5296
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: June 09, 2009, 09:07:55 pm »
grr, could you host your images on a different site Iambian? my Internet security blocks mediafire.com
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 5296
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth« on: June 09, 2009, 09:07:55 pm »
grr, could you host your images on a different site Iambian? my Internet security blocks mediafire.com
5297
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: Game Boy Emulator« on: June 09, 2009, 09:05:35 pm »
wow that is amazing! I can't wait!
5298
Miscellaneous / Re: Post your desktop« on: June 09, 2009, 10:52:00 am »
wow, that's a pretty epic looking desktop
5299
The Blue Platform / Re: Platform Game Engine« on: June 08, 2009, 10:57:41 pm »
ah...well I might try this too
DJ: I know so I'm not going to ask too much, just enough so that I might be able to figure it out myself 5300
The Blue Platform / Re: Platform Game Engine« on: June 08, 2009, 10:46:56 pm »
ah, so how do you use your pxl-test( then?
5301
The Blue Platform / Re: Platform Game Engine« on: June 08, 2009, 10:38:58 pm »
that would be hard because I use a lot of different sprites...
5302
The Blue Platform / Re: Platform Game Engine« on: June 08, 2009, 10:25:34 pm »
hmm, true, or the map could load as it changes it to the matrix
5303
The Blue Platform / Re: Platform Game Engine« on: June 08, 2009, 10:06:38 pm »
hmm, I could store a matrix as a string in a archived program and then just convert it to a matrix....
5304
The Blue Platform / Re: Platform Game Engine« on: June 08, 2009, 09:34:19 pm »
ok, I have run into the memory issue....I know of how to use Celtic III to get rid of the problem, but that would put me in the ASM/Hybrid category, so I am either just going to use Celtic III to grab the maps from a archived program or store maps differently and use Celtic III to display my maps with my previous mapmaker project I was working on before starting this one...that would make map storage much easier but then I'll use matrices, which is smaller then 2 strings of course....this may speed up my game enough for the 83+ because access times on matrices are 75% faster then strings...but this will mean I have to completely rework the engine and maps....again...
5305
TI Z80 / Re: Illusiat 13: The Lost Chapter« on: June 08, 2009, 09:09:48 pm »
nice grovelling there ti-newb
5306
Pokémon Purple / Re: Pokemon Purple« on: June 08, 2009, 04:40:49 pm »
YAY! there is still hope!
5307
Humour and Jokes / Re: Strike of the IE cookie!« on: June 08, 2009, 04:38:18 pm »
sorry I ate the cookie....
5308
Humour and Jokes / Strike of the IE cookie!« on: June 08, 2009, 11:24:28 am »
http://empforum.freehostia.com/timeline/alert.html
btw, there is no virus on this one (not that there was one before) 5309
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: Game Boy Emulator« on: June 08, 2009, 10:57:06 am »
wow that is amazing!, I can't wait for you to finish it so I can play it, good job calc84maniac
|
|