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Messages - Eeems

Pages: 1 ... 347 348 [349] 350 351 ... 370
5221
The Blue Platform / Re: Platform Game Engine
« on: June 18, 2009, 07:14:54 pm »
no, it works fine when I test it on the homescreen, but when I go to run the program it doesn't work right...sometimes I wish I could post code so people could help.

5222
The Blue Platform / Re: Platform Game Engine
« on: June 18, 2009, 06:08:20 pm »
ok, quick update, I tried to convert it over to the bin string, but for some reason, no matter what I do it will detect the tile that you are on as one tile to the right, so I still need to figure a way to get around this...it really annoys me though, because no matter what I do it stays the same...

5223
News / Re: File attachments size cap increased from 256 KB to 1 MB
« on: June 18, 2009, 11:06:08 am »
awesome! now I can use other file formats other then .zip

5224
News / Re: Contest
« on: June 17, 2009, 08:52:48 pm »
well it is what a platformer is

5225
The Blue Platform / Re: Platform Game Engine
« on: June 17, 2009, 08:52:10 pm »
:P sorry I just had to

5226
News / Re: Contest
« on: June 17, 2009, 07:15:03 pm »

5227
The Blue Platform / Re: Platform Game Engine
« on: June 17, 2009, 06:45:53 pm »
take a look here I'll possibly help you more if it doesn't help
oh yes I almost forgot, take a look at this update

5228
TI-BASIC / Re: Xlib-CelticIII TILE MAPPINGGGG!!!
« on: June 17, 2009, 06:38:15 pm »
ah well in that case I will post some code that for you that will show you how to change a string to a matrix and a matrix to a string wait for the edit
EDIT: ok this takes a string of any length and converts it into a matrix, this allows for 37 different tiles
Code: [Select]
:{Y,X→dim([A]
:For(A,1,16)
:For(B,1,22)
:inString("123456789ABCDEFGHIJKLMNOPQRSTUVWXYZθ",sub(Str1,XA+B-X,1
:Ans→S
:S→[A](A,B
:End:End
this one converts a matrix of any size and puts it into a string
Code: [Select]
:" →Str1
:For(A,1,Y)
:For(B,1,X)
:1+[A](A,B→S
:Str1+sub("0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZθ",S,1→Str1
:End
:sub(Str1,2,length(Str1)-1→Str1

5229
The Blue Platform / Re: Platform Game Engine
« on: June 17, 2009, 10:53:11 am »
Ok, I have gotten the map to display correctly on the screen, I still haven't implemented the binread yet, but I will later today. I found a weird glitch with identity(4 which makes you have to start at at least 1*1 offset, so to display my maps correctly I have to add an extra row to the side and top, I will tell Iambian about this glich on UTI right away, and maybe he can fix it

5230
The Blue Platform / Re: Platform Game Engine
« on: June 16, 2009, 11:10:52 pm »
Yeah, I can't wait to switch the engine, but it will make making maps a lot harder...using matrixes was really easy to make a map editor for...

5231
TI Z80 / Re: Illusiat 13: The Lost Chapter
« on: June 16, 2009, 11:02:13 pm »
I do remember telling you about closing the bracket on for( loops though

5232
The Blue Platform / Re: Platform Game Engine
« on: June 16, 2009, 10:40:44 pm »
EPIC MOMENT
I cut 50 seconds (83+) from the loading time by figuring out identity(4 (thanks to simplethinkers helpful questions) I was trying to grab the wrong picture!!! now I can progress to using it, of course it will slow down game speed, unless using binread is really quick. I haven't implemented it yet, but I will soon.
I AM REALLY EXCITED!!!
sorry for using my outside voice, I was really excited...


5233
General Calculator Help / Re: Screen Shots
« on: June 16, 2009, 10:16:03 pm »
I don't think there is at all, it wouldn't take a huge amount of memory

5234
Introduce Yourself! / Re: Another hello from ticalc.org
« on: June 16, 2009, 07:42:26 pm »
yep, and you beat me to the punch

5235
The Blue Platform / Re: Platform Game Engine
« on: June 16, 2009, 06:02:18 pm »
I know, that was what cleared my RAM before...I keep on reading the only tutorial I could find (on UTI) and I understand what it is saying, but when I try to apply it; it doesn't work....I at least got it displaying sprites now....but not the right ones....
on a side note, I made a quick level editor, and I decided to scrap the greyscale since it really slows it down to get it looking anything like real greyscale....I added a new tile: water which allows you to swim in it :) and I will probably add a slight life decrease when you are in it to account for no air usage. next on the list is adding magic and enemies since I also added spikes and monkeybars again.
EDIT: some screenies for your viewing pleasure

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