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Miscellaneous / Re: Birthday Posts
« on: June 17, 2012, 02:18:18 am »
I just discovered that topic... ( on my b-day :-°)
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1081
Miscellaneous / Re: Birthday Posts« on: June 17, 2012, 02:18:18 am »
I just discovered that topic... ( on my b-day :-°)
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Casio Calculators / Re: Background Color« on: June 17, 2012, 02:15:33 am »
Yup, i was tired and sleepy
So, you use memset like this: void * memset ( void * ptr, int value, size_t num ); Ptr will be a pointer to the screen, value the color, and num the number of pixel to change. 1085
TI 68K / Re: Pokemon TI-89« on: June 15, 2012, 05:01:19 pm »
Wasn't the 89 version where the moon cave is bugged, and fighting wild pokémon give us money?
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Casio Calculators / Re: pSDL v0.0.1« on: June 15, 2012, 04:35:15 pm »
The FULL screen dims (with FS enlabed) is 396*224.
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Game Maker, RPG Maker, Toolkit, etc. / Re: The Reign of Legends 0 - Remake« on: June 12, 2012, 01:28:22 pm »
Heh! Micro$oft rules at support...
I'm interessed to see the project's source (like the very all projcts I see btw) 1088
Game Maker, RPG Maker, Toolkit, etc. / Re: The Reign of Legends 0 - Remake« on: June 12, 2012, 01:13:38 pm »Wooooooooooooooowwwwwwwwww 1089
nSDL / Re: nSDL 0.3.2—A fast & robust TI-Nspire graphics library« on: June 12, 2012, 05:37:00 am »1090
nSDL / Re: nSDL 0.3.1—A fast & robust TI-Nspire graphics library« on: June 11, 2012, 05:09:50 am »
WOn't you work on SDl's addons? That would be quite useful!
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Calculator C / Re: nSDL: crossProject« on: June 10, 2012, 11:37:53 am »
Trying to port this? I don't event know how you could port SDL! :p
BUt I'll try simply use it.^^ 1092
Calculator C / Re: nSDL: crossProject« on: June 10, 2012, 11:24:00 am »
Thanks Hoffa! ^^
By the way, Is SDL_gfx compatible with nSDL? * Eiyeron dreams about rotozoom
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Calculator C / Re: nSDL: crossProject« on: June 10, 2012, 10:51:15 am »
Okay, so the nSDL isn't made to be multi-platform. Okay, I'll try to handle this, thanks anyway! ^^
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Calculator C / Re: nSDL: crossProject« on: June 10, 2012, 10:49:02 am »
I already did that, But here: I want to make a game which will be multi-platform: PC and nSpire. How could i do this?
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Calculator C / nSDL: crossProject« on: June 10, 2012, 10:43:17 am »
Hey Guys! Just a question: I want to program some tests for The Cx, but I want first to test with computer, and without the nSpire emulator.
I want my programs to be compiled as good as for nSpire as Computer. For the moment, I'll be on SDL. What should I do to make the project "automatically" nSDL-compliant? Thanks. Eiyeron PS/ Ah, and I'll start doing the tutorial to get an Windows portable nDless SDK the week after the BAC, french exams. |
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