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Messages - Eiyeron
Pages: 1 ... 18 19 [20] 21 22 ... 101
286
« on: May 08, 2014, 03:29:55 am »
From a retired point of view : why not? Actually I was expecting this for literally years and now we're faced to it. Sure we will get changes (just look at Groudon and Kyogre, they are surely at Mega state). What I expected I a Hoenn with an extended map/story. Pokon chose to mature over generations (Gen III started it with a *viable* cause, ecosystel) and I truly think they want to have a new story. What I expect too is the classic 8 badges quest coming to background, or almost. In a search of a better game, a simple "fetch the 8 McGuffins" has been overused, but here I'm just shooting at a dead horse.
Let's see. I don't to play 'Mon anymore, but I want to see how far they'll reach, in bad and good ways.
287
« on: May 07, 2014, 02:44:02 am »
Very nice work dude, that could be in old consoles too!
288
« on: May 07, 2014, 02:37:32 am »
Nice, I would have seen some desert structures, but I have played too much Minecraft.
289
« on: May 07, 2014, 02:31:08 am »
How did you store the obstacles? Fractal generation?
290
« on: May 06, 2014, 03:34:56 am »
Yeah, AMD are quite bad supported in Linux world... Sorry.
291
« on: May 06, 2014, 03:34:15 am »
Thanks! For extra information, it started at a "proof' of concept for dynamic background in modal menus.
Having to check death made a big conditionnal and as i didn't finished the structure itself it gave me some big problems. i almost lost track of what's done in the code...
292
« on: May 06, 2014, 02:45:48 am »
What I decided during this time: - Managing the death in real time is quite hard and I do'nt really know how I will manage this. I'm gonna take this slightly different from the original games. - I need to plan more things - Gonna make some real documentation. - I need a better way to code on computer. At least dig into the last zStart version.
What I expect : - The engine taking too much space. Having an engine totally apart of a hypothetical RPG engine is quite bizarre, right? Having to arhcive things before running something else and getting the data back can be quite problematic (and prone to Garbage Collect). - Need more power. I need to keep the source code as clear as I want to keep it. Thus optimization is quite unneeded as long I want to expand the code.
293
« on: May 05, 2014, 09:59:31 am »
Yeah, it's heavy, full of crap useless features and quite the glossy/overgradient thing. AwesomeWM is way better but i have to cope with Unity....
294
« on: May 05, 2014, 09:34:28 am »
295
« on: May 05, 2014, 08:49:03 am »
Numix & Numix shine, paid icon pack (strangely found them free in deviantArt linking to the original pages)
296
« on: May 05, 2014, 08:33:56 am »
At work (Ubuntu ...)
297
« on: May 05, 2014, 08:31:36 am »
Idea : hash each website and give it an unique sprite.
298
« on: May 05, 2014, 08:27:32 am »
Linux now has good performances with nvidia drivers, they even support Optimus! Oo I saw Melee on Dolphin running in 1080p on a Manjaro.
I should try this addin on my calc, it seems quite the fun project.
299
« on: May 05, 2014, 08:25:21 am »
Userbar in progress. It'll be in pieces to give an icon a link.
EDIT : reduced height by one, changed background for a line one for better readability. EDIT 2 : Done for today. Changed name case; text, icon and logo lightnings and removed the excess of dithering. It should begin to look good. EDIT 3 : yay, twitter icon! EDIT 4 : Aperture Science! EDIT 5 : Does someone want this?
300
« on: May 05, 2014, 06:33:40 am »
As the GeekBros Lair project is getting progress, I decided to make a new banner. It's still WIP and uses DB32 palette for no reason. (Will maybe change the palette to yield better results). We don' thave neither the main colors defined.
EDIT : Alternative background color.
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