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Messages - Eeems

Pages: 1 ... 352 353 [354] 355 356 ... 370
5296
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: June 09, 2009, 09:07:55 pm »
grr, could you host your images on a different site Iambian? my Internet security blocks mediafire.com

5297
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: Game Boy Emulator
« on: June 09, 2009, 09:05:35 pm »
wow that is amazing! I can't wait!

5298
Miscellaneous / Re: Post your desktop
« on: June 09, 2009, 10:52:00 am »
wow, that's a pretty epic looking desktop

5299
The Blue Platform / Re: Platform Game Engine
« on: June 08, 2009, 10:57:41 pm »
ah...well I might try this too
DJ: I know so I'm not going to ask too much, just enough so that I might be able to figure it out myself

5300
The Blue Platform / Re: Platform Game Engine
« on: June 08, 2009, 10:46:56 pm »
ah, so how do you use your pxl-test( then?

5301
The Blue Platform / Re: Platform Game Engine
« on: June 08, 2009, 10:38:58 pm »
that would be hard because I use a lot of different sprites...

5302
The Blue Platform / Re: Platform Game Engine
« on: June 08, 2009, 10:25:34 pm »
hmm, true, or the map could load as it changes it to the matrix

5303
The Blue Platform / Re: Platform Game Engine
« on: June 08, 2009, 10:06:38 pm »
hmm, I could store a matrix as a string in a archived program and then just convert it to a matrix....

5304
The Blue Platform / Re: Platform Game Engine
« on: June 08, 2009, 09:34:19 pm »
ok, I have run into the memory issue....I know of how to use Celtic III to get rid of the problem, but that would put me in the ASM/Hybrid category, so I am either just going to use Celtic III to grab the maps from a archived program or store maps differently and use Celtic III to display my maps with my previous mapmaker project I was working on before starting this one...that would make map storage much easier but then I'll use matrices, which is smaller then 2 strings of course....this may speed up my game enough for the 83+ because access times on matrices are 75% faster then strings...but this will mean I have to completely rework the engine and maps....again...

5305
TI Z80 / Re: Illusiat 13: The Lost Chapter
« on: June 08, 2009, 09:09:48 pm »
nice grovelling there ti-newb ;)

5306
Pokémon Purple / Re: Pokemon Purple
« on: June 08, 2009, 04:40:49 pm »
YAY! there is still hope!

5307
Humour and Jokes / Re: Strike of the IE cookie!
« on: June 08, 2009, 04:38:18 pm »
sorry I ate the cookie....

5308
Humour and Jokes / Strike of the IE cookie!
« on: June 08, 2009, 11:24:28 am »
http://empforum.freehostia.com/timeline/alert.html
btw, there is no virus on this one (not that there was one before)

5309
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: Game Boy Emulator
« on: June 08, 2009, 10:57:06 am »
wow that is amazing!, I can't wait for you to finish it so I can play it, good job calc84maniac

5310
General Discussion / Re: Aircraft
« on: June 07, 2009, 05:48:47 pm »
more of upload issues

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