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Casio Calculators / Re: LuaFX on-calc Program Editor?
« on: December 31, 2011, 06:54:10 am »
It's a bit easy with goods lessons. Try searching some tuts arround the Web...
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1306
Casio Calculators / Re: LuaFX on-calc Program Editor?« on: December 31, 2011, 06:54:10 am »
It's a bit easy with goods lessons. Try searching some tuts arround the Web...
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Casio Calculators / Re: Compile luaFX programs -- Ubuntu« on: December 31, 2011, 06:53:24 am »
have already tried simply an luac in the terminal?
With wine... wine start "C:\\Games\\Tron\\tron.exe" 2Sec googling... 1308
Casio Calculators / Re: Prizm Useful Routines -- post here!« on: December 29, 2011, 12:50:25 pm »
Okay... I'll do that!
EDIT: DONE! 1309
Casio Calculators / Re: fx-9860G: C Addin & CASIO Basic programs works together« on: December 23, 2011, 03:57:43 pm »Hey MPoupe, I just unexpectedly found the sources of this program in a corner of my hard drive, and it amused me because it use exactly the same idea than one of my programs ^_^ Maybe inconsciently you've just reminded of the Poupe's method... 1310
Casio Calculators / Re: LuaFX on-calc Program Editor?« on: December 23, 2011, 03:56:46 pm »
GO MAKE THIS!
I wanna have a add-in like that! 1311
Casio Calculators / Re: Ubuntu and FX-Manager« on: December 23, 2011, 03:56:35 pm »
Unity, Don't like this...
Just like the standard window manager. Have you tried transfert something with FA? 1312
Casio Calculators / Re: Compile luaFX programs -- Ubuntu« on: December 23, 2011, 03:55:40 pm »
Have you tried with wine?
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Casio Calculators / Re: Prizm Useful Routines -- post here!« on: December 23, 2011, 03:53:45 pm »I think you put your answer inside the quote EiyeronI think I should miswrite somewhere: I request the help from someone to make this function... Anyway, my function for my project Two pixels are concatened like this: 0bAAAABBBB or 0xAB Code: [Select] void CopySprite_Palette_Alpha_Nibbles(unsigned char* data, unsigned short* palette, int x, int y, int width, int height) { Max 16 colours, enough for Pokémons, in example... :-° First index is alpha (Could you please too adapt this function to add a zoom factor, please? I would be erternally grateful) 1314
Casio Calculators / Re: Screen Receiver 3.01« on: December 23, 2011, 03:47:59 pm »
What's the changelog?
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Casio Calculators / Re: Ubuntu and FX-Manager« on: December 16, 2011, 03:52:01 pm »
Ubu, 11.10
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Casio Calculators / Re: Ubuntu and FX-Manager« on: December 16, 2011, 03:26:20 pm »
Yeah, me. It works good anyway.
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Casio Calculators / Re: Ubuntu and FX-Manager« on: December 16, 2011, 01:59:33 pm »
The obly thing that I know that works, It's the SDK...
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Casio Calculators / Re: Prizm Useful Routines -- post here!« on: December 15, 2011, 05:05:47 pm »The size of float based routines is really quite negligible and they don't use any extra ram because the entire executable is stored in flash. You could use a fixed point float in this situation but I would advise against them in this situation as the best way to write them out would be to use pre-defined macros such as TWO_POINT_FIVE which would be 0x00028000 in a 32 bit fixed point notation. The other alternative here is to specify when calling the function what size you would like to scale it to instead of providing a scale factor. Perhaps in this situation 2 different functions ought to be developed. One for rather straightforward scales that can be easily implemented such as x.5, x2, x4 and so on. This would be called as 2 raised to the x power. For example passing 0 as the scale will result in a sprite with no change in size while 1 will be x2, 2 as x4, 3 as x8, and so on. That would also mean that -1 would be .5, -2 as .25 and so on. The second routine would require much more overhead and be called with either a float factor or specify the new image size. If this sounds good I can start work on the first routine and have that out in not too long.Bump-bi-di-bump the topic for asking someone to realize zoo-msacled sprite drawing function. That could be very useful to some animations.. I think always that 2^factors would be easier and faster to use... moderator edit: fixed 1319
Casio Calculators / Re: Interesting discoveries in the updater (fxASPI/OSpdateDLL)« on: December 12, 2011, 01:43:53 pm »
ME WANNA API! :p
Seriously, that can be very useful and wonderful! 1320
Casio Calculators / Re: Refreshed Casio GII models come with Prizm CPU« on: December 12, 2011, 01:22:57 pm »
Er-, not really secure, like mod...
But sounds COOL! |
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