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Casio Calculators / Re: Prizm C Q&A thread
« on: November 02, 2011, 05:30:21 pm »
Why don't we have access to screen border?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1351
Casio Calculators / Re: Prizm C Q&A thread« on: November 02, 2011, 05:30:21 pm »
Why don't we have access to screen border?
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TI Z80 / Re: Shyne - A New Approach To Text Editing« on: November 02, 2011, 12:13:42 pm »
Eh, if you want to code some .c routines with your editor, how we could writ without the binary xor operator?
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Casio Calculators / Re: LuaFX Documentation« on: November 02, 2011, 11:19:23 am »
LFX Updated
Now supports key(0), and g.misc contrast fixed. 1355
Other Calculators / Re: How much stuff is on YOUR calc?« on: November 01, 2011, 09:26:23 am »
Hum... i've a lot of addins on my fx-9860...
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Casio Calculators / Re: Prizm Useful Routines -- post here!« on: November 01, 2011, 08:25:34 am »
I try to understand: for me, flaot system is imprecise, and more cpu-eater than prefixe coeffs.
THe system with power of 2 sounds good to me. 1357
Axe / Re: Mario?« on: October 31, 2011, 12:51:32 pm »
My method (i never realised some good collisions) is with corners detection, because my perso is as tall as the tile's size
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Axe / Re: Mario?« on: October 31, 2011, 12:48:18 pm »
but collision s the most complicated!, Damn!
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Casio Calculators / Re: 9860G Slim Update Problems« on: October 31, 2011, 04:23:45 am »
I thought changin' the Os makes the screen flip by x axis, and messes the keyboard....
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Casio Calculators / Re: Planète-Casio's Ludum Dare« on: October 31, 2011, 04:22:49 am »
I don't have now any TI graph calc (only an old calc, VERY old, not graphin')
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Casio Calculators / Re: Prizm Useful Routines -- post here!« on: October 31, 2011, 04:21:50 am »
Maybe with a float, bout would see just *1, *2, io know that would be a quite heavy, but that will us gain size, and raam: WHy stock a 32*32 sprite, when we can just stock the same sprite, in 1:1 dimension, in a 16*16 tile?
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Casio Calculators / Planète-Casio's Ludum Dare« on: October 30, 2011, 07:41:48 pm »
Hello anyone!
We just finished our Ludum Dare test, and 3 games are finsihed "at time" (~20 min late for the last) 1. Gravity runner ![]() Page here Hum... My game. :-° How to say? I tried to make a game I liked on Iphone. There's not spikes, portals, switches, but it's my game, and I did it on 48 hours (not really in prog time :-°) Video from original game (it's very different from mine ![]() 2. Greeny Gap Page Here KevkevVtt's realisation. Comes too from a flash game. Try flying between two deathly floors and ceils! Will you do it? Link to original game: Here 3. Gravity Duck (for me, the best) ![]() Link to page Here PierrotLL's masterpiece. Switch gravity and avoid ennemies to collect golden eggs and become rich! Comme (three?) too from a flash game, located Here Here you go for the 0# edition Of Planète-Casio Porgramming mini-contests! 1363
Casio Calculators / Re: LuaFX Question« on: October 30, 2011, 03:41:43 pm »
In theory yes, but as the AFX cannot shutdown with LAFX, Veb said "no shut offs for FX9860G"
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Casio Calculators / Re: Prizm Useful Routines -- post here!« on: October 30, 2011, 03:00:49 pm »
I've got a suggestion to do:
Zommed sprites! Z_sprite(spr, x, y, int factor) 1365
Casio Calculators / Re: LuaFX Question« on: October 30, 2011, 02:27:55 pm »
Yeah there are some good syscalls, but you cannot ( i dunno, but i suppose) run C/ASM in LFX
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