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Messages - Eiyeron

Pages: 1 ... 68 69 [70] 71 72 ... 101
1036
My bleeding eyes... X_x

1037
TI Z80 / Re: Wormsblock [Axe]
« on: August 09, 2012, 11:00:12 am »
2 options for you!
You make a intelligent tilemap routine, or you use the other 8*8 sprite I did ^^

1038
TI Z80 / Re: Wormsblock [Axe]
« on: August 09, 2012, 10:52:01 am »
Yup, Cut these on 9 sprites. Each of the 8 border sprites are facing "air", and the middle fills the wall.

1039
TI Z80 / Re: Wormsblock [Axe]
« on: August 09, 2012, 10:47:59 am »
Here a wall sprite test. Yup, the interior looks like a floor, but if you want, I can change that

1040
TI Z80 / Re: [Axe] Gravity Walls
« on: August 09, 2012, 10:41:14 am »
May we take a look at it's source? THat could be VERY useful!

1041
TI Z80 / Re: [Axe] Gravity Walls
« on: August 09, 2012, 10:30:59 am »
I ust added something, you just have to make two same sprites

1042
TI Z80 / Re: Wormsblock [Axe]
« on: August 09, 2012, 10:27:57 am »
Doing some sprites! Which do you need?

1043
TI Z80 / Re: [Axe] Gravity Walls
« on: August 09, 2012, 10:27:08 am »
Idea: make two same sprites, and in a loop:
Code: [Select]
0->I
[xxx]->Pic0
[xxx]
.the two sprites are the same!!
While(xxx)
I=I+1%8
Pt-On(0,0,Pic0+I)
End
I is used like a offset ;)

1044
Casio PRIZM / Re: [BETA] Bust-A-Move
« on: August 07, 2012, 02:49:21 am »
I wonder why it has disappeared and came back...

1045
TI-Nspire / Re: Centipede: my not-finished-in-time entry for the contest
« on: August 06, 2012, 05:47:16 pm »
Info time: Centipede is the first game made by a woman

1046
Casio PRIZM / Re: [BETA] Bust-A-Move
« on: August 06, 2012, 05:44:07 pm »
I'm porting the very first version, the arcade version.

1047
Casio PRIZM / Re: [BETA] Bust-A-Move
« on: August 06, 2012, 02:16:17 pm »
Now, the launcher moves, the round's number shows up before playing, the bubbles becomes black when you fail and there is a little Bub blowing our bubbles!

1048
Casio PRIZM / Re: [BETA] Bust-A-Move
« on: August 03, 2012, 05:21:26 pm »
Thanks, but it needs again some things! I'll even add original animations!
Oh and the changelog :
-Added bubble pusher. The gameplay is exactly the same as the original game.
-Added intro screen
-If they are falling bubbles after finishing the level, the game will wait them for disappearing
-Edited a little bit the functions to avoid useless imbrication
-Fixed last level skip

1049
Seeing the tittle, I exepect a fusion...

...

Yup, that's awful! I'm gonna love it...

1050
Casio PRIZM / Re: [BETA] Bust-A-Move
« on: August 03, 2012, 07:59:26 am »
That's why BAM is still in beta
I wonder if anyone here finished the game...

My calc crashed after round 29 (with a score of somewhat over 1700000), is it normal?
I can't reproduce the bug, was it really the 29th level, or the 30th? I didn't added a level limiter atm
EDIT: Erhm, the game quits when I finish the 30th level (thanks to my debug skip levels)
Mine quits at 29 too Oo, I forgot to edit the main loop ^^

EDIT: UPPPDAAAATE!

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