5506
TI Z80 / Re: Side Project #2: DUNGEON
« on: May 09, 2009, 10:59:12 pm »
^^, that was what I was thinking
EDIT: well I'm going to start on that now
EDIT: well I'm going to start on that now
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 5506
TI Z80 / Re: Side Project #2: DUNGEON« on: May 09, 2009, 10:59:12 pm »
^^, that was what I was thinking
EDIT: well I'm going to start on that now 5507
TI Z80 / Re: Side Project #2: DUNGEON« on: May 09, 2009, 10:50:59 pm »
yeah, they don't make that many platformers... I should probably make a map making program so it's easier for me.
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TI Z80 / Re: Side Project #2: DUNGEON« on: May 09, 2009, 10:39:19 pm »
probably, I haven't really made any games. and this one is fun so far...I might just make it into a platform engine though
5509
TI Z80 / Re: Side Project #2: DUNGEON« on: May 09, 2009, 10:26:32 pm »
lol, I think the For( loop looks a bit more aesthetically appealing. then the way I did, and it's not that much faster
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TI Z80 / Re: Side Project #2: DUNGEON« on: May 09, 2009, 10:10:19 pm »
I'm going to test it yet, but I don't know
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TI Z80 / Re: Side Project #2: DUNGEON« on: May 09, 2009, 10:01:24 pm »
you could just use two store and recall pics
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TI Z80 / Re: Side Project #2: DUNGEON« on: May 09, 2009, 09:57:14 pm »
much faster! hmm, I just noticed that your character slows down a lot when he is in the air...
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TI Z80 / Re: Side Project #2: DUNGEON« on: May 09, 2009, 09:52:51 pm »
sounds good, I'm going to test it out too
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TI Z80 / Re: Side Project #2: DUNGEON« on: May 09, 2009, 09:46:52 pm »
the flickers not that bad, but it is a little slow. hmm, I wonder how big it will be. maybe I'll make it so that you can choose which one you want to use, the big one or the slower one
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TI Z80 / Re: Side Project #2: DUNGEON« on: May 09, 2009, 08:50:25 pm »
well I got them fixed, here it is:
Code: [Select] :For(A,2,9) again ~ is that little square 0
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TI Z80 / Re: Side Project #2: DUNGEON« on: May 09, 2009, 05:47:47 pm »
yeah I know, but that's easy to fix, and I was going to get around to fixing the monkeybars
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TI Z80 / Re: Side Project #2: DUNGEON« on: May 09, 2009, 05:37:11 pm »
sure, how 'bout I upload the code and programs
wait for the edit EDIT: ok, here is the programs so far, in a bit, I'll get you the code for prgmB (it's the game handler) EDIT2: Code: [Select] :ClrDraw:ClrHome
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TI Z80 / Re: Side Project #2: DUNGEON« on: May 09, 2009, 05:28:17 pm »
of course that's on the TI-84+ SE. mines on the TI-83+ and it's just a tad slow, but fast enough to be fun If I made levels and such
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TI Z80 / Re: Side Project #2: DUNGEON« on: May 09, 2009, 05:16:07 pm »
ok, I was going to use the list so that anybody could use this engine, but maybe I'll just load everything into the list afterwords, and from the list before
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