:real(3,0,0,1
:End:End:End
:If V=1:Then
:If A≤0:Then:DelVar D
:8→A:Else:If A≥9:Then:1→A:8→D:End:End
:If B≤0:Then:DelVar C
:11→B:Else:If B≥12:Then:1→B:11→C:End
:End
:If (U>12 and U<15) or U=35
:Then
:prgmZE
:End
:End:End
:If V=3:Then
:W+1→W
:{1,1,W→L3
:3→A:3→B
:DelVar DDelVar C
:1→L5(W
:prgmZF
:Else
:L3(2)+(A+D>15)-(A+D=1→L3(2
:L3(1)+(B+C>21)-(B+C=1→L3(1
:C→I:D→V
:C-11(C+B>21)+11(B+C=1→C
:D-8(D+A>15)+8(A+D=1→D
:A-6(A=8 and V)+6(A=1 and not(V→A
:B-9(B>11 and I)+9(B=1 and not(I→B
:End
loops/if then tabs
Code: [Select]
:det(28,"00"+det(27,Str1,22(A+D)+B+C,1→U
:Repeat H≤0 or V=2 or V=3
:¦ Repeat H≤0 or V
:¦ ¦ Repeat H≤0 or (U>12 and U<15) or U>35 or K or V
:¦ ¦ ¦ real(8→K
:¦ ¦ ¦ prgmZD
:¦ ¦ ¦ real(6
:¦ ¦ ¦ det(28,"00"+det(27,Str1,22(A+D)+B+C-22,1→S
:¦ ¦ ¦ det(28,"00"+det(27,Str1,22(A+D)+B+C+22,1→T
:¦ ¦ ¦ J+(G+2)((K=7 or K=8 or K=4) and not(J) and (T=4 or T=3 or T=9 or T=28))-(J≠0)-(J-1)(S=3 or S=28 or S=9→J
:¦ ¦ ¦ A-(J and S≠3 and S≠28 and S≠9)+(T≠3 and T≠4 and T≠28 and T≠9 and U≠10 and not(J→A
:¦ ¦ ¦ (K=3 or K=8 or K=6)-(K=5 or K=2 or K=7→T
:¦ ¦ ¦ det(28,"00"+det(27,Str1,22(A+D)+B+C+T,1→S
:¦ ¦ ¦ B+T(S≠28 and S≠4 and S≠3 and S≠9→B
:¦ ¦ ¦ (A≤0 or A≥9 or B≤0 or B≥12)+2(A+D=1 or A+D=16 or B+C=1 or B+C=22→V
:¦ ¦ ¦ If RZ:Then
:¦ ¦ ¦ ¦ det(28,"00"+det(27,Str1,22Y+X+Z-(abs(Z)=2),1→S
:¦ ¦ ¦ ¦ (S=3 or S=28 or S=9 or S=4→N
:¦ ¦ ¦ ¦ X+(Z-(abs(Z)=2))(N=0→X
:¦ ¦ ¦ ¦ Z+‾2Z(N≠0→Z
:¦ ¦ ¦ ¦ H-(RZ and X=B+C and Y=A+D→H
:¦ ¦ ¦ End
:¦ ¦ ¦ det(28,"00"+det(27,Str1,22(A+D)+B+C,1→U
:¦ ¦ End
:¦ ¦ prgmZD
:¦ ¦ real(6
:¦ ¦ If K:Then
:¦ ¦ ¦ If K=54:Then
:¦ ¦ ¦ ¦ prgmZA
:¦ ¦ ¦ ¦ R(R>0→R
:¦ ¦ ¦ End
:¦ ¦ ¦ If K=49:prgmZM
:¦ ¦ ¦ If K=48:prgmZB
:¦ ¦ ¦ If K=53:prgmZS
:¦ ¦ ¦ If K=9:Then
:¦ ¦ ¦ ¦ identity(1,0,1
:¦ ¦ ¦ ¦ real(0,1
:¦ ¦ ¦ ¦ getKey
:¦ ¦ ¦ ¦ Repeat real(8)=63
:¦ ¦ ¦ ¦ ¦ real(12,6,0,0,4,6,1
:¦ ¦ ¦ ¦ ¦ rand(20
:¦ ¦ ¦ ¦ ¦ real(12,7,0,0,4,6,1
:¦ ¦ ¦ ¦ ¦ rand(20
:¦ ¦ ¦ ¦ End
:¦ ¦ ¦ ¦ real(3,0,0,1
:¦ ¦ ¦ End:End:End
:¦ If V=1:Then
:¦ ¦ If A≤0:Then:DelVar D
:¦ ¦ ¦ 8→A:Else:If A≥9:Then:1→A:8→D:End:End
:¦ ¦ If B≤0:Then:DelVar C
:¦ ¦ ¦ 11→B:Else:If B≥12:Then:1→B:11→C:End
:¦ ¦ End
:¦ ¦ If (U>12 and U<15) or U=35
:¦ ¦ Then
:¦ ¦ ¦ prgmZE
:¦ ¦ End
:¦ End:End
:If V=3:Then
:¦ W+1→W
:¦ {1,1,W→L3
:¦ 3→A:3→B
:¦ DelVar DDelVar C
:¦ 1→L5(W
:¦ prgmZF
:¦ Else
