Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Eeems

Pages: 1 ... 59 60 [61] 62 63 ... 370
901
OmnomIRC Development / Re: OmnomIRC changelog and suggestions
« on: August 02, 2013, 03:08:54 pm »
Support for themes in OmnomIRC is gonna be nice. :) I'm look forward to seeing it in action.
They are halfway there!

@DJ: They can fork the code, make changes and then make pull requests so that I can import their changes into my code.
I'll add an option for auto-connect that will be stored like the rest of the options, local to the browser.

902
OmnomIRC Development / Re: OmnomIRC changelog and suggestions
« on: August 02, 2013, 02:32:14 pm »
Anyway that's up to you or the staff I guess, if you want to force Opera 12 users to upgrade to something they are not comfortable using. OIRC3 is very nice and stuff but I guess if OIRC3 is incompatible to the point of being unuseable/too annoying to use you'll just see me less often on OmnomIRC after OIRC3 comes out.
Your passive aggressive tactics will not work on me.

I have added html5shiv, which was my plan initially. I'm not going to do any testing to make sure that unsupported browsers actually work with html5shiv enabled. The community can do that and make pull requests.

903
OmnomIRC Development / Re: New Post Bot
« on: August 02, 2013, 02:28:07 pm »
well, they are send anyways to the db because they are stored (duh).
But yeah, i /could/ write a bot that hooks up with the db but idk how much cpu it would nom
It would be so much easier if you just had a node bot acting like a server that sent the post notifications to IRC whenever a call was made by Omnimaga to it. The posting function that stores the data to the database would also make a quick call to the post bot, thus causing push notifications :)

904
OmnomIRC Development / Re: OmnomIRC changelog and suggestions
« on: August 02, 2013, 01:43:43 pm »
Also from what I recall, Opera is supposedly the browser that follows web standards more strictly than others. However, this can cause many things that works in Chrome and Firefox (since they're more lax) to not work in Opera, and web developers don't bother making their sites compatible because Opera's market share is too small (about 1%).
god no, Opera doesn't follow standards better then everybody else. It's still far behind Chrome and Fx.

905
OmnomIRC Development / Re: OmnomIRC changelog and suggestions
« on: August 02, 2013, 09:51:26 am »
What we need is a browser that is stable (which isn't Firefox's case), has a classic menu bar or a widget to add one (which isn't Chrome/Opera 15 case), supports web standards properly (which isn't IE case), loads page fast (which isn't IE/Safari case). >.<
I have no idea why you think Firefox isn't stable. I run the nightly builds (which should be the least stable) and I have no issues with it whatsoever. The only time it crashes is when I do something bad with a script.

906
OmnomIRC Development / Re: OmnomIRC changelog and suggestions
« on: August 01, 2013, 04:43:59 pm »
Opera 15 is still in beta, so they will probably bring all the old features back. I don't want to support presto officially because it is going away and it would require a lot of extra work. I don't want to officially support Trident because... well it's IE, so eww. I'll make an unofficial compatibility plugin to try to address issues for everybody, but I wont guarantee that it will work.

907
OmnomIRC Development / Re: OmnomIRC changelog and suggestions
« on: August 01, 2013, 04:36:20 pm »
Looks very nice. It still has the Opera bug causing the text area (where you type) to be very small to the right, though.
Opera is the bug actually. I'm not going to officially support presto or trident (Old opera or IE). When opera finally switches to webkit you'll be fine (or as fine as webkit can get)

908
OmnomIRC Development / Re: OmnomIRC changelog and suggestions
« on: August 01, 2013, 03:59:02 pm »
You mean #omnimaga #omnimaga-fr and #irp. It's not really a bug, it's called the tabs will only go so large. In the one you are looking at, Eiyeron has beeing doing his ownn css
that has changed how it handles a little. I will not have them dynamically size to channel names without limit in case someone wants to join a channel with a name that is larger then the screen, which would play havoc with the tab scrolling.

