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Messages - Eiyeron

Pages: 1 ... 29 30 [31] 32 33 ... 101
451
Art / Re: Font Contest CSE
« on: January 10, 2014, 02:51:22 pm »
>inb4 Comic Sans.

452
Other Calculators / Re: [84+CSE] LEGAND OF ZELDA: SORD OF ATARI!
« on: January 07, 2014, 02:23:49 pm »
Yay! Potatoes!

453
Art / Re: Eiyeron's Paint Room
« on: January 06, 2014, 12:11:36 pm »
Many tiles will definitely more recolorizations for a zelda!

454
Art / Re: Eiyeron's Paint Room
« on: January 05, 2014, 03:00:06 pm »
Hi! I finally recolored all the tileset.

455
Official Contest / Re: TI-Concours 2014
« on: December 29, 2013, 12:37:44 pm »
Do you wan I code instead of judging? ;)

456
TI Z80 / Re: GLIB a graphics axe 3d librairy
« on: December 28, 2013, 05:41:11 am »
The texture moves a bit funky when you move the perspective. Take a look at it.

457
Casio PRIZM / Re: [BETA] Bust-A-Move
« on: December 28, 2013, 05:40:31 am »
Why not? The speed will be function of the FPS delta. I just have to calc how much pixels a bubble needs to move.

458
Official Contest / Re: TI-Concours 2014
« on: December 27, 2013, 01:49:46 pm »
I aldready registered.

459
Official Contest / Re: TI-Concours 2014
« on: December 27, 2013, 06:56:36 am »
I'll be volunteer as a judge, if not, I want to enter the contest! :p

460
Casio PRIZM / Re: [BETA] Bust-A-Move
« on: December 27, 2013, 06:55:02 am »
I call stalker! :p
(And yes, I'm going to P-C regulary)

461
ROM Hacking and Console Homebrew / Re: Petit Computer
« on: December 27, 2013, 06:54:10 am »
Bump, I'm making a console-based windows UI "API". How should be it structured, I have something like this
Code: [Select]
GOSUB @IWIN:'Generates and init the window list.

R1=X:'The variables will be renamed
R2=Y
R3=W
R4=H
R5$="Title"
R6$="@DRWCONTENT" :'COntent Drawing Routine
R7$="@UPDCONTENT" :'That routine will be run only if the window has the focus
GOSUB @AWIN :'Generated window and put it in the list.
WFCS = 0:'Automatically init, this is the focus index. Here the window#0 has the focus.

GOSUB @DWALL :'Draw all the windows, and the focused on the top
WIN = 0 :'Window selector variable
GOSUB @DWIN :'Draw only the #WIN window.
GOSUB @WUPD :'Run the routine of the focused window, if it has one.
GOSUB @DELWIN :'Deletes the #WIN window.

462
Casio PRIZM / Re: [BETA] Bust-A-Move
« on: December 26, 2013, 05:52:34 am »
Bump, that got all my interest. And I have my computer, my Prism, and the right emulator. Let's finish that.

463
TI Z80 / Re: [Axe] Worms - name subject to changes
« on: December 26, 2013, 05:49:56 am »
One thing : Holy Hand Grenade.

464
Miscellaneous / Re: Christmas 2013 - What did you get?
« on: December 26, 2013, 05:46:46 am »
Bucks and a 3,5" floppy disk looking like white board.

465
Art / Re: Post your random sprites!
« on: December 25, 2013, 09:28:50 am »
Sorry guys for my topic! XD I did it only to reassemble all my sprites in one topic/post. I don't mind if you post there, I could maybe give you tips.l, if I can.

Nice work indeed

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