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Messages - Eiyeron

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406
TI Z80 / Re: [Axe] Hinawa Battle Engine
« on: January 25, 2014, 01:57:35 pm »
NECROBUMP!!

I finally stopped to messa round and gone into the deep and complet part of turn actions. I implemented a text box routine and I'm  trying to deal with it and turn reactions,, like death of a character. But it's way complex and delicate than I thought and I need to redesign more or less all the mechanism :/

407
Humour and Jokes / Re: What is your favorite joke?
« on: January 25, 2014, 04:51:52 am »
I have a nice one, but in french...
Quelle est la puissance d'un coton-tige?
2 ouates.

Litteral : What the power of a swab? 2 cotton-wool (ouate is prononced as watt...)

408
Casio Calculators / Re: [C] Minesweeper
« on: January 25, 2014, 04:31:00 am »
I don't know much about Casio hardware, but would it be possible to add grayscale? It would look a lot better than the dithering in those unrevealed tiles.
Well, grayscale is quite the hard thing here.

First, we don't have an ASM community, there are only 2-3 guys who touched sh3 ASM here. So we have to deal with the speed/size loss from programmin in C. Nothing is as optimized as it could be in Axe or z80 ASM. (I'm one of them but I'm still searching a way to code iin ASAM with GCC in Wondws. Do you have a sh3-elf based GCC  here with the right tools to compile for Graph family, for Windows?)

Next, in C, having a stable timer-based grayscale has been very hard. We have to deal with a bugged timer and maybe jump limitations. Having a too big addin with grayscale make the calc directly crash. Nothing to debug this. :/

EDIT :I havee to add that grayscale addins exists, but Graph 35 and 75/85/95 have almost each of oine different reaction to theses addins. The G35+ have for instance a too dark constrast set each time that an addin tries to correct it, and the screen timers are differents for each model...

Third the screen is made to imporve readibilty, it don't have enough "motion-blur"/"afterglow" to have a nice 4-grayscale. Only almost perfect 3 grayscale is possible for Graph 35+. The rest is quite flicky.

Fourth, we didn't tried the Axe method, but as the screen is "better" than TIs, that can be too flicky to be good. I have to test that.

So... Monochrome is fine too! :p

409
Art / Re: Post your random sprites!
« on: January 24, 2014, 02:55:04 pm »
You should test the sprites in movement, not stationary like this.

410
Art / Re: Post your random sprites!
« on: January 22, 2014, 01:18:01 pm »
* Eiyeron brings hammer.

Now you have your push, do faster before that ends in a smash.

411
Art / Re: Post your random sprites!
« on: January 22, 2014, 02:05:28 am »
Beware: he's lazier than me with his projects. :E

412
News / Re: SourceCoder 3 Nears Completion
« on: January 21, 2014, 02:11:54 pm »
But does it support correcly the blurry syntax and features that Axe bring with it, like [HEX DATA], or ->GDB0NAME, and does it support changin token names like Axe would do (bonus points if SC supports Axioms)?

413
ROM Hacking and Console Homebrew / Re: Petit Computer
« on: January 21, 2014, 11:10:55 am »
Hurray, we sure have the biggest Petit Computer game ever! Congrats! Hope that include a *big* lifetime! ;)

414
News / Re: SourceCoder 3 Nears Completion
« on: January 21, 2014, 11:09:24 am »
NIce work! NOw we need the same for Axe Parser!  Oh and why not BrainF*ck? :troll:

415
Other Calculators / Re: Flappy Bird - ClrDraw
« on: January 21, 2014, 11:07:14 am »
Yay! Cheep Cheep on TIes!(Actual Mario's higly suicidal fishes name)

416
ROM Hacking and Console Homebrew / Re: Petit Computer
« on: January 21, 2014, 11:06:11 am »
How many QRCodes will be needed to get the game? I remember the Megaman II Demo was needing the ridiculous amount of almost 100 QRCodes...

417
Casio Calculators / Re: [C] Minesweeper
« on: January 21, 2014, 01:29:33 am »
That's irritating when you want to erase the first and you can't because the signal is insuffisant

Oh and when Siappy finishes c&c-ing, I'll add Eye-candies everywhere.

418
Casio Calculators / Re: [C] Minesweeper
« on: January 21, 2014, 01:27:21 am »
Yup, and I'd like to thanks the mobile network and the tunnels to make that scene quite fun.

419
Casio Calculators / Re: [C] Minesweeper
« on: January 21, 2014, 01:24:01 am »
Please Siappy, unless the last post is quite old, refrain yourself from doing double posting, okay?

By the way, the only thing we have to do is clean&comment the source.

420
IIRC (too lazy to go double check) the OS on all mobile Nintendo gaming devices can be modified, but you have to have a cart/compatible media storage/somehow interfaced alternative storage device (i.e. a flashcart and a MicroSD :3 ) volume with code that will modify it, and a way to run this code.
Seems risky to me, as the OS could not be modified any other way and if you screw it up or modify it so that it cannot be changed again, you've essentially bricked a device.

No I don't think so. IIRC The GB family has a ROM chip, The DS doesn't seem to be moddable, only the DSI and the 3DS have updates.

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