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Messages - Eeems
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61
« on: October 28, 2020, 10:52:44 am »
It would be very interesting to see a write-up of how you went about "porting" the game. It could be useful for helping others also "port" their games.
What did you use to create the soundtracks?
62
« on: October 22, 2020, 10:19:56 am »
It crashes on start up on TI-nspire CX II CAS, the ndless dev says nClock needs to be updated.
This thread is over 4 years old at this point. I'd suggest reaching out to the nClock author ( @tangrs) instead of posting on a news article that they likely aren't looking at.
63
« on: October 02, 2020, 12:48:25 pm »
65535, 30583, 65535, 65535 Those numbers suck, because they contradict the ones you got earlier =[ I mean, they are the numbers you're supposed to get if you got four 21845 on P2FTEST, but definitely not if you got four 0 from it. Could you please (re-)run P2FTEST1 just in case ? It now includes a check that kicks you if port $2A is unusual, which actually could have been the case if ALCDFIX was installed when you tested P2FTEST, and if you performed a RAM clear before testing EEEMS1.
I reran P2FTEST1 and I'm now getting 21845, 21845, 21845, 21845. I did have a ram clear happen that I forgot about. After launching DCS7 and then running it again I'm getting 0, 0, 0, 0 in both P2FTEST1 and EEEMS3. EEEMS2 now returns 32767, 255, 7, 0
64
« on: October 02, 2020, 11:43:57 am »
65535, 65535, 65535, 65535 Thanks. Those numbers mean that your port $02 uses exactly 1 more clock cycle for its delays, which sounds weird, but isn't impossible. EEEMS3.8xp should confirm it anyway (basically my original program but with +1 cycle on all 64 checks).
65535, 30583, 65535, 65535
65
« on: October 02, 2020, 09:41:56 am »
Happy to run whatever you need to test Cool. This first program checks delays up to +16 cycles from what i originally posted, and only between IN A,($10) and IN A,($02) for now. I hope that will be enough. If everything goes well, you should get numbers in the form (2^n)-1.
65535, 65535, 65535, 65535
66
« on: October 01, 2020, 06:25:37 pm »
My 84+ SE gave 21845, 21845, 21845, 21845
What hardware revision?
67
« on: October 01, 2020, 02:53:54 pm »
Thanks. Should i understand that you have no way to send data from computer to calc ? If yes, forget inputting the data by hand, the program is way too big for that. Anyway, i added the source code on my original post, just in case. And no, i'm afraid results coming from emulators are definitely irrelevant, cause port $2F isn't accurately emulated =[
Yah I have no way at the moment. I have a Chromebook for school use only.
You might want to look into https://ticalc.link/ ( https://github.com/Timendus/ticalc-usb/)
68
« on: October 01, 2020, 12:34:42 pm »
It's reporting 39 Damn, wrong lead then, since it's the default value. Anyway, that's a good thing i had that idea, cause it reminded me i'll have to take port $2A into account in my tool. I'll probably have 2 more programs for you to test, if that's ok. Thanks again.
Happy to run whatever you need to test
69
« on: October 01, 2020, 11:59:32 am »
It's reporting 39
70
« on: October 01, 2020, 10:17:47 am »
EDIT : Is there a chance ALCDFIX was installed when you ran my program ?
I believe so.
71
« on: September 30, 2020, 03:28:46 pm »
I get 0, 0, 0, 0 on my 84+
Thanks dude ! It appears i was actually right to be paranoid. Those numbers are pretty unexpected, if you got them from actual hardware. Basically, that means the delays i measured on my two 84+SEs aren't enough for the 84+, which definitely shouldn't be the case. Which OS was it ?
2.43 with some small tweaks to the certificate. Hardware revision F. I would also test with the 83+SE I have, but it's borked to the point of uselessness.
72
« on: September 30, 2020, 12:40:42 pm »
I get 0, 0, 0, 0 on my 84+
73
« on: September 29, 2020, 10:46:48 am »
Hey can someone explain why slack and matrix are not working at the moment??? Ing. Beef#2570APP 8:31 AM [Status] Failed to send message into channel omnimaga of guild Omnimaga
Not sure what happened, @Sorunome fixed it though.
74
« on: September 28, 2020, 05:48:08 pm »
Small bug with the file browser. You can open and then immediately close it by double-clicking on the button. It looks like input isn't properly being masked when it's open. What's being opened and closed? If you're opening a first child directory (in the middle section), you might be hitting the .. that shows up right after.
Whoops, meant to say dialog not browser. Upon further review, it looks like the bug actually is that if you click and drag the dialog wont close even though the click starts and ends in an area that should close the dialog. I'd be interested to compare power consumption of those demos implemented in JavaScript. Someone else also suggested doing that. It'd definitely be interesting to see but I'm lazy I'd bet it's a lot lighter than an equivalent React app.
I would suggest comparing against a native JavaScript and a React app if you do compare. Did you write them directly in CSS or are you using something like SASS? Directly in CSS
Oof
75
« on: September 28, 2020, 05:31:11 pm »
Small bug with the file browser. You can open and then immediately close it by double-clicking on the button. It looks like input isn't properly being masked when it's open.
I'd be interested to compare power consumption of those demos implemented in JavaScript. Did you write them directly in CSS or are you using something like SASS?
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