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Messages - Eiyeron

Pages: 1 ... 92 93 [94] 95 96 ... 101
1396
Axe / Re: Walking man
« on: October 21, 2011, 03:03:03 pm »
For the threes?

1397
Axe / Re: Walking man
« on: October 21, 2011, 03:01:06 pm »
Ninja'd, bro!

1398
Axe / Re: Walking man
« on: October 21, 2011, 02:54:16 pm »
aww i never did that, but (% = modulo)
counteur += (speed.x)%count_max
if(0<counter<100)
 draw(spr1)
elseif(100<counteur<200)
 draw(spr2)
... and so on

It's what I think about sprite function to speed

Ninja'd!

1399
Axe / Re: Walking man
« on: October 21, 2011, 02:51:46 pm »
a variable who's designed the be the counter ofr designing wich sprite will be used...

1400
Axe / Re: Walking man
« on: October 21, 2011, 02:50:26 pm »
make a counter var, and adds it for example x speed, and if 0<counter<blah then pic 1, or if blah+1<counteur<blah.2...

1401
Axe / Re: Walking man
« on: October 21, 2011, 02:48:50 pm »
Tip: In sonic games, the "roll speed" is function from speed of sonic, more sonic is faster, more his legs will turn!

1402
Casio Calculators / Re: LuaFX Question
« on: October 21, 2011, 02:40:44 pm »
graydraw.text(x,y,char, or num)

1403
News / Re: OS 1.03 and PHYSIUM add-in
« on: October 21, 2011, 01:37:43 pm »
Visibly, yes!

1404
News / Re: OS 1.03 and PHYSIUM add-in
« on: October 21, 2011, 01:22:33 pm »
Agreed! :p

1405
Casio Calculators / Re: LuaFX Question
« on: October 21, 2011, 12:43:51 pm »
Yeah, you should use GXlib mode, that is the good method, I forgot...

1406
News / Re: OS 1.03 and PHYSIUM add-in
« on: October 21, 2011, 12:42:48 pm »
And they make these fixes FAST, and that's too great!

1407
Casio Calculators / Re: LuaFX Question
« on: October 21, 2011, 12:34:16 pm »
add refresh before wait! :p
Oh, and for the rectangle, li,ne function with two colours instead of one
gray.line(x1,y1,x2,y2,c1,c2) -- If this is the good function to draw a line

1408
News / Re: OS 1.03 and PHYSIUM add-in
« on: October 21, 2011, 12:32:42 pm »
Yihaaaw! Locate bug fixed!

1409
Casio Calculators / Re: LuaFX Question
« on: October 19, 2011, 02:54:47 pm »
Er, yeah, you just mistood into make sprites.
I sugger you make one sprite with SPrite maker from Orwell, then "compile them" with a utility i give you the code. You'll need to give to foo the sprite array, and it will make the string version in a file.

Code: [Select]
foo = { ... le code de ton sprite ... }
out = io.open("Prog.lua", "w") -- l'ancien sera effacé
foo2=string.char(unpack (foo)); -- on remplace foo par le nom du sprite
out:write(("sprite = %q"):format(foo2));
out:close()
io.write(string.byte("n"))

You'll need Lua on your computer

Url for the file:
http://www.planet-casio.com/files/forums/SPrite%20compiler-50456.rar

1410
Casio PRIZM / Re: Stock Craze: a casio game
« on: October 18, 2011, 04:33:50 pm »
If you want: EYRN

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