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Messages - Eeems

Pages: 1 ... 360 361 [362] 363 364 ... 370
5416
TI Z80 / Re: Screenshots/Progress
« on: May 21, 2009, 08:35:15 pm »
:( that's too bad, well hope you get the camera fixed

5417
The Blue Platform / Re: Platform Game Engine
« on: May 21, 2009, 05:38:52 pm »
up

screeny is a bit slower then it actually is
EDIT: another screeny with backgrounds in it :)

5418
The Blue Platform / Re: Platform Game Engine
« on: May 21, 2009, 05:16:56 pm »
yeah, it's not registering the key press like it should...maybe I should change the jump key

5419
The Blue Platform / Re: Platform Game Engine
« on: May 21, 2009, 04:30:04 pm »
I hope so, the game play is actually pretty intense, but it all depends on how it runs on faster calcs, I might have to restructure it again if it doesn't work right on a faster calc because of how hard it is to control on a 83+, but it is still playable if a bit frustrating to jump

5420
The Blue Platform / Re: Platform Game Engine
« on: May 21, 2009, 03:53:11 pm »
ok, I've started to come up with a storyline and I have made the title screen...I still haven't been able to test it on a SE but I have gotten a hold of a ROM so I will test it when I get home. I finished all the magic and added the changes needed to the saving system to add them. I am thinking about making the Event handler more list based then hard coded which will lose speed but I might figure out a way around that.

5421
The Blue Platform / Re: Platform Game Engine
« on: May 20, 2009, 09:12:28 pm »
what they give you on ti is the OS which is just half of the rom

5422
The Blue Platform / Re: Platform Game Engine
« on: May 20, 2009, 08:29:05 pm »
rat's...I'm going to have to try and borrow my sisters calc to get a rom of it...(it's a 84+)

5423
The Blue Platform / Re: Platform Game Engine
« on: May 20, 2009, 07:55:28 pm »
ok another update, I have finished with the items and I am halfway done the magics. I also came up with a name for the game :).
If anybody out there could lend me a TI-84+ or SE ROM that would be great because I would like to test it's responsiveness on a faster calc.

5424
TI Z80 / Re: String Editor
« on: May 20, 2009, 05:37:27 pm »
but it also does single layered maps for 1*1 to 16*8

5425
TI Z80 / Re: String Editor
« on: May 20, 2009, 03:48:38 pm »
As I said on Cemetech. There is another one out there that allows for dual layer maps from 1*1 to 16*8. it’s called ASCIIEDIT I think

5426
Humour and Jokes / ultamate Rick Astley collage
« on: May 20, 2009, 11:50:56 am »
^^, had to make it for school

5427
The Blue Platform / Re: Platform Game Engine
« on: May 20, 2009, 11:47:57 am »
ok, I fixed the error's and built the menus. Now I'm working on the items, lol, I figured out a way to do the sword that is faster. I just save the pic before it goes, then run the animation and then recall the pic, no more reloading the tile after each part of the animation.

5428
TI Z80 / Re: Screenshit threat
« on: May 20, 2009, 10:58:44 am »
that looks pretty cool, can't wait for you to finish it

5429
TI Z80 / Re: [Contest Project] Blockage
« on: May 19, 2009, 11:03:32 pm »
ok sounds great, can't wait

5430
TI-BASIC / Re: Celtic III Scrolling Background Tutorial
« on: May 19, 2009, 11:01:12 pm »
onto UnSS I see

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