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The Blue Platform / Re: Screenshots
« on: June 21, 2009, 06:53:07 pm »
thanks,
I think I almost got the AI finished, so I'll post a screeny of that soon

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 5191
The Blue Platform / Re: Screenshots« on: June 21, 2009, 06:53:07 pm »
thanks,
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Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth« on: June 21, 2009, 01:11:42 am »
Yay! moar subforums
![]() good luck btw Iambian Hmm, this reminds me, I need to bug Drak about his game 5194
The Blue Platform / Re: Screenshots« on: June 21, 2009, 12:02:52 am »
thanks
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The Blue Platform / Re: Screenshots« on: June 20, 2009, 11:07:43 pm »
---19:44:47 June 20/09---
ah good, can't wait to hear more from you ---23:07:43 June 20/09--- here is another screenshot!! sword ftw!! 5196
The Blue Platform / Re: Platform Game Engine« on: June 20, 2009, 10:40:49 pm »
sword doneish, I still need to get it to check for collision with the enemy and then health effects
I am currently trying to add AI collision detection but so far it is failing hard... I have added two magics and as soon as I finish the AI I will finish the rest. oh yeah, I almost forgot, for the magics, on the sidebar, the little thing telling you which one you currently are using is animated ![]() I'll post a screeny soon 5197
Humour and Jokes / Re: i wish they had commercials like this in america.« on: June 20, 2009, 04:19:15 pm »
lolwut?
that was amazing! gotta love fanta 5198
TI-BASIC / Re: Celtic III Scrolling Background Tutorial« on: June 20, 2009, 04:17:23 pm »
yeah, I always see them when I go back through my code, afterwards I always wonder what I was thinking when I used that piece of code
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The Blue Platform / Re: Screenshots« on: June 20, 2009, 04:16:06 pm »
well this is on the 84+SE but it runs pretty fast on the 83+ still
@{AP}: thanks ![]() 5200
News / Re: Release of Game Boy Emulator for TI-83+SE & 84+ & New Staff!« on: June 20, 2009, 04:13:57 pm »
lol, I'll try not to
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The Blue Platform / Re: Platform Game Engine« on: June 20, 2009, 04:13:39 pm »
ah ok, well I figured out what I'll name the magics now
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TI Z80 / Re: Map Editor Code« on: June 19, 2009, 07:47:21 pm »![]() 5203
TI Z80 / Map Editor Code« on: June 19, 2009, 03:54:12 pm »
ok here is the code I am using for my map editor, after this project is done I will try to make it better, right now it only supports 22*16 maps, but it can easily be customized to support more. The mapmaker also includes a converter to convert your map to a binstring so you can use it with the stringtile command in Celtic III, and it also will display a minimap of the current map from a hex string (0h format not 00h) which I am going to cut from the final version because it is unnecessary. and doesn't work with the output by the program. The reason I am posting this is because I want people to take a look and tell me of any optimizations they can see. I also want to post this code so people can use it as a reference on how to make quick map editors for their own projects.
The code also is commented so it is easier to understand Code: [Select] :ClrHome //
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The Blue Platform / Re: Platform Game Engine« on: June 19, 2009, 02:16:20 pm »
ok, small update, I decided to change the names of the programs and because of this I saved a few bytes, I changed up the loading routine to support the new map storage, so no more loading screen! the load is almost instant, I also added the event handler which does slow down the game a little bit, but not by much. (this is tested with two events and no actual event checking other then testing if you are on the event tile). It also skips the check if there are no events so there is a speed increase there, I was wondering if it would be ok for me to ask what magics I should use, or would that be counted as asking for help?
I modified the saving/loading routines to save and load the magic lists (so checking if it exists or not) I have decided to limit the list to 5 magics, I might make it less though... Next up is to recode the magic listing program, and add the magic icons to the HUD, but that will come as soon as I know what magics I should use. I will also be adding in a sword/shield animation, and maybe more later on. 5205
The Blue Platform / The Blue Platform: updates« on: June 19, 2009, 02:00:21 pm »Status sprites possibility of more to be added maps 3/9 maps converted 2/9 story partially done |
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