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Messages - Eiyeron

Pages: 1 ... 89 90 [91] 92 93 ... 101
1351
Casio Calculators / Re: Prizm C Q&A thread
« on: November 02, 2011, 05:30:21 pm »
Why don't we have access to screen border?

1352
TI Z80 / Re: Shyne - A New Approach To Text Editing
« on: November 02, 2011, 12:13:42 pm »
Eh, if you want to code some .c routines with your editor, how we could writ without the binary xor operator? :/

1353
Casio Calculators / Re: LuaFX Documentation
« on: November 02, 2011, 11:19:23 am »
LFX Updated
Now supports key(0), and g.misc contrast fixed.

1354
Gaming Discussion / Re: who plays portal?
« on: November 02, 2011, 08:23:48 am »
Finished!

1355
Other Calculators / Re: How much stuff is on YOUR calc?
« on: November 01, 2011, 09:26:23 am »
Hum... i've a lot of addins on my fx-9860...

1356
Casio Calculators / Re: Prizm Useful Routines -- post here!
« on: November 01, 2011, 08:25:34 am »
I try to understand: for me, flaot system is imprecise, and more cpu-eater than prefixe coeffs.
THe system with power of 2 sounds good to me.

1357
Axe / Re: Mario?
« on: October 31, 2011, 12:51:32 pm »
My method (i never realised some good collisions) is with corners detection, because my perso is as tall as the tile's size

1358
Axe / Re: Mario?
« on: October 31, 2011, 12:48:18 pm »
but collision s the most complicated!, Damn!

1359
Casio Calculators / Re: 9860G Slim Update Problems
« on: October 31, 2011, 04:23:45 am »
I thought changin' the Os makes the screen flip by x axis, and messes the keyboard....

1360
Casio Calculators / Re: Planète-Casio's Ludum Dare
« on: October 31, 2011, 04:22:49 am »
I don't have now any TI graph calc (only an old calc, VERY old, not graphin')

1361
Casio Calculators / Re: Prizm Useful Routines -- post here!
« on: October 31, 2011, 04:21:50 am »
Maybe with a float, bout would see just *1, *2, io know that would be a quite heavy, but that will us gain size, and raam: WHy stock a 32*32 sprite, when we can just stock the same sprite, in 1:1 dimension, in a 16*16 tile?

1362
Casio Calculators / Planète-Casio's Ludum Dare
« on: October 30, 2011, 07:41:48 pm »
Hello anyone!
We just finished our Ludum Dare test, and 3 games are finsihed "at time" (~20 min late for the last)

1. Gravity runner

Page here
Hum... My game. :-°
How to say? I tried to make a game I liked on Iphone. There's not spikes, portals, switches, but it's my game, and I did it on 48 hours (not really in prog time :-°)

Video from original game (it's very different from mine :/)




2. Greeny Gap
Page Here
KevkevVtt's realisation. Comes too from a flash game. Try flying between two deathly floors and ceils! Will you do it?
Link to original game:
Here



3. Gravity Duck (for me, the best)

Link to page Here
PierrotLL's masterpiece.
Switch gravity and avoid ennemies to collect golden eggs and become rich!
Comme (three?) too from a flash game, located Here

Here you go for the 0# edition Of Planète-Casio Porgramming mini-contests!

1363
Casio Calculators / Re: LuaFX Question
« on: October 30, 2011, 03:41:43 pm »
In theory yes, but as the AFX cannot shutdown with LAFX, Veb said "no shut offs for FX9860G"

1364
Casio Calculators / Re: Prizm Useful Routines -- post here!
« on: October 30, 2011, 03:00:49 pm »
I've got a suggestion to do:
Zommed sprites!
Z_sprite(spr, x, y, int factor)

1365
Casio Calculators / Re: LuaFX Question
« on: October 30, 2011, 02:27:55 pm »
Yeah there are some good syscalls, but you cannot ( i dunno, but i suppose) run C/ASM in LFX

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