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TI Z80 / Re: Side Project #2: DUNGEON
« on: May 07, 2009, 06:07:45 pm »
ah that's why, what code are you using to display the map? I've been playing around with dual-layer sprite maps but I can't get them to load quickly.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 5536
TI Z80 / Re: Side Project #2: DUNGEON« on: May 07, 2009, 06:07:45 pm »
ah that's why, what code are you using to display the map? I've been playing around with dual-layer sprite maps but I can't get them to load quickly.
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TI Z80 / Re: Side Project #2: DUNGEON« on: May 07, 2009, 05:30:57 pm »
What calc are you using to play it, because it seems to be loading the screens quite quickly compared to the best I can do with a TI-83+
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Other Calculators / UnSS Contest« on: May 07, 2009, 11:29:38 am »
I hope nobody minds, but UnSS is having a puzzle contest that started today, and I was just wondering if anybody wanted to join
here is the link to the topic if you want to learn more EDIT:we have extended the contest end date by one week, just so you know. 5539
TI Z80 / Re: Fangh Earth RPG / The Battle for Fangh Earth / Dungeon Master« on: May 05, 2009, 09:52:46 pm »
ok I'm going to package that up and release it, unless anybody has found any errors or has some optimizations for it
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TI Z80 / Re: Fangh Earth RPG / The Battle for Fangh Earth / Dungeon Master« on: May 03, 2009, 05:17:02 pm »
I have an update to that last one which runs much faster and uses only one program. also it uses xLib or Celtic III
there is also a change to the input: {x1,y1,x2}->L1 it doesn't need a second y coordinate because it only let's you input on one line EDIT: oh yeah I just remembered, to enter a space press [clear] or [VAR]. I haven't made you able to use 0 yet. EDIT2: I just made a little demo of prgmZIN, so try it out. The string you input will become the new window name ^^, 5541
TI Z80 / Re: Fangh Earth RPG / The Battle for Fangh Earth / Dungeon Master« on: May 02, 2009, 01:38:33 pm »
hmm, I'll check it out, and here is the input program, it requires you to input into L1 some stuff: {1,x1,y1,x2,y2} so enter that into L1 make sure you have xLib installed and then run prgmZIN. it's a bit slow still, but I'll fix that soon.
EDIT: wow, the main edit window looks pretty cool! 5542
TI Z80 / Re: Fangh Earth RPG / The Battle for Fangh Earth / Dungeon Master« on: May 01, 2009, 02:59:45 pm »
I'll take a look once I get home, and I also was working on a small lib for writing directly to the Graph screen, it works with my text wrapper program, I'll upload it soon so you can take a look if you want. it's a little bit slow because it writes everything to the screen after every key press. I'll fix that soon.
EDIT: maybe you should make a topic about this here instead of using this topic 5543
TI Z80 / Re: Fangh Earth RPG / The Battle for Fangh Earth / Dungeon Master« on: April 30, 2009, 05:26:03 pm »
I mean, could you make it so that you enter the name directly to the graph-screen instead of the homescreen? It would make it seem more DCS style.
(if you still don't get it, open DCS6 and rightclick on a program, then select the copy option, look at the text input, that is what I mean) EDIT: by the way, I was looking at the program and, wow, that was amazing, How did you do the scroll bar? 5544
TI Z80 / Re: Fangh Earth RPG / The Battle for Fangh Earth / Dungeon Master« on: April 29, 2009, 06:29:54 pm »EDIT: Updated it with a slightly better version...wow, I love the new GUI screen, quick question though, how hard would it be to make that completely on the graph screen? 5545
Gaming Discussion / Re: Cool online games« on: April 11, 2009, 02:37:11 pm »
ugh, I'd rather play WoW then play RS, which is highly unlikely. I don't know how anybody can get addicted to it
anyways, I've found a really fun online game to play here it's almost got me addicted |
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