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Messages - Eiyeron
Pages: 1 ... 84 85 [86] 87 88 ... 101
1276
« on: January 27, 2012, 12:48:21 am »
Hey! I'm just shouting on Casio! I've never heard any news concerning a independent SDK. I'm sure that searches discontinued since the Prizm...
1277
« on: January 26, 2012, 03:22:06 pm »
I've got already it, but I wonder why that would work only for Prizm? We have some goods projects that I can't finish because that freaking fu***** up sdk See Epic Coaster, I can't define randomly the platform type without a reset, but if I test alone each platform, that works! I can't add another random function, because resets, I just can't finish my game because secs were really too lazy to debug and improve the SDK...
I just headaches on my game for 5months...
EDIT: And I didn't talked about another games: -Remember Doodle Jump? So, the next update is frozen too, for example!
PS: pardon my vulgarity, but this SDK is a veritable Fool to any coder who tries to get something a bit developed than normal, like grayscale. The debugger is the most useful tool than I ever saw, but on the other side, between registry bugs, and from-nowhere-exceptions... That's a but too much for us, simple coders. And saying that most cases, copying code in another projet works! But not for me, neither KevKevVTT( doodle jump)
PPS: could not edit (itouch), do deleted, excuse me (princess)
1278
« on: January 26, 2012, 01:10:45 am »
W7/XP, And unbuntu... And why Prizm Sdk is portable?
1279
« on: January 23, 2012, 03:07:43 pm »
I'm getting freaking sick of Casio's SDK, I cannot bear it anymore, between error in adresses, bugs in rx, and FU**** Exception blocked reset, AUGH!
I can't go further in Epic Coaster, just beacuse of dat SDK.
Please, someone could help me into get a GCC SDK, like for prizm, please? Bonus points if that's portable.
1280
« on: January 23, 2012, 01:22:51 pm »
Is the vid looping? ... * Eiyeron thinks about NYAN TROLLING!
1281
« on: January 22, 2012, 09:39:54 am »
And I lost... Why, for the love of God, did I come here? *facepalm*
1282
« on: January 22, 2012, 06:59:30 am »
Put "C/C++" for Fxes too. ANything that can be compiled with gcc is in theory be able to be put as an addin to a calc.
1283
« on: January 16, 2012, 05:04:24 pm »
Publish my desktop would be useless (W7 vanilla), but my wallpaper is pretty cool, IMO (I must say, it's my work too!:p)
1284
« on: January 16, 2012, 04:57:59 pm »
What the? ITS PARFECT! :p
1285
« on: January 16, 2012, 04:55:23 pm »
The gyro controls are inadapted with 3D viewing: always having to rotate the head to avoid 3D desynchronisation is pretty annoying. It's the same with MK7.
1286
« on: January 16, 2012, 04:52:47 pm »
So, hello guys! I just wanted to talk about my new game, my [L] button killer, Starfox 64 3D. What could I say? DO A BARREL ROLL! Yes, orignal voices are back, graphics are a mot better (already saw with Zelda 64 3D)... Comamnds are great, but a bit too reactive with the Circlepad, I think. Original story is present, i'll test some alternative to say you if there are really all the stories. So, so... I cannot let you don't buy it, guys! Any impressions from your side? So, for me, back to shop, for some trigger repair, and back to Corneria! See ya!
1287
« on: January 16, 2012, 03:47:42 pm »
There are not so much tiles neither in tracks, I thintk there are only 20~tiles...
1288
« on: January 16, 2012, 03:45:49 pm »
A long-time Planète-Casio member who was working on a Casio BASIC Zelda clone for the FX-9750G series has decided to start working on a Prizm one in C recently and he posted a picture of the game, which uses The Minish Cap graphics, along with an early demo download.
The only one Prizm game where we can do barrel-rolls...
A video I made is attached to this thread too. Video download link
It is in very early stages, as you can only grab jars and throw them away, along with rolling on the floor, although those are features that are quite rare in calculator-based Zelda projects. Hopefully the author won't give up on this huge undertaking. The discussion about the project is located there, in French.
The only one Prizm game where we can do barrel-rolls.
1289
« on: January 13, 2012, 03:44:04 pm »
I agree DJ_O? There are so many places that RLE will reduce!
1290
« on: January 13, 2012, 02:07:18 pm »
But 5 laps 32 tiles... You won"t use the whole limit, so.
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