This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - Eiyeron
Pages: 1 ... 83 84 [85] 86 87 ... 101
1261
« on: February 08, 2012, 03:15:39 pm »
I think I misunderstood myself: 1-I think that MD/genesis uses FM and sample system. 2- longs plain audio files would be a little big for a cart, wouldn't it? 3- Excuse-me for my rudeness, I'm not accostumed with a neutral community (was on forums with an atmosphere more "only with firends") 4- And I think that Prizm... Oh, nevermind, maybe someone will show us a little good project, with beautiful graphics and marvellous music... GO FOR IT!
1262
« on: February 08, 2012, 03:04:02 pm »
Genesis is 16-bit sampled music, sorry! :p EDITED: Yeah, I think there is Sample system like SNES: It uses PCm, and 2minutes loop of plain music would be a little big for a cartrige, no? Okay, I'm tired, I seem to be trolling, but I don't want to be hurting...
1263
« on: February 08, 2012, 11:39:41 am »
How? With over locking?
1264
« on: February 08, 2012, 10:57:52 am »
How? With over locking?
1265
« on: February 08, 2012, 05:19:35 am »
Just a little optimisation: x+1->x Becomes: x++ Same with x-- But is faster getKey(4)?Y-- End
than? If getKey(4) Y-1->Y End
i think there should be many bytes and cycles won, but not much
1266
« on: February 07, 2012, 04:04:05 pm »
Very Nice! But the banner is a little off topic...
1267
« on: February 07, 2012, 03:53:05 pm »
On ça marche, merci! La, depuis le jour ou j'ai publié, j'ai juste ajouté une petite transition ingame et un écran de quit. * Eiyeron découvre la joie d'axe fusion et de la compilation zoom!
1268
« on: February 07, 2012, 02:20:10 pm »
Yup, And we could use bits sensed like PWM, couldn't we?
1269
« on: February 06, 2012, 01:38:53 pm »
Je peux mettre mon jeu que j'ai publié hier?
1270
« on: February 06, 2012, 12:47:56 pm »
If we can send a certain frequency a a certain time withouts problems, we'll reached the first milestone.
Next the project could have IMO two forks: -Chiptune -Music
I think the calcs could be goods for one-two chans
For music, MPoupe already did something is great, we could use his system to make that more flexible (maybe With timers, background music...)
Anyway, with the projects seen on TI, that is impossible to not get sound on Casio!
1271
« on: February 05, 2012, 09:57:21 am »
I putted this post here, becasue This is a cross-project :-° I jave two models: G35+ and Prizm
1272
« on: February 04, 2012, 05:42:21 pm »
Hello there! I makin' the post to work with the maximum of people who can help to working on making sound on Casios. I know there is already Music players, but I really don't know how this is supposed to be and to work. That's why I wanted to make a unique post for the boh categories. Prizms and FX are almost the same calcs. With a friend, we could only get crackling noises, and awful result. I wonder if any goos result would be done, and maybe a tracker system, like TI real soundchip system, or Famitracker. So here, we could work together to commit the maximum on infos on serials ports. Could be this possible?
1273
« on: February 04, 2012, 03:24:31 pm »
Bump, because Axe is not anymore for me a unreadable language! And maybe... something is comin'
EDITED: I'll release the TI Version!
RE-EDIT (and don't want double post): First post edited, for the love of more neutrality.
1274
« on: February 04, 2012, 12:32:23 pm »
+1'ed for the promo! THanks :p
1275
« on: January 31, 2012, 01:51:10 pm »
I'm waiting again for registering!
Pages: 1 ... 83 84 [85] 86 87 ... 101
|