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Messages - Eeems

Pages: 1 ... 327 328 [329] 330 331 ... 370
4921
Miscellaneous / Re: vacation
« on: August 15, 2009, 10:32:25 pm »
really Noah...

4922
Miscellaneous / Re: vacation
« on: August 15, 2009, 10:29:18 pm »
cool, well I don't actually know if I can call her my GF yet, but I think I will be legitimately able to after tomorrow

4923
Miscellaneous / Re: vacation
« on: August 15, 2009, 09:37:16 pm »
[...]ok then....[/...]

4924
Miscellaneous / Re: Bye-ish
« on: August 15, 2009, 09:18:59 pm »
[crying]
PLEASE DON'T LEAVE!!! I JUST GOT BACK!!!!
[/crying]

4925
Miscellaneous / Re: vacation
« on: August 15, 2009, 09:18:08 pm »
....
not that far......
but yeah, we met at camp

4926
Miscellaneous / Re: vacation
« on: August 15, 2009, 09:07:57 pm »
lol, nice
but mines no ordinary friend
female friend
yes that kind

4927
Miscellaneous / Re: vacation
« on: August 15, 2009, 08:28:26 pm »
I wish it was sunday....seeing a friend then

4928
F-Zero 83+ / Re: F-Zero Screenshots
« on: August 15, 2009, 07:51:31 pm »
I haven't had it happen yet
:)
I'm just special like that
( somebody say "with a capital R"  :P )

4929
Miscellaneous / Re: vacation
« on: August 15, 2009, 01:40:42 pm »
"I will post progress updates"
but first I need to get my calc set up again...
so it may take a while

also I noticed that there was a bunch of activity while I was sleeping, so I think I already am pulling us out of the slump!

4930
Miscellaneous / Re: vacation
« on: August 14, 2009, 09:41:23 pm »
lol, it's good to be back :)

4931
Miscellaneous / Re: vacation
« on: August 14, 2009, 08:30:39 pm »
I'm back! and free potassium for all! (throw it in some water)
good too see that the forum is still active, and in a few days I'll get back to work on my game :)
can't wait to get back into the community

4932
TI Z80 / Re: gRaviTy
« on: August 14, 2009, 08:19:00 pm »
so you pretty much can fly?

4933
Project M (Super Mario) / Re: Project M Reboot
« on: August 14, 2009, 07:42:59 pm »
I know hey...

4934
TI Z80 / Re: Game ideas
« on: July 31, 2009, 07:08:55 pm »
hmm, how about a xlib version of asteroids? I tried to work on one, but it slowed down quickly when I tried to add the asteroids, although it is still playable
(I just finished my version of this on the trip to BC (wow, I forgot how scary it is to drive through mountains with a trailer))

4935
TI Z80 / Re: gRaviTy
« on: July 31, 2009, 07:01:13 pm »
looks good, could you elaborate on the gameplay?
how exactly does this gravity effect the world around your character and such

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