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Messages - Eiyeron
Pages: 1 ... 96 97 [98] 99 100 101
1456
« on: August 19, 2011, 05:30:37 pm »
Hello everyone! I want to find anything to avoid using IsKeyXX functions, there are really too slow. I don't want to use RFX, because there are bugs on G35+ (Press Left and the calc will understand Up and Left...)...
I can use the syscalls, or the adresses, if I have all the adresses (I Have functions to determine model)... So, if anyone may light me to pointing a function that is faster than IsKey and non buggy, please?
1457
« on: August 18, 2011, 05:31:53 am »
Great, you can have the even numbers...
1458
« on: August 17, 2011, 03:10:28 pm »
I had some optimizings to do with the midi, too...
1459
« on: August 17, 2011, 12:52:31 pm »
1462
« on: August 17, 2011, 07:04:20 am »
I made a two channel 8-bit version. THis version will be modified, and exported in a nsf or fmt (famitracker), if you want. The begin will be modified. Made with Famitracker.
1463
« on: August 17, 2011, 05:11:20 am »
It's just fantastic, but i don't want to pay 130€ for a gameboy...
1464
« on: August 17, 2011, 05:09:19 am »
An bonus idea: Trippy gem! Get a psychedelic vision, with colorful background and so on..., and burn your eyes with! :p
1465
« on: August 16, 2011, 11:57:51 am »
Yeah, for the fx's sdk, yes, but i prefer use one user-made function, which is 4*speedier than bdisp
1466
« on: August 15, 2011, 05:06:21 am »
So.. Powder Game? I like this game. Do you want to make this too in java? :p (I want too to apologize me to make some stupid noise here)
1467
« on: August 15, 2011, 04:59:19 am »
What about to say about Casio-bank, too...
1468
« on: August 14, 2011, 02:34:43 pm »
NOt the most securised option...
1469
« on: August 14, 2011, 02:00:33 pm »
For a C project, i made the references intuitives: In a sokoban, if box = 3 and dot = 2, then box on a dot = 3+2
1470
« on: August 14, 2011, 01:57:36 pm »
What he said. the A*8 is indeed because of the 8x8 tiles, and in {Q+B*24+P+A+GDB1}, Q+B*24 is interpreted as (Q+B)*24 because of left to right order of operations. The width of the map is 24, so to get to the next row, you add 24, in this case, you add Q+B number of rows. Add one to go one byte to the right, so P and A are added, plus the original pointer, GDB1.
Hem... Is it normal? IRL, or in C, the * operaotr has more priotiy than +...
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