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Messages - Eiyeron

Pages: 1 ... 77 78 [79] 80 81 ... 101
1171
General Calculator Help / Re: Detailed Modulus Discussion
« on: March 28, 2012, 11:59:50 am »
So BIG!
A bit too much to read it entilery wihout scrolling :/

1172
Hardcodre subject, and I have bugs with export Oo"
My drawing totlally messes when I export on a Pic that soes already exists!

1173
Art / Re: nxtboyIII's pixel work (mine)
« on: March 28, 2012, 01:28:58 am »
A defy : do your best and draw a Phoenix in 86*64 screen!
I want to have a Phoenix on my calc! :p

1174
Axe / Re: My first axe picture
« on: March 27, 2012, 04:26:44 pm »
Actually the swastika by itself was not meant for use for what it got used for, but sadly it did so this explains why some people might interpret it wrongly (even if you would draw it backwards). Also awesome program you got there. If it wasn't for speed and size issues, it could potentially be used in some games or title animations, such as allowing barrel rolls in a shoot-em-up.

In an ancient civilisation, that would means" the sacred symbol of auspiciousness" (thanks to WIki), but In China, it mean "eternity and Buddhism"...

EDIT: 337 posts... One thousand to go! ♪

1175
Casio Calculators / Re: Programming C for the Prizm
« on: March 25, 2012, 03:37:50 pm »
If I find enough time, I would be glad to translate this into French!

1176
TI Z80 / Re: Snak'11
« on: March 25, 2012, 08:02:34 am »
I don't use it, I just use my two indexes. And It's cut. I just have now a "button" that looks like a wart :/

1177
ASM / Re: Perfect Grayscale - Tutorial
« on: March 24, 2012, 12:26:23 pm »
What does Dispgraph^*

1178
TI Z80 / Re: Snak'11
« on: March 24, 2012, 12:05:55 pm »
I'm born with 11, but the last were unusable: it's cut. BUt I'm considerating myself with 11 fingers...

COunting in base 11 is very useful :-°

1179
Other Calc-Related Projects and Ideas / Re: Psuedo mode 7 with lines?
« on: March 24, 2012, 02:50:44 am »
Yeah true. If his tracks are very huge and complex, though, he might have to find a way to not have to display everything that is far ahead, like in old Nintendo 64 games when far away terrain did not appear completely.
Lod system, level of detail, which decreases when the distance increases

1180
TI Z80 / Re: My Little RPG: Friendship is Magic
« on: March 24, 2012, 01:51:45 am »
Don't look me down, but I don't know yet Why MLP is so successful...
But good luck, a rpg is hard to do

1181
TI Z80 / Re: Snak'11
« on: March 24, 2012, 01:43:15 am »
During the week, I thought about a little system of obstacles generation.
Each 10 peanuts got, an obstacle in the map would spawn, or disappear, because of the little map size.
I'll include maybe an animation for ending, maybe.
This was supposed to be the last version of my game, I have too many unfinished versions of games...
But the obstacles would be great...

1182
TI Z80 / Re: Snak'11
« on: March 23, 2012, 11:03:53 am »
THanks!

1183
TI Z80 / Snak'11
« on: March 23, 2012, 10:54:17 am »
Hello there, and here's my (yet-another) Snake!
HE don't have a big map, neither levels, but he's quite simply and cute :3

Compiled with Axe 1.2.1a

Features:
  • Title animation interacting with the game's speed
  • Mini-Snake game-like, with simple 3 gray graphisms
  • 9 speeds, including Suicide Mode
  • Highsore stocked by an AppVar, to makes the game runnable without shell
  • Totally random Obstacles, can spawn EVERYWHERE, even in front of you! :3
  • You wan now skip intro with pressing [SHIFT] during the intro. Intro will be disabled for the current session.

Aaand... ELeven, because my number of fingers :-°

EDIT: FInal version, changed peanut sprite, added obstacles, fixed a typo.

1184
FOr example the infinie Stairs in SM64...

1185
Fragmentation Error... Never saw that!

Anyway, we should develop as fast as possible our own OS, just for the screen cap for example

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