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Other Calculators / Re: Top 3 First Person ASM Shooters for TI83+ (SE) & TI84+ (SE)
« on: July 18, 2009, 10:07:45 pm »
I never could get into Wolfenstein for some reason....
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 4996
Other Calculators / Re: Top 3 First Person ASM Shooters for TI83+ (SE) & TI84+ (SE)« on: July 18, 2009, 10:07:45 pm »
I never could get into Wolfenstein for some reason....
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TI-BASIC / Streaming Method (Celtic III)« on: July 18, 2009, 10:01:59 pm »
so the basics behind streaming is to take one line at a time from a program and run it. streaming is good for keeping a lot of ram free, because you don't need the whole program on it. what it gains in RAM saving it loses in speed though...due to it having to take from the archive and copy into the ram every line a major speed lose is created.
so to stream a piece of code you need to know how many lines there are in the code, so you can either install a simple check in the code to only run the line if it exists and if it doesn't to end. or you can add a check at the start of the code too see how many lines there are. Code: [Select] det(0,"ZZ",5 //create the program ZZ now I know I could have used the errorhandle function to save time in the running, but then programmers could not troubleshoot while using this, and I can't seem to get it to work all the time....
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Reuben Quest / Re: Stuck in Reuben Quest: The Lost Mirror [split from grayscale topic]« on: July 18, 2009, 09:46:23 pm »
that's because there is usually more then 24 hours in between
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Art / Re: GREYSCALE FIRST PERSON SHOOTER FOR TI84+ SE!!!« on: July 18, 2009, 09:41:55 pm »
http://otbp.tifreakware.net/phpBB2/viewtopic.php?t=251
that's the one 5001
Art / Re: GREYSCALE FIRST PERSON SHOOTER FOR TI84+ SE!!!« on: July 18, 2009, 06:58:09 pm »
and you forgot about Gemini
I was talking about the raycasting engine that Calc84maniac was working on, it was kind of a ASM lib for raycasting, which ran pretty fast 5002
Miscellaneous / Re: vacation« on: July 18, 2009, 06:56:37 pm »
lol, well they are dutch, so that's why I call them that, but I call my other set Grandma and Grandpa
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Serenity / Re: Serenity« on: July 18, 2009, 06:55:46 pm »
yes we do, we are just kidding around
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Art / Re: GREYSCALE FIRST PERSON SHOOTER FOR TI84+ SE!!!« on: July 18, 2009, 04:08:22 pm »
how about that basic raycaster you were working on
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Miscellaneous / Re: vacation« on: July 18, 2009, 03:13:16 pm »
to Osoyoos B.C. to visit my Oma and Opa, then along the Oregon coast to visit my older brother, then I'm going to a near a small town in lower Alberta I believe
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Serenity / Re: Serenity« on: July 18, 2009, 03:07:19 pm »
an easer egg shaped calculator?
a calculator shaped easter egg? 5007
Introduce Yourself! / Re: Harro thar« on: July 18, 2009, 03:05:39 pm »![]() 5008
The Blue Platform / Re: Screenshots« on: July 18, 2009, 02:59:18 pm »
ok, this shows a test cut scene, you naming yourself, and the keypress to talk not just landing on them
![]() - ok, I know I shouldn't, but I will, this is the first cut scene, but I will only show the first! enjoy ![]() (oh yeah, you missed it fading to black at the end...stupid gif capture...) 5009
The Blue Platform / Re: updates« on: July 18, 2009, 02:52:56 pm »
ok, I fixed up all the magics that I had accidentally broken by making the boss, and I also started on making a cut scene thing. what it does is streams an appvar through line by line, and from what the vars are in the appvar it will update the screen.
I also made it possible for you to have a name in the game ![]() I also changed the options 'About' on the main menu to 'Setup' so you can play around with the contrast and set your name from there - I finished the first cut scene ![]() it only weighs around 717 bytes, so it's not that bad. I'll post my streaming meathod that I based the cut scene thing on in a bit. 5010
Miscellaneous / Re: vacation« on: July 18, 2009, 02:47:53 pm »
oops I made a mistake, I'm gone on sunday, but I wont be leaving for vacation until the next sunday, sorry
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