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Messages - Eeems

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4981
The Blue Platform / Re: Screenshots
« on: July 19, 2009, 07:48:30 pm »
ok, here is my new tileset, I'm jut missing the mask for the boss, speaking of which, I should get to working on it

4982
The Blue Platform / Re: updates
« on: July 19, 2009, 06:02:09 pm »
I added some new tiles and one of them was solid, so I added the detection to the game, but atm it is untested.

4983
TI-BASIC / Re: Streaming Method (Celtic III)
« on: July 19, 2009, 05:58:02 pm »
well I could just replace it, but or some reason it doesn't always work for me, and I could add in the sub(Ans,2,length(Ans)-1 to it to strip teh newlines.

4984
TI-BASIC / Re: Platformer (NOT FOR CONTEST!) Help
« on: July 18, 2009, 11:23:28 pm »
I'll take a look later, thanks for commenting it

4985
TI-BASIC / Re: Platformer (NOT FOR CONTEST!) Help
« on: July 18, 2009, 11:04:45 pm »

4986
TI-BASIC / Re: Platformer (NOT FOR CONTEST!) Help
« on: July 18, 2009, 10:58:03 pm »
could I have some comments on the code so I know what you are trying to do with each part?

4987
TI-BASIC / Re: Streaming Method (Celtic III)
« on: July 18, 2009, 10:36:28 pm »
yeah I know, that is why I don't use it...every once in a while it will work, but afterwords it wont
EDIT: here is a version that will use the indexing to it's full advatage
Code: [Select]
det(0,"ZZ",5 //create the program ZZ
det(23,"rowswap("+Str1,Ans  //create index
det(24,"rowswap("+Str1,Str1,1  //copy the first line from the appvar named in Str1
det(6,"ZZ",Ans,1  //copy the first line into program ZZ
prgmZZ  //run program ZZ to get the answer in the first line
Ans->U  //store the amount of lines to run to the real U
det(0,"ZZ",4  //delete the program ZZ
For(V,1,U)  //loop for the amount of lines specified in the first line of the appvar
det(0,"ZZ",5  //create the program ZZ
det(5,"rowswap("+Str1,Str1,V+1  //get the line specified in the real V
det(6,"ZZ",Ans,1  //store the line to program ZZ
prgmZZ  //run the program ZZ to execute the code we just grabbed
det(0,"ZZ",4  //delete the program ZZ
End  //end the loop
det(0,Str1,4  //delete the index
oh yeah and before I forget, I'm going to upload a version of celtic that will make this possible (the other ones have an error catch in the code)
also this version has fixed det(27
this version is complements of snjwffl.. I mean simplethinker

You got my messed up name wrong- simplethinker (aka snjwffl)

4988
Miscellaneous / Re: vacation
« on: July 18, 2009, 10:29:41 pm »
lol, nice, anyways we should get back on topic

4989
that was because it was the last column probably, I never had that problem...it only crashed on me if I quit without saving

4990
Miscellaneous / Re: vacation
« on: July 18, 2009, 10:20:22 pm »
Holland, where else :P
they came over right before WWII
the other set is Mennonite

4991
yeah...it did suck, then I tried to save my epic level and quit the editor, my calc didn't like that....
and I had a project on the ram at the time...

4992
Art / Re: GREYSCALE FIRST PERSON SHOOTER FOR TI84+ SE!!!
« on: July 18, 2009, 10:17:43 pm »
lol, nah
it's probably somebody who thinks that your post isn't the best, so they put it down... it will probably be back up soon

4993
the level editor almost killed my calc....
but yeah, the enemies kind of killed it for me

4994
Art / Re: GREYSCALE FIRST PERSON SHOOTER FOR TI84+ SE!!!
« on: July 18, 2009, 10:12:09 pm »
no idea, maybe somebody doesn't like you?

4995
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: July 18, 2009, 10:10:10 pm »
wow, this is looking great! gif capturing errors and all
good job Iambian!

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