:¦ L3(2)+(A+D>15)-(A+D=1→L3(2
:¦ L3(1)+(B+C>21)-(B+C=1→L3(1
:¦ C→I:D→V
:¦ C-11(C+B>21)+11(B+C=1→C
:¦ D-8(D+A>15)+8(A+D=1→D
:¦ A-6(A=8 and V)+6(A=1 and not(V→A
:¦ B-9(B>11 and I)+9(B=1 and not(I→B
:End
sourcoder optimizations:
Code: [Select]
:det(28,"00"+det(27,Str1,22(A+D)+B+C,1→U
:Repeat H≤0 or V=2 or V=3
:Repeat H≤0 or V
:Repeat H≤0 or (U>12 and U<15) or U>35 or K or V
:real(8→K
:prgmZD
:real(6
:det(28,"00"+det(27,Str1,22(A+D)+B+C-22,1→S
:det(28,"00"+det(27,Str1,22(A+D)+B+C+22,1→T
- :J+(G+2)((K=7 or K=8 or K=4) and not(J) and (T=4 or T=3 or T=9 or T=28))-(J≠0)-(J-1)(S=3 or S=28 or S=9→J
+ :J+(G+2)((K=7 or K=8 or K=4) and not(J) and (T=4 or T=3 or T=9 or T=28))-(not(J))-(J-1)(S=3 or S=28 or S=9→J
:A-(J and S≠3 and S≠28 and S≠9)+(T≠3 and T≠4 and T≠28 and T≠9 and U≠10 and not(J→A
:(K=3 or K=8 or K=6)-(K=5 or K=2 or K=7→T
:det(28,"00"+det(27,Str1,22(A+D)+B+C+T,1→S
:B+T(S≠28 and S≠4 and S≠3 and S≠9→B
:(A≤0 or A≥9 or B≤0 or B≥12)+2(A+D=1 or A+D=16 or B+C=1 or B+C=22→V
:If RZ:Then
:det(28,"00"+det(27,Str1,22Y+X+Z-(abs(Z)=2),1→S
:(S=3 or S=28 or S=9 or S=4→N
- :X+(Z-(abs(Z)=2))(N=0→X
- :Z+‾2Z(N≠0→Z
- :H-(RZ and X=B+C and Y=A+D→H
+ :X+(Z-(abs(Z)=2))(N=DelVar XZ+‾2Z(N≠DelVar ZH-(RZ and X=B+C and Y=A+D→H
:End
:det(28,"00"+det(27,Str1,22(A+D)+B+C,1→U
:End
:prgmZD
:real(6
:If K:Then
:If K=54:Then
:prgmZA
- :R(R>0→R
- :End
+ :R(R>DelVar REnd
:If K=49:prgmZM
:If K=48:prgmZB
:If K=53:prgmZS
:If K=9:Then
:identity(1,0,1
:real(0,1
:getKey
:Repeat real(8)=63
:real(12,6,0,0,4,6,1
:rand(20
:real(12,7,0,0,4,6,1
:rand(20
:End
:real(3,0,0,1
:End:End:End
:If V=1:Then
- :If A≤0:Then:DelVar D
- :8→A:Else:If A≥9:Then:1→A:8→D:End:End
- :If B≤0:Then:DelVar C
- :11→B:Else:If B≥12:Then:1→B:11→C:End
+ :If A≤0:Then:DelVar D8→A:Else:If A≥9:Then:1→A:8→D:End:End
+ :If B≤0:Then:DelVar C11→B:Else:If B≥12:Then:1→B:11→C:End
:End
:If (U>12 and U<15) or U=35
- :Then
:prgmZE
- :End
:End:End
:If V=3:Then
:W+1→W
:{1,1,W→L3
:3→A:3→B
- :DelVar DDelVar C
- :1→L5(W
+ :DelVar DDelVar C1→L5(W
:prgmZF
:Else
:L3(2)+(A+D>15)-(A+D=1→L3(2
:L3(1)+(B+C>21)-(B+C=1→L3(1
:C→I:D→V
:C-11(C+B>21)+11(B+C=1→C
:D-8(D+A>15)+8(A+D=1→D
:A-6(A=8 and V)+6(A=1 and not(V→A
:B-9(B>11 and I)+9(B=1 and not(I→B
:End
any fixes? optimizations? changes in setup? just let me know

