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Messages - Eiyeron
Pages: 1 ... 16 17 [18] 19 20 ... 101
256
« on: May 19, 2014, 02:23:21 am »
Y u no use SuperCIC ?
Whar's that? I got a neat NES Advantage last saturday! :p I have the NES and SNES Advantage! :p Let's bring out the joysticks at home! :p ... * Eiyeron ruuns to shamefully hide himself in a corner, that was a bad lame pun...
257
« on: May 18, 2014, 03:45:35 am »
258
« on: May 17, 2014, 04:02:30 pm »
Eiyeron HI matref LDStudios HI world * New post by Eiyeron in [Ndless] nKaruga http://ourl.ca/21087/383747 Eiyeron HI men! * Eiyeron runs harold HI void Eiyeron Hi phone! * void has joined #omnimaga Eiyeron saw what you did there * harold stares Fluttershy o.o * void stares back
259
« on: May 17, 2014, 03:59:52 pm »
Maybe he accidentally posted in the wrong topic?
NO, in case you want to switch to Fixed Point, here is a mini library for it. It greatly increase the speed.
260
« on: May 16, 2014, 05:50:11 pm »
Major update : go check the source at the Original Post. And by the way read the ReadMe.
261
« on: May 16, 2014, 01:06:35 pm »
Hell f*cling YEAH! We have the GIGABYTE ETHERNET! \o/
262
« on: May 16, 2014, 11:44:37 am »
^that's quite the reason that romhacks cannot be sued because distribution. If you don't use any copyrighted content nor code, you can publish it without worrying of a lawyer. Go for it, I want moar space on my calc!
263
« on: May 16, 2014, 11:17:45 am »
Yup, it's curious. At least i prefer to be honest. Aannyway, time to give another epic proof (it even had a spike at 670 in upload Oo) Guys, I'm as surprised as you. That is crazy, we could do crazy LAN or gaming servers with that!
264
« on: May 16, 2014, 11:05:03 am »
Soru, I edited, I changed the image's url because it was pointing to a wrong one (one of the others who posted their results in the chat, it was around 150MB/s, which is quite honorable).
265
« on: May 16, 2014, 06:15:45 am »
At work. Edit : Oops, wrong result.
266
« on: May 16, 2014, 03:46:25 am »
1 because the OS takes a lot of space. Freeing can really be a breeze for calcs. i would have checked 2 3 and 5 if 2 conserved Axe programs, 3 and 5 not breaking any good BASIC games.
267
« on: May 15, 2014, 08:20:29 am »
268
« on: May 14, 2014, 03:43:08 am »
Little effect addition update!
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« on: May 14, 2014, 02:30:20 am »
6305 : #define if(x) if(!(__LINE__%15) && (x))
270
« on: May 13, 2014, 05:12:45 pm »
Little update : I started managing character death. The engine detects when a character dies and a textbox blocks the game. For now it's more a flag based, but I'd like to use a stack to conserve death order. (but I'd lose at least one RAM byte.)
I should manage too turn skippimg the current character dies. I'll do it maybe after the turn is well defined (to manage too characte's death during an attack.)
Oh, and I should make string concatenation to a buffer routines. How did I forgot that?!
EDIT : bumpity bump to say I locked the poll. I'll release the source in the week-end. Beware of obscure code (specially in rolling meters updating). Someone for helping me with string concat?
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