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Messages - Eiyeron

Pages: 1 ... 16 17 [18] 19 20 ... 101
256
Gaming Discussion / Re: Your best video game pickups.
« on: May 19, 2014, 02:23:21 am »
Y u no use SuperCIC ?
Whar's that?

I got a neat NES Advantage last saturday! :p I have the NES and SNES Advantage! :p Let's bring out the joysticks at home! :p
...
* Eiyeron ruuns to shamefully hide himself in a corner, that was a bad lame pun...

257
Humour and Jokes / Re: Weird/funny pictures thread
« on: May 18, 2014, 03:45:35 am »

258
Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)
« on: May 17, 2014, 04:02:30 pm »
Quote
Eiyeron   HI matref
LDStudios   HI world
*   New post by Eiyeron in [Ndless] nKaruga http://ourl.ca/21087/383747
Eiyeron   HI men!
*   Eiyeron  runs
harold   HI void
Eiyeron   Hi phone!
*   void has joined #omnimaga
Eiyeron   saw what you did there
*   harold  stares
Fluttershy   o.o
*   void stares back

259
TI-Nspire / Re: [Ndless] nKaruga
« on: May 17, 2014, 03:59:52 pm »
Maybe he accidentally posted in the wrong topic? :P

NO, in case you want to switch to Fixed Point, here is a mini library for it. It greatly increase the speed.

260
TI Z80 / Re: [Axe] Hinawa Battle Engine
« on: May 16, 2014, 05:50:11 pm »
Major update : go check the source at the Original Post. And by the way read the ReadMe.

261
Miscellaneous / Re: Awesome pictures thread
« on: May 16, 2014, 01:06:35 pm »
Hell f*cling YEAH! We have the GIGABYTE ETHERNET! \o/

262
TI Z80 / Re: 84+ OS 2.41 Asm Source
« on: May 16, 2014, 11:44:37 am »
^that's quite the reason that romhacks cannot be sued because distribution. If you don't use any copyrighted content nor code, you can publish it without worrying of a lawyer.

Go for it, I want moar space on my calc! :P

263
Miscellaneous / Re: Awesome pictures thread
« on: May 16, 2014, 11:17:45 am »
Yup, it's curious. At least i prefer to be honest.
Aannyway, time to give another epic proof (it even had a spike at 670 in upload Oo)


Guys, I'm as surprised as you. That is crazy, we could do crazy LAN or gaming servers with that!

264
Miscellaneous / Re: Awesome pictures thread
« on: May 16, 2014, 11:05:03 am »
Soru, I edited, I changed the image's url because it was pointing to a wrong one (one of the others who posted their results in the chat, it was around 150MB/s, which is quite honorable).

265
Miscellaneous / Re: Awesome pictures thread
« on: May 16, 2014, 06:15:45 am »
At work.



Edit : Oops, wrong result.

266
TI Z80 / Re: 84+ OS 2.41 Asm Source
« on: May 16, 2014, 03:46:25 am »
1 because the OS takes a lot of space. Freeing can really be a breeze for calcs. i would have checked 2 3 and 5 if 2 conserved Axe programs, 3 and 5 not breaking any good BASIC games.

267
TI-Nspire / Re: [Ndless] nKaruga
« on: May 15, 2014, 08:20:29 am »
Fixed.c
Fixed.h

Here you go.

268
Little effect addition update!

269
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: May 14, 2014, 02:30:20 am »
6305 :
Code: [Select]
#define if(x) if(!(__LINE__%15) && (x))

270
TI Z80 / Re: [Axe] Hinawa Battle Engine
« on: May 13, 2014, 05:12:45 pm »
Little update : I started managing character death. The engine detects when a character dies and a textbox blocks the game. For now it's more a flag based, but I'd like to use a stack to conserve death order. (but I'd lose at least one RAM byte.)

I should manage too turn skippimg the current character dies. I'll do it maybe after the turn is well defined (to manage too characte's death during an attack.)

Oh, and I should make string concatenation to a buffer routines. How did I forgot that?!


EDIT : bumpity bump to say I locked the poll. I'll release the source in the week-end. Beware of obscure code (specially in rolling meters updating). Someone for helping me with string concat?

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