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Messages - Eeems

Pages: 1 ... 348 349 [350] 351 352 ... 370
5236
Introduce Yourself! / Re: Another hello from ticalc.org
« on: June 16, 2009, 07:42:26 pm »
yep, and you beat me to the punch

5237
The Blue Platform / Re: Platform Game Engine
« on: June 16, 2009, 06:02:18 pm »
I know, that was what cleared my RAM before...I keep on reading the only tutorial I could find (on UTI) and I understand what it is saying, but when I try to apply it; it doesn't work....I at least got it displaying sprites now....but not the right ones....
on a side note, I made a quick level editor, and I decided to scrap the greyscale since it really slows it down to get it looking anything like real greyscale....I added a new tile: water which allows you to swim in it :) and I will probably add a slight life decrease when you are in it to account for no air usage. next on the list is adding magic and enemies since I also added spikes and monkeybars again.
EDIT: some screenies for your viewing pleasure

5238
Introduce Yourself! / Re: Another hello from ticalc.org
« on: June 16, 2009, 05:56:51 pm »
great to have you with us Travis! hope you have a good stay
EDIT: nice ninja there halifax

5239
Other Calculators / Re: How you started programming
« on: June 16, 2009, 05:56:03 pm »
I had to get my dad to enter his password every time I wanted to read mine (CD version) so I never got around to it...

5240
TI Z80 / Re: Illusiat 13: The Lost Chapter
« on: June 16, 2009, 05:53:41 pm »
hmm, haven't I already told you that a few times DJ??

5241
The Blue Platform / Re: Platform Game Engine
« on: June 16, 2009, 10:58:12 am »
ok, I was trying to change the map system over to Celtic III's string_tile [identity(4)] command, but I can't seem to get it to work yet, I understand the concept, but whenever I try to convert one of my maps all I get on the screen is garbage...Does anybody know of a really good tutorial or something on it? I wish I could ask more but I can't if I don't want to get disqualified...

5242
Pokémon Purple / Re: Pokemon Purple
« on: June 15, 2009, 10:30:57 pm »
YAY!! can't wait!!

5243
ah
sounds good

5244
I've noticed the same about you both too, but it's all good, I was there not that long ago myself, just start reading Tibasic developer and you will get along fine :) and you have me and DJ to help you along as well

5245
lol, I find it hard too at times, of course this is coming up on a year for me though...I have noticed though that all the newbies want to try the really hard/advanced stuff right off the bat

5246
The Blue Platform / Re: Platform Game Engine
« on: June 15, 2009, 08:55:11 pm »
hmm, I could find a way to do that I would just have to find a way to not have to worry about the character during the physics part
what I do is the pixel is on in only one sprite for grey both for black and none for white.

5247
we where talking about the splashscreen, so not the actual game itself

5248
The Blue Platform / Re: Platform Game Engine
« on: June 15, 2009, 07:14:52 pm »
well, I was hoping to have some good greyscale with it, but it doesn't look good an emulator or 83+, it might look good on a faster calc, but it is one of the backgrounds I intend to use, but I also have some other ones

5249
um, that would be hard, how about just the words Crimson Warefare in 5 level greyscale? jk, just 2 or 3

5250
News / Re: Netham45 and Art_Of_Camelot part ways with Omnimaga
« on: June 15, 2009, 04:00:30 pm »
ah, I remember bfr from Cemetech...he kind of dropped off the map there too.
well if we lose all our servers we could always switch to another irc network, there are a lot of them out there. BTW I was wondering what it takes for somebody to become staff here, just to know.

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