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Messages - Eiyeron

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316
Art / Re: Eiyeron's Paint Room
« on: April 11, 2014, 02:51:32 am »
It's very user-friendly. the only bad thing is the exporter, which wrongly exports UV textures (the texture to faxe mapping). It puts the face vertices in the middle of the face's texture, not in the corners. In some faces it's badly mapped and the result differs from the desired result.

317
Miscellaneous / Re: Post your desktop
« on: April 10, 2014, 02:33:57 am »
Mine turtle yay! \o/

318
Art / Re: Eiyeron's Paint Room
« on: April 10, 2014, 01:44:31 am »
Haha fine! It's Windows only though : Magicavoxel.

319
Casio Calculators / Re: [C] Unknown project
« on: April 05, 2014, 06:50:15 am »
It'll need a second render, for the sky. It's a unintended effect from the routine, but I'll do something to improve it.

320
Art / Re: Eiyeron's Paint Room
« on: April 04, 2014, 08:06:14 am »
Galaga, someone?

321
Art / Re: Eiyeron's Paint Room
« on: April 02, 2014, 05:47:51 pm »
Woot, voxels!

322
Casio Calculators / Re: [C] Unknown project
« on: April 02, 2014, 05:20:33 am »
Update : Go see the first post, I linked to a demo addin. Go try test that!

323
Art / Re: Eiyeron's Paint Room
« on: March 31, 2014, 04:41:30 am »
I found a neat  program that gives a neat palettized + dithering render. Here is the Omnimaga logo (I removed the shadow outline) with the same palete as my new avatar

324
Miscellaneous / Re: What is your avatar?
« on: March 31, 2014, 04:09:34 am »
Yay, new avatar! :p

325
Casio Calculators / Re: [C] Unknown project
« on: March 29, 2014, 02:33:54 pm »
I changed a little bit the routine to use the whole screen and render modes.
THe current calculation calcs the distance. If the distance < 0, we're drawing a "ceiling", so what's new : You can choose to draw ceiling (z-inversed mode 7), floor (normal one), or both at the same time. I fixed too the horizon. The horizon parameter is the horizon's offset in the screen. At -32, it draws the horizon at the screen's middle (the both plans will converge to the horizon if you understand).


I'm designing a start of a tileset for testing tilemapping. I attached too a preview of the both plan mode. Obviously is slower at a ratio of 0.5. and the whole routine is slightly sowed down because the distance check.


EDIT : well, the project is getting quite clearer.

326
Casio Calculators / Re: [C] Unknown project
« on: March 29, 2014, 04:37:53 am »
Nice :D I understand you halved the resolution, right ? (you use 2*2 pixels)

Haha, I have to say no: it runs at 128*32 perfectly! I have just scaled up the screen is! :p

327
Casio Calculators / Re: [C] Unknown project
« on: March 28, 2014, 04:10:05 pm »
Yay, update, and what an update!

328
Casio Calculators / Re: [C] Unknown project
« on: March 26, 2014, 04:01:43 am »
Yeah, sorry, it's 29 MHz. I don't remember the exact frequency. But I know that's the Prizm is clocked to 58.

329
Casio Calculators / Re: [C] Unknown project
« on: March 25, 2014, 08:12:20 pm »

After an almost insomniac serch, tweak and hack, I finally found (or like copy pasta, the base was crappy and too bad to be employed in a game) a way to support correctly old Mode7 and objects projections (for the moment, I only project black squares...)


EDIT : a float option would be very great for images!

330
Casio Calculators / Re: Should I get a Casio FX-9750GIIwe for $15?
« on: March 25, 2014, 05:44:09 am »
Canada.

EDIT: And... I've bricked it. I think I used the wrong file to update it, I'm supposed to use 2_02_0201_sh4.fls as my calculator was on 02.02.701... dang. Won't turn on or anything. Even tried holding the restart button down with F2, 4, and AC. I assumed from the read me attached that I was supposed to use 2_02_0200_sh3.fls :banghead:
Even with pressing [9][ *]
[size=78%]just after? Well, I'm sorry for you dude, that's bad luck. :S[/size]

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