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TI-Nspire / Re: gpSP-Nspire (GBA Emulator)
« on: August 02, 2012, 11:50:49 am »
ADVAAAAANCCEE WAAARS! \o/
Erhm. Excuse-me.
But Advance wars on my calc!
Erhm. Excuse-me.
But Advance wars on my calc!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1051
TI-Nspire / Re: gpSP-Nspire (GBA Emulator)« on: August 02, 2012, 11:50:49 am »
ADVAAAAANCCEE WAAARS! \o/
Erhm. Excuse-me. But Advance wars on my calc! 1053
News / Re: Bust-a-move on PRIZM, Bloxorz on 9860G« on: August 02, 2012, 05:40:29 am »
FOr the collision, it's a bit simple, I'm using the formula for the sprite coords, and I use it for each bubble in the map.
The very first beta published was made in 2 days, I didn't have the ideas to optimize it. 1054
News / Re: Bust-a-move on PRIZM, Bloxorz on 9860G« on: August 02, 2012, 04:09:25 am »
Oo (a newsof my game)
Thanks guys, be surethat I'll finish it! 1055
Casio PRIZM / Re: [BETA] Bust-A-Move« on: August 01, 2012, 04:02:15 pm »
Min can go up to 94, and both calcs are cg20
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Casio PRIZM / Re: [BETA] Bust-A-Move« on: August 01, 2012, 03:58:33 pm »
I just don't really know how I could program it at the moment
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Casio PRIZM / Re: [BETA] Bust-A-Move« on: August 01, 2012, 03:41:45 pm »
I'll certainly add a chronometer varying wit the overclock level, to avoid unbalancing.
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Casio PRIZM / Re: [BETA] Bust-A-Move« on: August 01, 2012, 03:29:37 pm »
No, for instance PierrotLL calc cannot overclock up 94...
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Casio PRIZM / Re: [BETA] Bust-A-Move« on: August 01, 2012, 03:25:28 pm »
This game is better when overclocked, it becomes fluid...
I can't do faster than this, it's mainly because of the background... 1060
Casio PRIZM / Re: [BETA] Bust-A-Move« on: August 01, 2012, 02:32:21 pm »
Fixed bubble generator
Added bubble falling animation Borders are now in black Replaced the next bubble, and added the bag Added score with a little feature more than the original game: the score will zoom if any bubbles fall in one time Added round indicator 1061
Casio PRIZM / Re: [BETA] Bust-A-Move« on: August 01, 2012, 01:57:56 pm »
You'll see many things added! :p
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Casio PRIZM / Re: [BETA] Bust-A-Move« on: August 01, 2012, 01:54:32 pm »
Alreday fixed, that generation
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Casio PRIZM / Re: [BETA] Bust-A-Move« on: August 01, 2012, 01:11:00 pm »
Some one to post a little vid?
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Casio PRIZM / [BETA] Bust-A-Move« on: August 01, 2012, 01:05:15 pm »Bust-A-Move is a arcade game with reflexion and truly colored bubbles! Throws cute bubble to unite them in 3-group or more to make them explode, to clear the level! Will you get enough chance to finish the 30 levels in this accurate adaptation? Keys : [F1] : Insert a coin [REPLAY] : Turn the arrow [SHIFT] : Throw a bubble [EXIT] : Exit [??] : Skip a Level (Cheater! Beta command) [??] : Go back a level (Cheater! Beta command) I miss some features, like Highscore, and graphics, but the game is totally playable! 1065
[FR] Programmation Axe Parser / Re: [Axe parser] : projet worms« on: August 01, 2012, 08:53:40 am »* Eiyeron pokes Kindermoumoute
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