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Messages - Eeems

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5506
TI Z80 / Re: Side Project #2: DUNGEON
« on: May 09, 2009, 10:59:12 pm »
^^, that was what I was thinking
EDIT: well I'm going to start on that now

5507
TI Z80 / Re: Side Project #2: DUNGEON
« on: May 09, 2009, 10:50:59 pm »
yeah, they don't make that many platformers... I should probably make a map making program so it's easier for me.

5508
TI Z80 / Re: Side Project #2: DUNGEON
« on: May 09, 2009, 10:39:19 pm »
probably, I haven't really made any games. and this one is fun so far...I might just make it into a platform engine though

5509
TI Z80 / Re: Side Project #2: DUNGEON
« on: May 09, 2009, 10:26:32 pm »
lol, I think the For( loop looks a bit more aesthetically appealing. then the way I did, and it's not that much faster

5510
TI Z80 / Re: Side Project #2: DUNGEON
« on: May 09, 2009, 10:17:11 pm »
so far it seems faster

5511
TI Z80 / Re: Side Project #2: DUNGEON
« on: May 09, 2009, 10:10:19 pm »
I'm going to test it yet, but I don't know

5512
TI Z80 / Re: Side Project #2: DUNGEON
« on: May 09, 2009, 10:01:24 pm »
you could just use two store and recall pics

5513
TI Z80 / Re: Side Project #2: DUNGEON
« on: May 09, 2009, 09:57:14 pm »
much faster! hmm, I just noticed that your character slows down a lot when he is in the air...

5514
TI Z80 / Re: Side Project #2: DUNGEON
« on: May 09, 2009, 09:52:51 pm »
sounds good, I'm going to test it out too

5515
TI Z80 / Re: Side Project #2: DUNGEON
« on: May 09, 2009, 09:46:52 pm »
the flickers not that bad, but it is a little slow. hmm, I wonder how big it will be. maybe I'll make it so that you can choose which one you want to use, the big one or the slower one

5516
TI Z80 / Re: Side Project #2: DUNGEON
« on: May 09, 2009, 08:50:25 pm »
well I got them fixed, here it is:
Code: [Select]
:For(A,2,9)
:Text(-1,8A-2(8),0,sub(Str1,15A-(14+15),15
:StorePic 2
:Text(-1,8A-2(8),0,sub(Str2,15A-(14+15),15
:RecallPic 2
:End
:L1(3→B:L1(4→A
:L1(1→G
:L1(2→H
:DelVar M
:DelVar JText(-1,0,90,H
:While A≠0 and A≠10 and B≠0 and B≠16 and H
:If E
:Then
:E-1→E
:If not(E
:Then
:Text(-1,8,90,"
:End:End
:A→C
:B→D
:Text(-1,8A-8,6B-6,"Ω
:If M
:Then
:2→M
:Text(-1,8A-8,6B-6,"Î
:End
:getKey→K
:If K:Then
:B+(K=26)-(K=24→B
:If B≠D
:Then
:If B and B≠16 and ""=sub(Str1,15A-14+B-1,1
:D→B
:End
:End
:If not(J) and ""≠sub(Str1,15(A+1)-14+B-1,1) and ""≠sub(Str1,15(A-1)-14+B-1,1
:Then
:A+1→A
:Else
:J+G(K=21→J
:End
:If J:Then
:If ""≠sub(Str1,15(A-1)-14+B-1,1
:Then
:A-1→A
:End
:J-1→J
:End
:If (A≠C or B≠D) and B
:Then
:Text(-1,8A-8,6B-6,"Ω
:Text(-1,8C-8,6D-6,"
:If ""=sub(Str1,15C-14+B-1,1
:Text(-1,8C-8,6D-6,"
:If 2=M
:Then
:Text(-1,8C-8,6D-6,"Î
:DelVar M
:End
:End
:If inString("Î*Δ",sub(Str1,15A-14+B-1,1
:Then
:If "Δ"=sub(Str1,15A-14+B-1,1
:Then
:H+3→H
:If 9<H
:Then
:9→H
:End
:sub(Str1,15A-14+B,length(Str1)-15A-14+B→Str3
:sub(Str1,1,15A-14+B-2→Str1
:Str1+" "+Str3→Str1
:Text(-1,0,90,H
:Text(-1,8,90,"+
:3→E
:End
:If "~"=sub(Str1,15A-14+B-1,1
:Then
:Text(-1,16,90,"
:sub(Str1,15A-14+B,length(Str1)-15A-14+B→Str3
:sub(Str1,1,15A-14+B-2→Str1
:Str1+" "+Str3→Str1
:3→G
:End
:If "Î"=sub(Str1,15A-14+B-1,1
:Then
:Text(-1,0,90,H
:H-1→H
:1→M
:End
:End
:End
:If B=16
:Text(-1,8A-8,6B-6,"
:G→L1(1
:H→L1(2
:A→L1(3
:B→L1(4
again ~ is that little square 0

5517
TI Z80 / Re: Side Project #2: DUNGEON
« on: May 09, 2009, 05:47:47 pm »
yeah I know, but that's easy to fix, and I was going to get around to fixing the monkeybars

5518
TI Z80 / Re: Side Project #2: DUNGEON
« on: May 09, 2009, 05:37:11 pm »
sure, how 'bout I upload the code and programs
wait for the edit
EDIT: ok, here is the programs so far, in a bit, I'll get you the code for prgmB (it's the game handler)
EDIT2:
Code: [Select]
:ClrDraw:ClrHome
:{2,9,0,2,2→L1
:Lbl 1
:"map data→Str1
:"map data→Str2
:prgmBB
:If not(L1(2
:Then
:ClrHome:ClrDraw:Output(1,4,"YOU HAVE DIED
:Return
:End
:"map data→Str1
:"map data→Str2
:{L1(1),L1(2),0,2,7,2→L1
:prgmBB
:If not(L1(2
:Then
:ClrHome
:Output(1,4,"YOU HAVE DIED
:Return
:End
:If L1(5)=15 and 7=L1(4
:Then
:ClrHome
:Output(1,4,"YOU HAVE WON
:Return
:End
:{L1(1),L1(2),0,14,7→L1
:Goto 1

5519
TI Z80 / Re: Side Project #2: DUNGEON
« on: May 09, 2009, 05:28:17 pm »
of course that's on the TI-84+ SE. mines on the TI-83+ and it's just a tad slow, but fast enough to be fun If I made levels and such

5520
TI Z80 / Re: Side Project #2: DUNGEON
« on: May 09, 2009, 05:16:07 pm »
ok, I was going to use the list so that anybody could use this engine, but maybe I'll just load everything into the list afterwords, and from the list before

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