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Messages - Eeems
Pages: 1 ... 334 335 [336] 337 338 ... 370
5026
« on: July 16, 2009, 04:30:10 pm »
lol, I'm just going to make my boss a 16*16 version of my normal enemies and maybe I'll give him magics or something, I still don't know yet EDIT: does the boss say moon men when it dies? 0.o
5027
« on: July 16, 2009, 04:29:24 pm »
well mine is easy to fix I just need it to test the events then to test for the keypress, so yeah....that was what was happening, and it was annoying me... anyways so you use vars for yours...hmm so I'm guessing that you have the events build directly into the map
5028
« on: July 16, 2009, 02:58:42 pm »
awww... oh well hmm, I think I should make a boss battle thing for my game, all the platforms but the first need one....
5029
« on: July 16, 2009, 02:57:52 pm »
thanks for the next platform I'm going to have to make some ice tiles...(it is the white platform btw....) I was hoping that my tiles were not too much thanks again oh yeah, the dialogue gets a little annoying sometimes...because it will keep coming up unless you get off of the person..., hmm I think I will make it test for a key press instead of directly going into dialogue
5030
« on: July 16, 2009, 01:57:14 pm »
well here is a celebratory screenshot of my game I will only show a small portion of the first platform so I won't ruin the surprise for you
5031
« on: July 16, 2009, 01:51:14 pm »
ok, after a brief two day period of being banned from the computer I have almost finished the first platform I also fixed some bugs in room switching and such so, screen shot to celebrate - ok another update, I added a boss to the game (screenshot soon). So basically to go to the next world there are two ways, one is to beat a boss, another is to go on a specific tile, I will only use the specific tile one in the first platform, and the bosses in the rest. The boss is a 16*16 sprite that moves 2 spaces at a time, so he is easier to hit, but he moves very fast. I haven't finished with his masking yet, so he pretty much will overwrite whatever tiles he is on, and he only tests for one spot, but it works perfectly
5032
« on: July 16, 2009, 01:38:36 pm »
ah, ok, I'll post the code and a new screenshot in a little bit, wait for the edit EDIT: ok here is the screenshot, I'll get the code soon EDIT2:ok here is the code:AxesOff :SetUpEditor :{X,Y,V,I→L2 :{16,22→dim([A] :[A]→[B] :DelVar SDelVar CDelVar DDelVar GDelVar LDelVar MDelVar J :4→A:6→B :real(0,0 :Repeat K=15 :real(2,1,C,D,22,16,0,12,0,12,13,0,8,0 :If J and Z and C<L2(1) and D<L2(2 :Then :identity(5,"FFC3A59999A5C3FF",8(L2(1)-C)-8,8(L2(2)-D)-8,1,8,0,0,0 :End :If M and dim(L4 :Then :For(θ,1,dim(L4),4) :If L4(θ+2)>C and D<L4(θ+3 :real(1,8(L4(θ+2)-C)-8,8(L4(θ+3)-D)-8,1,8,13,L4(θ),8L4(θ+1),0,0,0 :End:End :real(12,5,8B-9,8A-9,8B,8A,0 :real(12,2,8B-9,8A-9,8B-9,8A-9,0 :real(12,2,8B,8A,8B,8A,0 :real(12,2,8B,8A-9,8B,8A-9,0 :real(12,2,8B-9,8A,8B-9,8A,0 :If L :Then :Text(0,0,"(",B+C,",",A+D,") :Text(6,0,"(",S,"/",[A](A+D,B+C),") :Text(12,0,"Events: :Text(18,0,"Enemy: :If M:Then :Text(12,24,"on :Else :Text(12,24,"off :End :If J:Then :Text(18,24,"on :Else :Text(18,24,"off :End:End :real(6 :If K=21 or G:Then:[B]→[A]:Else:[A]→[B]:End :Repeat Ans :getKey:End :Ans→K :If K=45:Then :Fill 0,[A] :[A]→[B] :Else :If K=23:Then :0→[A](A+D,B+C :Else :If K=83:Then :0→C:0→D :Else :If K=41:Then :1→X:1→Y :Repeat K=21 or K=15 :real(3,13,0,0 :Repeat Ans :real(12,5,8X-8,8Y-8,8X-1,8Y-1,1 :real(12,5,8X-8,8Y-8,8X-1,8Y-1,1 :getKey:End:Ans→K :X+(K=26 and X≠12)-(X and K=24→X :Y+(K=34 and Y≠8)-(K=25 and Y→Y :End :If Y=8 and (X=12 or X=4 :Then :Input "TEXT:",Str2 :If X=4:Str2→Str8 :If X=12:Str2→Str9 :End :If K=21:Then :X-1→L4(1+dim(L4 :Y-1→L4(1+dim(L4 :B+C→L4(1+dim(L4 :A+D→L4(1+dim(L4 :End :DelVar K :Else :If K=44:Then :0→dim(L4 :Else :If K=51:Then :{B+C,A+D→L2 :Input "DIRECTION: ",Z :Input "HEALTH: ",R :End:End:End:End:End:End :J-(K=13 and J)+(K=13 and not(J→J :M-(K=12 and M)+(K=12 and not(M→M :G-(K=31 and G)+(K=31 and not(G→G :L-(K=11 and L)+(K=11 and not(L→L :A+(K=34 and A≠8)-(25=K and A≠1→A :B+(B≠12 and K=26)-(K=24 and B≠1→B :C+(K=84 and C<10)-(K=82 and C→C :D+(K=93 and D<8)-(K=73 and D→D :S+(K=95 and S≠100)-(K=85 and S→S :S→[B](A+D,B+C :End :DelVar [B] :ClrDraw :"00000000000000000000000000000000000000000000→Str1 :Text(6,0,"TILES CONVERTED... :getKey :For(A,1,16) :For(B,1,22) :If getKey=15:Then :16→A :22→B :End :Text(0,0,22A+B,"/",374 :1+[A](A,B→S :Str1+sub("000102030405060708090A0B0C0D0E0F101112131415161718191A1B1C1D1E1F",2S-1,2→Str1 :End :End :Str1→Str2 :det(17,Str1→Str1 :real(0,1 :Str2 :DelVar Str2 :L2(1→X :L2(2→Y :ClrHome
5033
« on: July 16, 2009, 01:36:42 pm »
wow this is epic! love the elevator and the boss battle by the way keep up the good work
5034
« on: July 16, 2009, 01:30:40 pm »
lol yeah be glad that you were not sitting in a class where everybody was playing it at once, now that hurt....
5035
« on: July 13, 2009, 02:24:02 pm »
well I just made a mapmaker program for myself. I posted a screenshot of it, and if anybody wants to take a look at it's code (since it isn't the actual game, just a program that I made to aid in the making of the game) just post in the mapedit topic thing
5036
« on: July 13, 2009, 02:09:41 pm »
wow, that looks epic Builderboy! good job!
5037
« on: July 13, 2009, 02:08:43 pm »
w00t blender! (grr, builderboy you beat me too it....)
5038
« on: July 13, 2009, 02:06:57 pm »
thanks Builderboy
5039
« on: July 13, 2009, 02:05:56 pm »
dare I say necropost? hmm, well this idea kind of fell through, but I guess you could start working on it if you want
5040
« on: July 12, 2009, 09:47:14 pm »
lol, well actually simple kicked you, g'night
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