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Axe / Re: Walking man
« on: October 21, 2011, 03:03:03 pm »
For the threes?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1398
Axe / Re: Walking man« on: October 21, 2011, 02:54:16 pm »
aww i never did that, but (% = modulo)
counteur += (speed.x)%count_max if(0<counter<100) draw(spr1) elseif(100<counteur<200) draw(spr2) ... and so on It's what I think about sprite function to speed Ninja'd! 1399
Axe / Re: Walking man« on: October 21, 2011, 02:51:46 pm »
a variable who's designed the be the counter ofr designing wich sprite will be used...
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Axe / Re: Walking man« on: October 21, 2011, 02:50:26 pm »
make a counter var, and adds it for example x speed, and if 0<counter<blah then pic 1, or if blah+1<counteur<blah.2...
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Axe / Re: Walking man« on: October 21, 2011, 02:48:50 pm »
Tip: In sonic games, the "roll speed" is function from speed of sonic, more sonic is faster, more his legs will turn!
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Casio Calculators / Re: LuaFX Question« on: October 21, 2011, 02:40:44 pm »
graydraw.text(x,y,char, or num)
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Casio Calculators / Re: LuaFX Question« on: October 21, 2011, 12:43:51 pm »
Yeah, you should use GXlib mode, that is the good method, I forgot...
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News / Re: OS 1.03 and PHYSIUM add-in« on: October 21, 2011, 12:42:48 pm »
And they make these fixes FAST, and that's too great!
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Casio Calculators / Re: LuaFX Question« on: October 21, 2011, 12:34:16 pm »
add refresh before wait! :p
Oh, and for the rectangle, li,ne function with two colours instead of one gray.line(x1,y1,x2,y2,c1,c2) -- If this is the good function to draw a line 1408
News / Re: OS 1.03 and PHYSIUM add-in« on: October 21, 2011, 12:32:42 pm »
Yihaaaw! Locate bug fixed!
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Casio Calculators / Re: LuaFX Question« on: October 19, 2011, 02:54:47 pm »
Er, yeah, you just mistood into make sprites.
I sugger you make one sprite with SPrite maker from Orwell, then "compile them" with a utility i give you the code. You'll need to give to foo the sprite array, and it will make the string version in a file. Code: [Select] foo = { ... le code de ton sprite ... } You'll need Lua on your computer Url for the file: http://www.planet-casio.com/files/forums/SPrite%20compiler-50456.rar 1410
Casio PRIZM / Re: Stock Craze: a casio game« on: October 18, 2011, 04:33:50 pm »
If you want: EYRN
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