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Messages - Eiyeron

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1276
Casio Calculators / Re: GCC Tutorial
« on: January 27, 2012, 12:48:21 am »
Hey! I'm just shouting on Casio!
I've never heard any news concerning a independent SDK.
I'm sure that searches discontinued since the Prizm...

1277
Casio Calculators / Re: GCC Tutorial
« on: January 26, 2012, 03:22:06 pm »
I've got already it, but I wonder why that would work only for Prizm?
We have some goods projects that I can't finish because that freaking fu***** up sdk
See Epic Coaster, I can't define randomly the platform type without a reset, but if I test alone each platform, that works!
I can't add another random function, because resets, I just can't finish my game because secs were really too lazy to debug and improve the SDK...

I just headaches on my game for 5months...

EDIT: And I didn't talked about another games:
-Remember Doodle Jump? So, the next update is frozen too, for example!

PS: pardon my vulgarity, but this SDK is a veritable Fool to any coder who tries to get something a bit developed than normal, like grayscale.
The debugger is the most useful tool than I ever saw, but on the other side, between registry bugs, and from-nowhere-exceptions... That's a but too much for us, simple coders.
And saying that most cases, copying code in another projet works! But not for me, neither KevKevVTT( doodle jump)

PPS: could not edit (itouch), do deleted, excuse me (princess)

1278
Casio Calculators / Re: GCC Tutorial
« on: January 26, 2012, 01:10:45 am »
W7/XP, And unbuntu...
And why Prizm Sdk is portable?

1279
Casio Calculators / GCC Tutorial
« on: January 23, 2012, 03:07:43 pm »
I'm getting freaking sick of Casio's SDK, I cannot bear it anymore, between error in adresses, bugs in rx, and FU**** Exception blocked reset, AUGH!

I can't go further in Epic Coaster, just beacuse of dat SDK.

Please, someone could help me into get a GCC SDK, like for prizm, please?
Bonus points if that's portable.

1280
Casio Calculators / Re: Video player for Casio Prizm
« on: January 23, 2012, 01:22:51 pm »
Is the vid looping?
...
* Eiyeron thinks about NYAN TROLLING!

1281
Humour and Jokes / Re: Influence of The Game
« on: January 22, 2012, 09:39:54 am »
And I lost... Why, for the love of God, did I come here? *facepalm*

1282
Casio Calculators / Re: Pack all Addins for fx9860 and Prizm
« on: January 22, 2012, 06:59:30 am »
Put "C/C++" for Fxes too.
ANything that can be compiled with gcc is in theory be able to be put as an addin to a calc.

1283
Miscellaneous / Re: Post your desktop
« on: January 16, 2012, 05:04:24 pm »
Publish my desktop would be useless (W7 vanilla), but my wallpaper is pretty cool, IMO (I must say, it's my work too!:p)

Spoiler For Great Justice:


1284
Art / Re: my best pxl work yet!
« on: January 16, 2012, 04:57:59 pm »
What the? ITS PARFECT! :p

1285
Gaming Discussion / Re: [3DS] Star Fox 64 3d
« on: January 16, 2012, 04:55:23 pm »
The gyro controls are inadapted with 3D viewing: always having to rotate the head to avoid 3D desynchronisation is pretty annoying. It's the same with MK7.

1286
Gaming Discussion / [3DS] Star Fox 64 3d
« on: January 16, 2012, 04:52:47 pm »
So, hello guys!
I just wanted to talk about my new game, my [L] button killer, Starfox 64 3D.
What could I say? DO A BARREL ROLL! Yes, orignal voices are back, graphics are a mot better (already saw with Zelda 64 3D)...
Comamnds are great, but a bit too reactive with the Circlepad, I think.
Original story is present, i'll test some alternative to say you if there are really all the stories.

Spoiler For Spoiler:
Andross is way more "realistic" than everything I saw on 3DS, It's very freaking to see it...

So, so...
I cannot let you don't buy it, guys!

Any impressions from your side?
So, for me, back to shop, for some trigger repair, and back to Corneria!
See ya!

1287
TI Z80 / Re: Mario Kart
« on: January 16, 2012, 03:47:42 pm »
There are not so much tiles neither in tracks, I thintk there are only 20~tiles...

1288
News / Re: Zelda for the Prizm?
« on: January 16, 2012, 03:45:49 pm »
A long-time Planète-Casio member who was working on a Casio BASIC Zelda clone for the FX-9750G series has decided to start working on a Prizm one in C recently and he posted a picture of the game, which uses The Minish Cap graphics, along with an early demo download.


The only one Prizm game where we can do barrel-rolls...

A video I made is attached to this thread too. Video download link

It is in very early stages, as you can only grab jars and throw them away, along with rolling on the floor, although those are features that are quite rare in calculator-based Zelda projects. Hopefully the author won't give up on this huge undertaking. The discussion about the project is located there, in French.

The only one Prizm game where we can do barrel-rolls.

1289
Blaster Master / Re: sprite development
« on: January 13, 2012, 03:44:04 pm »
I agree DJ_O? There are so many places that RLE will reduce!

1290
TI Z80 / Re: Mario Kart
« on: January 13, 2012, 02:07:18 pm »
But 5 laps :)
32 tiles... You won"t use the whole limit, so.

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