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News / Re: Omnimaga introduces Minus World on forums
« on: February 28, 2012, 05:25:41 pm »
Damn, I'm stuck!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1201
News / Re: Omnimaga introduces Minus World on forums« on: February 28, 2012, 05:25:41 pm »
Damn, I'm stuck!
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Casio Calculators / Re: Casio Prizm documentation« on: February 26, 2012, 02:42:19 pm »
I use always shift alpha, like A and B Butons...
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News / Re: Another PRIZM contest: Make a BASIC game or tool in 2 days!« on: February 25, 2012, 04:11:22 pm »
I don't mind, go POST IT!
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News / Re: Another PRIZM contest: Make a BASIC game or tool in 2 days!« on: February 25, 2012, 05:40:47 am »I thought about a social movement game. (strikes).THEME: "Movement"quadratic equation solver with moving numbers 1205
News / Re: Another PRIZM contest: Make a BASIC game or tool in 2 days!« on: February 24, 2012, 06:37:26 pm »
Guess who's one of the judges? *trollface*
Kidding apart, I'll try my best to be impartial. THEME: "Movement" Good Luck Have fun! :p 1206
TI Z80 / Re: [AXE LIB] YAAM - Yet Another Axe Mapper« on: February 24, 2012, 01:48:31 pm »
Idea: Add Animated tilemaps (like water in your map)
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Casio Calculators / Re: Audio player for Casio Prizm« on: February 24, 2012, 01:38:29 pm »
NOw make a chiptune tracker! :p
Does it takes many proc power? 1208
TI Z80 / Re: Legend of Zelda: Link to the Future [name subject to change]« on: February 22, 2012, 01:53:59 pm »1209
Art / Re: worm 8x8« on: February 22, 2012, 01:49:41 pm »(offtopic, what is the little sprite in your signature? It looks great. Did you make it too?) THis is the sprite, whor are displayed in the menus... :-° 1210
Lua / Re: Owl — A fast, lightweight, and flexible game engine for the TI-Nspire« on: February 19, 2012, 06:28:16 am »
Made That with axe, but should be easily portable...
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Lua / Re: Owl — A fast, lightweight, and flexible game engine for the TI-Nspire« on: February 19, 2012, 05:36:12 am »
I did this: a smooth tile by tile movement a la Pokemon, I thought that would be hard to code, but no!
I made something like this Code: [Select] If getkey The trick is to define movement if only the movements variables (not the positions) are null. 1212
TI Z80 / Re: Rott RPG Engine« on: February 19, 2012, 04:21:12 am »
You could use the new function stdDev, if you store your strings separated by [00] char
Code: [Select] "Hello"[00]->Str1 Feel free to test, i'm on iPod, I can't do a screenshot. Anyone for an iPhone TI emulator? 1213
Casio Calculators / Re: Free PRIZM's and ClassPad's« on: February 18, 2012, 12:53:05 am »
Ey! For cg10, we should try override the os like with Graph35+!
Images for everyone! 1214
TI Z80 / Re: zStart - an app that runs on ram clears« on: February 17, 2012, 02:39:25 pm »
Request : support 2.23 version
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Humour and Jokes / Re: Messing with TI-BASIC« on: February 17, 2012, 02:36:31 pm »
Ah, I got it! Kirby sword attack style!
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