909
OmnomIRC Development / Re: OmnomIRC changelog and suggestions
« on: August 01, 2013, 03:21:48 pm »
Eiyeron is working on a Omnimaga based theme for OIRC3. A live copy of it is located here

910
Site Feedback and Questions / Re: (Poll) Can anyone access this URL?
« on: August 01, 2013, 03:20:45 pm »
Can't connect to the server.

911
OmnomIRC Development / Re: OmnomIRC changelog and suggestions
« on: July 29, 2013, 06:32:10 pm »
Just had a nice little session on the OIRC3 demo on which we uncovered some bugs and figured out a few nice features.

Remember the demo is still very bare-bones.

912
OmnomIRC Development / Re: List of bots authorized on #omnimaga
« on: July 28, 2013, 01:14:29 am »
I always found it weird that you ran it but had no privileges on Omni (such as admin or the same level of FTP access as Geekboy or such other member) :P

Also didn't DoorsCS notify of HCWP on Wednesday nights?
I don't think we should let other people have the same power as Geekboy.... He could kill Omnimaga if he wanted to.
Sorunome does have access to the server and we actually don't use FTP to work with it.

913
Site Feedback and Questions / Re: New Signature Limitations
« on: July 27, 2013, 02:51:10 pm »
*Should contain relevant content:

We are primarily a programming/tech oriented website that also has some music creation. That would be what is relevant to Omni. However, I would say things relevant to your interests are ok as well as long as you don't go overboard with it. If you like MLP or Minecraft or whatever, I think a small nod to them in your sig would be fine.
Does nobody read the word request in the post? I even bolded it. Relevant content is not a rule it is a request.
Size: 800x200
This isn't too bad, but could perhaps be a slight bit taller.
Actually the current thought is to make it smaller. That size is almost the size of a post with very little content. If the signature takes up that much space then too much of the topic is filled with excess and people have to sift through to get to the actual content. Albeit it is not as bad as before, but it is still going to be a bit much.
Quote
Animated gif frame limit 15:

Not really sure as I don't use animated gifs that much. Might be a bit low? *The gif in Hayleia's sig is an example of a gif that I think is fine, but likely contains more than 15 frames.
We are thinking about not allowing GIF's in signatures. The reasoning isn't about load times its about some browsers having a lot of trouble with rendering lots of GIF's at once.

914
Site Feedback and Questions / Re: New Signature Limitations
« on: July 26, 2013, 03:37:40 pm »
By relevant content, does it means that anything such as MLP, Youtube and Facebook links will no longer be allowed at all or is it just some sort of recommendation? Some links in my sig leads to various music places of mine and some members might have personal sites like juju with julosoft.
That is a request not a rule. Use your own discretion as to what is relevant or not.
Quote

As for Spoiler I didn't mind 1 spoiler but the issue is that they are used to circumvent the overly large signature height that would result otherwise. Also, another issue is that some spoilers actually took more space than their content, eg stuff like this:

Quote
THE GAME

Compared to the much larger
Quote
Spoiler For Spoiler:
THE GAME

There should be a rule on large avatars as well, though, because when someone converts the entire rickroll video (or that old classic Flash animation showing a stick guy having a rage fit) in GIF then use it as his avatar, some members use 10% of their monthly bandwidth just by loading it.
There is an unwritten rule about the avatars. That is also part of proper netiquette.

915
Site Feedback and Questions / New Signature Limitations
« on: July 26, 2013, 03:23:24 pm »
In light of how ridiculously large some peoples signatures are becoming the admins have decided to start enforcing limits on the size and content of a signature.
  • Signatures will not be larger then 800x200 pixels in size.
  • They will not have animated images of over 15 frames
  • Animated images must not be too "loud"
  • Signatures will not contain spoiler tags

We would also like to request that people only have relevant content in their signatures.

The list is not formally in the rules yet, but we will be enforcing them as such. A more definite version of the rules will be added to the rules page soon.

Pages: 1 ... 59 60 [61] 62 63 ... 370