4790
The Blue Platform / Re: updates
« on: September 10, 2009, 02:14:54 pm »
well I'm almost done the new engine :P
I actually wrote it already!
it is about twice as fast, and it's doesn't get too slow with enemies :P
I am rewriting the events so that they are hard coded into the map...to speed it up, and I have to work out one or two bugs, as well as make ladders/water work

4791
The Blue Platform / Re: updates
« on: September 09, 2009, 07:46:47 pm »
yeah I know, like I noticed things I didn't notice before...like how I could speed it up by only testing the side you are moving too...

4792
The Blue Platform / Re: updates
« on: September 09, 2009, 06:48:44 pm »
yeah! I kind of took a page from your coding style :P
having more then one main loop, you just leave one if there is an event and such :P
so yeah...I'll have to write this down sometime so you can look at my idea, just after teh contest though

4793
The Blue Platform / Re: updates
« on: September 09, 2009, 06:23:50 pm »
I have been doing some light work on the game, but I sped up the loading process, and then slowed it down a little bit... D:
I also made the loading screen look better, and I am planning to rewrite the engine (to make it faster) I have already come up with a few ways to speed it up...but I haven't acted upon them yet...but yeah

4794
TI Z80 / Re: the Tale of Lost Map
« on: September 09, 2009, 06:04:51 pm »
I know...I'm currently planning a rewrite on my own engine..and yeah....it takes a lot of time...and this will be my, what, 3rd? 4th time?
yeah...it really sucks...but afterwords it's great :D
don't give up

4795
Other Calc-Related Projects and Ideas / Re: Crimson warfare the ti game
« on: September 09, 2009, 05:58:48 pm »
I did too, but I solved it by copying L1 to L2

4796
Humour and Jokes / Re: Funny #omnimaga quotes
« on: September 08, 2009, 11:21:25 pm »
Quote
[10:34:46] <+TsukasaZX> "If pigs could talk and communicate with us, would we verbally greet them by saying 'How's it shakin', bacon?' or would that be considered an interspecial slur?"
06[10:34:55] * +Tribal is away burning Ubuntu 9.04

4797
hmm, well it shouldn't be giving him the problems I made sure of that...but I'll check it again...it might just be that version...and I use Wabbit instead of the flash debugger...

4798
grr, sorry I was trying to change that, but my interwebz is failing...so yeah, it wont let me fix it....but I meant that....

4799
Builderboy, I was wondering if when you release the game for real, if you could make it easier to save levelsets in things other then strings....

4800
ah yeah...I see what you mean
of course I seem to have time...but again, of course this is my easy semester...

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