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Messages - Eiyeron

Pages: 1 ... 71 72 [73] 74 75 ... 101
1081
Miscellaneous / Re: Birthday Posts
« on: June 17, 2012, 02:18:18 am »
I just discovered that topic... ( on my b-day :-°)

1082
Casio Calculators / Re: Background Color
« on: June 17, 2012, 02:15:33 am »
Yup, i was tired and sleepy

So, you use memset like this:
void * memset ( void * ptr, int value, size_t num );
Ptr will be a pointer to the screen, value the color, and num the number of pixel to change.

1083
Casio Calculators / Re: Background Color
« on: June 16, 2012, 06:12:24 pm »
Memcpy?

1084
TI 68K / Re: Pokemon TI-89
« on: June 15, 2012, 05:29:38 pm »
I don't have any 89. See my sig

1085
TI 68K / Re: Pokemon TI-89
« on: June 15, 2012, 05:01:19 pm »
Wasn't the 89 version where the moon cave is bugged, and fighting wild pokémon give us money?

1086
Casio Calculators / Re: pSDL v0.0.1
« on: June 15, 2012, 04:35:15 pm »
The FULL screen dims (with FS enlabed) is 396*224.

1087
Heh! Micro$oft rules at support...
I'm interessed to see the project's source (like the very all projcts I see btw)

1088
Wooooooooooooooowwwwwwwwww    x.x

Is it meant to be good or bad? ???

Are you editing the RGSS's scripts?

wow, that look wonderful ö and if you see the difference, you made a huge progress!

in which language is this written?
Thanks, and as I said, it's written under the RM2K3 engine (like Game Maker, but mainly designed for RPGs).


1089
nSDL / Re: nSDL 0.3.2—A fast & robust TI-Nspire graphics library
« on: June 12, 2012, 05:37:00 am »

1090
nSDL / Re: nSDL 0.3.1—A fast & robust TI-Nspire graphics library
« on: June 11, 2012, 05:09:50 am »
WOn't you work on SDl's addons? That would be quite useful!

1091
Calculator C / Re: nSDL: crossProject
« on: June 10, 2012, 11:37:53 am »
Trying to port this? I don't event know how you could port SDL! :p
BUt I'll try simply use it.^^

1092
Calculator C / Re: nSDL: crossProject
« on: June 10, 2012, 11:24:00 am »
Thanks Hoffa! ^^
By the way, Is SDL_gfx compatible with nSDL?
* Eiyeron dreams about rotozoom

1093
Calculator C / Re: nSDL: crossProject
« on: June 10, 2012, 10:51:15 am »
Okay, so the nSDL isn't made to be multi-platform. Okay, I'll try to handle this, thanks anyway! ^^

1094
Calculator C / Re: nSDL: crossProject
« on: June 10, 2012, 10:49:02 am »
I already did that, But here: I want to make a game which will be multi-platform: PC and nSpire. How could i do this?

1095
Calculator C / nSDL: crossProject
« on: June 10, 2012, 10:43:17 am »
Hey Guys! Just a question: I want to program some tests for The Cx, but I want first to test with computer, and without the nSpire emulator.
I want my programs to be compiled as good as for nSpire as Computer.

For the moment, I'll be on SDL. What should I do to make the project "automatically" nSDL-compliant?

Thanks.
Eiyeron

PS/ Ah, and I'll start doing the tutorial to get an Windows portable nDless SDK the week after the BAC, french exams.

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