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Messages - Eiyeron

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376
Web Programming and Design / Re: Best way to store blog posts
« on: February 19, 2014, 02:47:32 am »
I'm already using a DB. I just use it to link to the files.

How do you store/get the blob with Maria/MySQL?

377
Web Programming and Design / Best way to store blog posts
« on: February 18, 2014, 03:48:04 am »
Hi everyone! I'm making my own blog framework, and I'd like to know the best way to store post's content. I planned for storing the content in files because I plan to support Markdown editing then updating the resulting php, but won't that be faster in a SQL Database? (storing the MArkdown sources externally then storing the result in a DB?)

Thanks in Advance.
Post not working but the style is defined.

378
TI Z80 / Re: [Axe] Hinawa Battle Engine
« on: February 17, 2014, 07:17:41 am »
The main problem is nothing have been added graphically. I can pop out another screenie, but heh, you'll don't see much more. ANyway, I said I would do the text box engine, maybe this evening.

379
TI Z80 / Re: [Axe] Hinawa Battle Engine
« on: February 17, 2014, 02:28:09 am »
Feel free to use some of my old Noah sprites.


Nice work! I looks a lot like Lucas!

What would be cool is if you could do like in my no-longer available ROL4 text box engine and allow the user to change the window borders in the options. :D
There aren't any borders at the moment, I use the top border drawing routine as the text box border, it's just moved down to make place for the text.

380
Miscellaneous / Re: The Day We Fight Back
« on: February 14, 2014, 02:02:57 am »
> inb4 Singularity, Skynet, Big Brother, and all that crap.

Missed I that day? I didn't see nothing special on the Interwebs, except some petitions. Not even a Anonymous message.

381
Miscellaneous / Re: Post your desktop
« on: February 14, 2014, 01:55:45 am »
gtk-engine-murrine isn't bad at all. I remember I had a theme for it when Arch worked on my laptop.

382
TI Z80 / Re: [Axe] Hinawa Battle Engine
« on: February 14, 2014, 01:49:55 am »
Got some neeews. I adopted a similar yet more functional methodology to program and it seems to run quietly fine. Yet text routines have to implemented again, but this weekend I'll show you the text box routine in a separated demo. It's quite modulable.

You have three routines:
  • SText links the text and prepares the needed variables
  • UText updates the two text buffers (one per line), it takes one character per run, changes the buffer if needed, and even scroll text (copies the second buffer on the first and rewrites after on the second).
  • DText draws the buffers. If the text don't reach the second, the second won't be drawer, nor the eventually trailing remaining characters in both buffers.


You can run Utext in a loop until it reached the end of the text or if the buffers are filled, or you can run and draws them for each character. I'll take the second because i'll maybe implement custom character codes for reactions or effects (slowing the text flow, shake, whatever you want it'll implement the functions you want with some function pointers).

I have yet to make sure my code is cleaner than before and more understandable than ever. Textboxes litteralt breaks the battle flow and can be quite hard to manage, specially when characters dies/KOes (the rolling meters still roll when in a textbox, that's the hardest thing to manage in this engine)

383
News / Re: TI-82 Plus officially announced!
« on: February 11, 2014, 03:23:03 pm »
Wait, it's now the same mess as Casio and AFX/Graph100, FX9xxx/Graph X5... But have the calcs the same hardware as the foreign ones?

384
Miscellaneous / Re: Post your desktop
« on: February 11, 2014, 03:19:14 pm »
Archlinux rocks, only when the kernels does want to run on your machine.

385
Web Programming and Design / Re: Maze Game
« on: February 11, 2014, 06:03:01 am »
Add a ceiling. I was falling into the void.

386
Art / Re: Eiyeron's Paint Room
« on: February 11, 2014, 02:56:25 am »
Yoink, I added my low-poly wallpapers. Should I add some ultra-colorful one I did with Toshop? (Disclaimer : I'll not responsible for too much colors)


EDIT : Added another low-poly Wallpaper. Do you like volcanoes?

387
Other Calculators / Re: Flappy Bird - ClrDraw
« on: February 10, 2014, 01:35:42 pm »
That said, the title looks slightly questionable, since people often forget to put the l in Flappy. Not that it's intentional but that game is an easy target for parodies :P


Anyway, nice recreation of this PITA of a game!

388
Miscellaneous / Re: Post your desktop
« on: February 09, 2014, 11:01:09 am »
New wallpaper. Made by myself. Good old Blender Internal render engine.

Technical infos : I used particles + render as objects for placing the trees. I added a little vertex group to limit the trees to the grass.

389
Casio Calculators / Re: FiXos, a UNIX-like kernel for fx9860
« on: February 06, 2014, 05:15:17 pm »
I'm thinking about a GUI interface, but, well, it's too early to test things like this! XD

I saw some typos here and there, I'll make you a correction.

I'm plannning so to implement UART driver as long as I get a sh3-GCC here. Thanks for the suggestion.

Another suggestion : port ML in ASM. That would be very useful as a library.

390
Casio Calculators / Re: FiXos, a UNIX-like kernel for fx9860
« on: February 06, 2014, 01:11:47 pm »
It's not really Linux at the moment, it's an Unix-like kernel germ. THe terminal just takes input, no shell is done. I'll try to manage to code for this project. Do you have some tasks I could do Kris?

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