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Messages - Eiyeron

Pages: 1 ... 12 13 [14] 15 16 ... 101
196
TI-Nspire / Re: [Ndless] nFastGraphX
« on: June 03, 2014, 02:50:50 am »
nTropy2D.

(The number of puns we can do with Crash Bandicoot bosses and nSpire are just fantastic.)

197
General Discussion / Re: [Webradio] Rétro-Actif Soundchip
« on: June 03, 2014, 02:46:45 am »
Haha, you're irrlicht? I totally forgot about you being on these fourms. yeah I like a lot some of your tunes and how they sounds. Expect a future addition! :p

198
Gaming Discussion / Re: What game to pick?
« on: June 02, 2014, 05:13:39 am »
I would go by curiosity for Monster Hutner or the grinding hunting RPG. For family I would go for NSMB WU, and for the rest Pikmin 3 to give it a shot, I specially liked the second one (no time limit + roguelike dungeon, yay).

199
General Discussion / Re: [Webradio] Rétro-Actif Soundchip
« on: June 02, 2014, 03:55:13 am »
The main advantage of mpd is that i can access to the info from a term or directly from a conky if I open the infos just for reading the status.

200
General Discussion / Re: [Webradio] Rétro-Actif Soundchip
« on: June 01, 2014, 12:34:56 pm »
Yay, nice!
Are you using icecast / ices?
Yesh, MPD + Icecast, why?

201
Miscellaneous / Re: Awesome pictures thread
« on: June 01, 2014, 11:43:50 am »
Mario Kart 8 in  nutshell :

202
Gaming Discussion / Re: Post your gaming accomplishments
« on: June 01, 2014, 09:52:58 am »
- Finished all the evetns in Melee
- 55 secs on Hyper Hexagonest
- Finished the SNES Smruf game when young.
- 120 stars on SM64
- Finishd all Mario Kart console games (except GBA one)

203
TI Z80 / Re: [Axe] Hinawa Battle Engine
« on: May 31, 2014, 12:12:01 pm »
Little news : I successfully refactored the text box routines to avoid some problems :
- I merged the previous two line buffers into one buffer. That improve character management as we don't need null terminal character anymore
- Thus the character and word wrap are greatly improved as they are now simpler.
- I successfully squished more than 100 bytes for further improvements (more will be squished as I haven't do it at the moment.)
- Speed should be roughly the same, faster or slower, I don't know.

I'm still struggling at how will I implement special behavior for special character, like "insert character 1's name here".

204
Miscellaneous / Re: Random YouTube Videos
« on: May 31, 2014, 09:27:44 am »
And God do they love these controllers. I got the chance to test Project M (SSBB mod to get the best of Melee and Brawl and make it better). Never played such a fun mode as Turbo Mode. And the controller fits totally the game.

205
Miscellaneous / Re: Random YouTube Videos
« on: May 30, 2014, 09:23:36 am »
That was mandatory, these controllers are so good that Smash bros without them cannot exist.

206
The Axe Parser Project / Re: Variable Help
« on: May 30, 2014, 07:09:37 am »
Okay, so I need to allocate to the custom variable an area. Thanks.

207
The Axe Parser Project / Re: Variable Help
« on: May 30, 2014, 07:01:25 am »
And how can one use the variable as a variable and not a pointer to something? (use its adress or something like this to avoid using using Lx areas)

208
General Discussion / [Webradio] Rétro-Actif Soundchip
« on: May 30, 2014, 06:51:03 am »
Hello fellows, it's time for me to introduce you my webradio which locates alonside my blog, Rétro-Actif Soundchip, the heartbeat of Rétro-Actif.


Come and listen to more than 8h30 of epic 8-bit chiptune, from Cooshinator to Zombectro with spikes of IAYD, Knife City, Zef and so more!


Hear the stream here, take a look at the (WIP) webradio page here.


You can post here suggestions, but here are two-three restricitons:
  • No video game music, we don't want to mangage licenced content and pay for it. If you want to give links, please give a link with the copyright.
  • 8-bit is prefered, FM music is acceptable but we d'ont really want 16-24 as we don't get the chippy feel (no hard feelings against 16-24 artists though, we could open another stream for that.)
Feel the 8-bit!

209
KnightOS / Re: What do you want the most in future KnightOS ?
« on: May 29, 2014, 06:34:57 pm »
Axe parser with a dynamic library system. Is that possible? :D

210
TI Z80 / Re: [Axe] Hinawa Battle Engine
« on: May 28, 2014, 03:57:36 pm »
Don't be sorry for being late, my updates are always running more or less without big noise, so. But thanks for the praise. Keeping the non modal system is the hardest part of the engine.

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