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Messages - Eeems
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4786
« on: September 11, 2009, 06:10:43 pm »
(4:09:31 PM) ***TsukasaZX noms onna one'a DJ's fingers (4:09:58 PM) ***LuGher noms onna teh stupid nick thing >:| (4:09:59 PM) TsukasaZX: you have 9 others... so you don't need this one, right? (4:10:12 PM) Eeems: lol (5:42:52 PM) ***TsukasaZX digs out his Aperture Science Handheld Portal Device and uses that to quickly move stuff to the basement (5:46:07 PM) TsukasaZX: Aperture Science! We do what we must because we can. For the good of all of us except the ones who are dead. But there's no sense crying over every mistake. You just keep on trying until you run out of cake. And the science gets done and you make a neat gun for the people who are still alive!"
4787
« on: September 11, 2009, 06:06:09 pm »
lol yeah  hmmm I might start asking people to help me with map development...but first I'd have to make rules and stuff for it....
4788
« on: September 11, 2009, 06:00:19 pm »
Yeah I know  and yes I have made a lot of progress  of course the progress I made makes more work for me...now I have to rewrite all the old maps.....which is a fail...and test all the events...
4789
« on: September 11, 2009, 03:52:45 pm »
well I've been testing it on the 84+ and it runs really fast  not as fast as metroid, but just about as fast...I think I will copy the engine into the main program when I finish it once and for all, and it will speed it up a little bit...but for now I'll keep it as it is  yeah...so I've made some changes to fix room switching but that is all so far oh yeah I also made the event's work...next is some small changes to magics, and I have to completely remake the maps....
4790
« on: September 10, 2009, 06:29:57 pm »
yeah...I found one problem with the speed, it's fast, but when you run it from prgmBLUE and not just run the engine itself alone, it slows down due to the less ram also, I'm switching for my sisters old 84+ so yeah, I'll be able to test it in a faster calc w00t! also I'm going to be able to play metroid  while having enough room to develop
4791
« on: September 10, 2009, 06:22:40 pm »
I just finished making a new engine, here it is...:det(28,"00"+det(27,Str1,22(A+D)+B+C,1→U :Repeat H≤0 or V=2 or V=3 :Repeat H≤0 or V :Repeat H≤0 or (U>12 and U<15) or U>35 or K or V :real(8→K :prgmZD :real(6 :det(28,"00"+det(27,Str1,22(A+D)+B+C-22,1→S :det(28,"00"+det(27,Str1,22(A+D)+B+C+22,1→T :J+(G+2)((K=7 or K=8 or K=4) and not(J) and (T=4 or T=3 or T=9 or T=28))-(J≠0)-(J-1)(S=3 or S=28 or S=9→J :A-(J and S≠3 and S≠28 and S≠9)+(T≠3 and T≠4 and T≠28 and T≠9 and U≠10 and not(J→A :(K=3 or K=8 or K=6)-(K=5 or K=2 or K=7→T :det(28,"00"+det(27,Str1,22(A+D)+B+C+T,1→S :B+T(S≠28 and S≠4 and S≠3 and S≠9→B :(A≤0 or A≥9 or B≤0 or B≥12)+2(A+D=1 or A+D=16 or B+C=1 or B+C=22→V :If RZ:Then :det(28,"00"+det(27,Str1,22Y+X+Z-(abs(Z)=2),1→S :(S=3 or S=28 or S=9 or S=4→N :X+(Z-(abs(Z)=2))(N=0→X :Z+‾2Z(N≠0→Z :H-(RZ and X=B+C and Y=A+D→H :End :det(28,"00"+det(27,Str1,22(A+D)+B+C,1→U :End :prgmZD :real(6 :If K:Then :If K=54:Then :prgmZA :R(R>0→R :End :If K=49:prgmZM :If K=48:prgmZB :If K=53:prgmZS :If K=9:Then :identity(1,0,1 :real(0,1 :getKey :Repeat real(8)=63 :real(12,6,0,0,4,6,1 :rand(20 :real(12,7,0,0,4,6,1 :rand(20 :End :real(3,0,0,1 :End:End:End :If V=1:Then :If A≤0:Then:DelVar D :8→A:Else:If A≥9:Then:1→A:8→D:End:End :If B≤0:Then:DelVar C :11→B:Else:If B≥12:Then:1→B:11→C:End :End :If (U>12 and U<15) or U=35 :Then :prgmZE :End :End:End :If V=3:Then :W+1→W :{1,1,W→L3 :3→A:3→B :DelVar DDelVar C :1→L5(W :prgmZF :Else :L3(2)+(A+D>15)-(A+D=1→L3(2 :L3(1)+(B+C>21)-(B+C=1→L3(1 :C→I:D→V :C-11(C+B>21)+11(B+C=1→C :D-8(D+A>15)+8(A+D=1→D :A-6(A=8 and V)+6(A=1 and not(V→A :B-9(B>11 and I)+9(B=1 and not(I→B :End loops/if then tabs:det(28,"00"+det(27,Str1,22(A+D)+B+C,1→U :Repeat H≤0 or V=2 or V=3 :¦ Repeat H≤0 or V :¦ ¦ Repeat H≤0 or (U>12 and U<15) or U>35 or K or V :¦ ¦ ¦ real(8→K :¦ ¦ ¦ prgmZD :¦ ¦ ¦ real(6 :¦ ¦ ¦ det(28,"00"+det(27,Str1,22(A+D)+B+C-22,1→S :¦ ¦ ¦ det(28,"00"+det(27,Str1,22(A+D)+B+C+22,1→T :¦ ¦ ¦ J+(G+2)((K=7 or K=8 or K=4) and not(J) and (T=4 or T=3 or T=9 or T=28))-(J≠0)-(J-1)(S=3 or S=28 or S=9→J :¦ ¦ ¦ A-(J and S≠3 and S≠28 and S≠9)+(T≠3 and T≠4 and T≠28 and T≠9 and U≠10 and not(J→A :¦ ¦ ¦ (K=3 or K=8 or K=6)-(K=5 or K=2 or K=7→T :¦ ¦ ¦ det(28,"00"+det(27,Str1,22(A+D)+B+C+T,1→S :¦ ¦ ¦ B+T(S≠28 and S≠4 and S≠3 and S≠9→B :¦ ¦ ¦ (A≤0 or A≥9 or B≤0 or B≥12)+2(A+D=1 or A+D=16 or B+C=1 or B+C=22→V :¦ ¦ ¦ If RZ:Then :¦ ¦ ¦ ¦ det(28,"00"+det(27,Str1,22Y+X+Z-(abs(Z)=2),1→S :¦ ¦ ¦ ¦ (S=3 or S=28 or S=9 or S=4→N :¦ ¦ ¦ ¦ X+(Z-(abs(Z)=2))(N=0→X :¦ ¦ ¦ ¦ Z+‾2Z(N≠0→Z :¦ ¦ ¦ ¦ H-(RZ and X=B+C and Y=A+D→H :¦ ¦ ¦ End :¦ ¦ ¦ det(28,"00"+det(27,Str1,22(A+D)+B+C,1→U :¦ ¦ End :¦ ¦ prgmZD :¦ ¦ real(6 :¦ ¦ If K:Then :¦ ¦ ¦ If K=54:Then :¦ ¦ ¦ ¦ prgmZA :¦ ¦ ¦ ¦ R(R>0→R :¦ ¦ ¦ End :¦ ¦ ¦ If K=49:prgmZM :¦ ¦ ¦ If K=48:prgmZB :¦ ¦ ¦ If K=53:prgmZS :¦ ¦ ¦ If K=9:Then :¦ ¦ ¦ ¦ identity(1,0,1 :¦ ¦ ¦ ¦ real(0,1 :¦ ¦ ¦ ¦ getKey :¦ ¦ ¦ ¦ Repeat real(8)=63 :¦ ¦ ¦ ¦ ¦ real(12,6,0,0,4,6,1 :¦ ¦ ¦ ¦ ¦ rand(20 :¦ ¦ ¦ ¦ ¦ real(12,7,0,0,4,6,1 :¦ ¦ ¦ ¦ ¦ rand(20 :¦ ¦ ¦ ¦ End :¦ ¦ ¦ ¦ real(3,0,0,1 :¦ ¦ ¦ End:End:End :¦ If V=1:Then :¦ ¦ If A≤0:Then:DelVar D :¦ ¦ ¦ 8→A:Else:If A≥9:Then:1→A:8→D:End:End :¦ ¦ If B≤0:Then:DelVar C :¦ ¦ ¦ 11→B:Else:If B≥12:Then:1→B:11→C:End :¦ ¦ End :¦ ¦ If (U>12 and U<15) or U=35 :¦ ¦ Then :¦ ¦ ¦ prgmZE :¦ ¦ End :¦ End:End :If V=3:Then :¦ W+1→W :¦ {1,1,W→L3 :¦ 3→A:3→B :¦ DelVar DDelVar C :¦ 1→L5(W :¦ prgmZF :¦ Else :¦ L3(2)+(A+D>15)-(A+D=1→L3(2 :¦ L3(1)+(B+C>21)-(B+C=1→L3(1 :¦ C→I:D→V :¦ C-11(C+B>21)+11(B+C=1→C :¦ D-8(D+A>15)+8(A+D=1→D :¦ A-6(A=8 and V)+6(A=1 and not(V→A :¦ B-9(B>11 and I)+9(B=1 and not(I→B :End sourcoder optimizations::det(28,"00"+det(27,Str1,22(A+D)+B+C,1→U :Repeat H≤0 or V=2 or V=3 :Repeat H≤0 or V :Repeat H≤0 or (U>12 and U<15) or U>35 or K or V :real(8→K :prgmZD :real(6 :det(28,"00"+det(27,Str1,22(A+D)+B+C-22,1→S :det(28,"00"+det(27,Str1,22(A+D)+B+C+22,1→T - :J+(G+2)((K=7 or K=8 or K=4) and not(J) and (T=4 or T=3 or T=9 or T=28))-(J≠0)-(J-1)(S=3 or S=28 or S=9→J + :J+(G+2)((K=7 or K=8 or K=4) and not(J) and (T=4 or T=3 or T=9 or T=28))-(not(J))-(J-1)(S=3 or S=28 or S=9→J :A-(J and S≠3 and S≠28 and S≠9)+(T≠3 and T≠4 and T≠28 and T≠9 and U≠10 and not(J→A :(K=3 or K=8 or K=6)-(K=5 or K=2 or K=7→T :det(28,"00"+det(27,Str1,22(A+D)+B+C+T,1→S :B+T(S≠28 and S≠4 and S≠3 and S≠9→B :(A≤0 or A≥9 or B≤0 or B≥12)+2(A+D=1 or A+D=16 or B+C=1 or B+C=22→V :If RZ:Then :det(28,"00"+det(27,Str1,22Y+X+Z-(abs(Z)=2),1→S :(S=3 or S=28 or S=9 or S=4→N - :X+(Z-(abs(Z)=2))(N=0→X - :Z+‾2Z(N≠0→Z - :H-(RZ and X=B+C and Y=A+D→H + :X+(Z-(abs(Z)=2))(N=DelVar XZ+‾2Z(N≠DelVar ZH-(RZ and X=B+C and Y=A+D→H :End :det(28,"00"+det(27,Str1,22(A+D)+B+C,1→U :End :prgmZD :real(6 :If K:Then :If K=54:Then :prgmZA - :R(R>0→R - :End + :R(R>DelVar REnd :If K=49:prgmZM :If K=48:prgmZB :If K=53:prgmZS :If K=9:Then :identity(1,0,1 :real(0,1 :getKey :Repeat real(8)=63 :real(12,6,0,0,4,6,1 :rand(20 :real(12,7,0,0,4,6,1 :rand(20 :End :real(3,0,0,1 :End:End:End :If V=1:Then - :If A≤0:Then:DelVar D - :8→A:Else:If A≥9:Then:1→A:8→D:End:End - :If B≤0:Then:DelVar C - :11→B:Else:If B≥12:Then:1→B:11→C:End + :If A≤0:Then:DelVar D8→A:Else:If A≥9:Then:1→A:8→D:End:End + :If B≤0:Then:DelVar C11→B:Else:If B≥12:Then:1→B:11→C:End :End :If (U>12 and U<15) or U=35 - :Then :prgmZE - :End :End:End :If V=3:Then :W+1→W :{1,1,W→L3 :3→A:3→B - :DelVar DDelVar C - :1→L5(W + :DelVar DDelVar C1→L5(W :prgmZF :Else :L3(2)+(A+D>15)-(A+D=1→L3(2 :L3(1)+(B+C>21)-(B+C=1→L3(1 :C→I:D→V :C-11(C+B>21)+11(B+C=1→C :D-8(D+A>15)+8(A+D=1→D :A-6(A=8 and V)+6(A=1 and not(V→A :B-9(B>11 and I)+9(B=1 and not(I→B :End any fixes? optimizations? changes in setup? just let me know
4792
« on: September 10, 2009, 02:14:54 pm »
well I'm almost done the new engine  I actually wrote it already! it is about twice as fast, and it's doesn't get too slow with enemies  I am rewriting the events so that they are hard coded into the map...to speed it up, and I have to work out one or two bugs, as well as make ladders/water work
4793
« on: September 09, 2009, 07:46:47 pm »
yeah I know, like I noticed things I didn't notice before...like how I could speed it up by only testing the side you are moving too...
4794
« on: September 09, 2009, 06:48:44 pm »
yeah! I kind of took a page from your coding style  having more then one main loop, you just leave one if there is an event and such  so yeah...I'll have to write this down sometime so you can look at my idea, just after teh contest though
4795
« on: September 09, 2009, 06:23:50 pm »
I have been doing some light work on the game, but I sped up the loading process, and then slowed it down a little bit...  I also made the loading screen look better, and I am planning to rewrite the engine (to make it faster) I have already come up with a few ways to speed it up...but I haven't acted upon them yet...but yeah
4796
« on: September 09, 2009, 06:04:51 pm »
I know...I'm currently planning a rewrite on my own engine..and yeah....it takes a lot of time...and this will be my, what, 3rd? 4th time? yeah...it really sucks...but afterwords it's great  don't give up
4797
« on: September 09, 2009, 05:58:48 pm »
I did too, but I solved it by copying L1 to L2
4798
« on: September 08, 2009, 11:21:25 pm »
[10:34:46] <+TsukasaZX> "If pigs could talk and communicate with us, would we verbally greet them by saying 'How's it shakin', bacon?' or would that be considered an interspecial slur?" 06[10:34:55] * +Tribal is away burning Ubuntu 9.04
4799
« on: September 08, 2009, 10:26:48 pm »
hmm, well it shouldn't be giving him the problems I made sure of that...but I'll check it again...it might just be that version...and I use Wabbit instead of the flash debugger...
4800
« on: September 08, 2009, 07:24:20 pm »
grr, sorry I was trying to change that, but my interwebz is failing...so yeah, it wont let me fix it....but I meant that....
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