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Other Calc-Related Projects and Ideas / Re: Calculator Programs/Games Ideas/Requests - Inspiration
« on: August 15, 2012, 02:31:03 pm »
My bleeding eyes... X_x
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1036
Other Calc-Related Projects and Ideas / Re: Calculator Programs/Games Ideas/Requests - Inspiration« on: August 15, 2012, 02:31:03 pm »
My bleeding eyes... X_x
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TI Z80 / Re: Wormsblock [Axe]« on: August 09, 2012, 11:00:12 am »
2 options for you!
You make a intelligent tilemap routine, or you use the other 8*8 sprite I did ^^ 1038
TI Z80 / Re: Wormsblock [Axe]« on: August 09, 2012, 10:52:01 am »
Yup, Cut these on 9 sprites. Each of the 8 border sprites are facing "air", and the middle fills the wall.
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TI Z80 / Re: Wormsblock [Axe]« on: August 09, 2012, 10:47:59 am »
Here a wall sprite test. Yup, the interior looks like a floor, but if you want, I can change that
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TI Z80 / Re: [Axe] Gravity Walls« on: August 09, 2012, 10:41:14 am »
May we take a look at it's source? THat could be VERY useful!
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TI Z80 / Re: [Axe] Gravity Walls« on: August 09, 2012, 10:30:59 am »
I ust added something, you just have to make two same sprites
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TI Z80 / Re: Wormsblock [Axe]« on: August 09, 2012, 10:27:57 am »
Doing some sprites! Which do you need?
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TI Z80 / Re: [Axe] Gravity Walls« on: August 09, 2012, 10:27:08 am »
Idea: make two same sprites, and in a loop:
Code: [Select] 0->I I is used like a offset
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Casio PRIZM / Re: [BETA] Bust-A-Move« on: August 07, 2012, 02:49:21 am »
I wonder why it has disappeared and came back...
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TI-Nspire / Re: Centipede: my not-finished-in-time entry for the contest« on: August 06, 2012, 05:47:16 pm »
Info time: Centipede is the first game made by a woman
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Casio PRIZM / Re: [BETA] Bust-A-Move« on: August 06, 2012, 05:44:07 pm »
I'm porting the very first version, the arcade version.
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Casio PRIZM / Re: [BETA] Bust-A-Move« on: August 06, 2012, 02:16:17 pm »
Now, the launcher moves, the round's number shows up before playing, the bubbles becomes black when you fail and there is a little Bub blowing our bubbles!
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Casio PRIZM / Re: [BETA] Bust-A-Move« on: August 03, 2012, 05:21:26 pm »
Thanks, but it needs again some things! I'll even add original animations!
Oh and the changelog : -Added bubble pusher. The gameplay is exactly the same as the original game. -Added intro screen -If they are falling bubbles after finishing the level, the game will wait them for disappearing -Edited a little bit the functions to avoid useless imbrication -Fixed last level skip 1049
Humour and Jokes / Re: [Funny vid] :-D not ( not rickroll neither epic sax ...)« on: August 03, 2012, 02:31:54 pm »
Seeing the tittle, I exepect a fusion...
... Yup, that's awful! I'm gonna love it... 1050
Casio PRIZM / Re: [BETA] Bust-A-Move« on: August 03, 2012, 07:59:26 am »
That's why BAM is still in beta
I wonder if anyone here finished the game...I can't reproduce the bug, was it really the 29th level, or the 30th? I didn't added a level limiter atm EDIT: Erhm, the game quits when I finish the 30th level (thanks to my debug skip levels) Mine quits at 29 too Oo, I forgot to edit the main loop ^^ EDIT: UPPPDAAAATE! |
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