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Messages - Eiyeron

Pages: 1 ... 79 80 [81] 82 83 ... 101
1201
News / Re: Omnimaga introduces Minus World on forums
« on: February 28, 2012, 05:25:41 pm »
Damn, I'm stuck!

1202
Casio Calculators / Re: Casio Prizm documentation
« on: February 26, 2012, 02:42:19 pm »
I use always shift alpha, like A and B Butons...

1203
News / Re: Another PRIZM contest: Make a BASIC game or tool in 2 days!
« on: February 25, 2012, 04:11:22 pm »
I don't mind, go POST IT!

1204
News / Re: Another PRIZM contest: Make a BASIC game or tool in 2 days!
« on: February 25, 2012, 05:40:47 am »
THEME: "Movement"
quadratic equation solver with moving numbers :P
I thought about a social movement game. (strikes).

1205
News / Re: Another PRIZM contest: Make a BASIC game or tool in 2 days!
« on: February 24, 2012, 06:37:26 pm »
Guess who's one of the judges? *trollface*
Kidding apart, I'll try my best to be impartial.

THEME: "Movement"

Good Luck Have fun! :p

1206
TI Z80 / Re: [AXE LIB] YAAM - Yet Another Axe Mapper
« on: February 24, 2012, 01:48:31 pm »
Idea: Add Animated tilemaps (like water in your map)

1207
Casio Calculators / Re: Audio player for Casio Prizm
« on: February 24, 2012, 01:38:29 pm »
NOw make a chiptune tracker! :p
Does it takes many proc power?

1208
TI Z80 / Re: Legend of Zelda: Link to the Future [name subject to change]
« on: February 22, 2012, 01:53:59 pm »

Because THIS!

1209
Art / Re: worm 8x8
« on: February 22, 2012, 01:49:41 pm »
(offtopic, what is the little sprite in your signature? It looks great. Did you make it too?)

THis is the sprite, whor are displayed in the menus... :-°

1210
Made That with axe, but should be easily portable...

1211
I did this: a smooth tile by tile movement a la Pokemon, I thought that would be hard to code, but no!

I made something like this
Code: [Select]
If getkey
Set movement distance in one var
End
Else
Move by one pixel along the direction
Decrease the movement variable

The trick is to define movement if only the movements variables (not the positions) are null.

1212
TI Z80 / Re: Rott RPG Engine
« on: February 19, 2012, 04:21:12 am »
You could use the new function stdDev, if you store your strings separated by [00] char
Code: [Select]
"Hello"[00]->Str1
"Worlds"[00]

Text(0,0,stdDev(Str1,0))
Text(0,7,stdDev(Str1,1))

Feel free to test, i'm on iPod, I can't do a screenshot.
Anyone for an iPhone TI emulator?

1213
Casio Calculators / Re: Free PRIZM's and ClassPad's
« on: February 18, 2012, 12:53:05 am »
Ey! For cg10, we should try override the os like with Graph35+!

Images for everyone!

1214
TI Z80 / Re: zStart - an app that runs on ram clears
« on: February 17, 2012, 02:39:25 pm »
Request : support 2.23 version

1215
Humour and Jokes / Re: Messing with TI-BASIC
« on: February 17, 2012, 02:36:31 pm »
Ah, I got it! Kirby sword attack style!

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