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Messages - Eiyeron

Pages: 1 ... 31 32 [33] 34 35 ... 101
481
TI Z80 / Re: Pixelscape: online sprite and tilemap editor
« on: December 17, 2013, 04:50:08 pm »
Nice nice nice! Just a little request : could you add variable size and export to 8*8 chunks?

482
News / Re: Contest 2013 - Results (finally)
« on: December 17, 2013, 12:37:38 pm »
And it looks great, doesn't it? :D

Where could I buy it, guys?

483
TI Z80 / Re: BF*k 83+
« on: December 17, 2013, 12:22:14 pm »
It's f***in fun! ;p

484
TI Z80 / Re: GLIB a graphics axe 3d librairy
« on: December 17, 2013, 12:10:35 pm »
Hehe nice! Could you do a flag like this?

485
TI Z80 / Re: BF*k 83+
« on: December 17, 2013, 12:09:34 pm »
Hey! Nice idea, BF helps dealing with spare time. Idea for input : use Lists, Strings or directly input.

486
News / Re: Contest 2013 - Results (finally)
« on: December 17, 2013, 12:06:32 pm »
Hey you're on the podium dude! Cheer up! Your game is nice!

487
Not at this moment, but we could push it to name domains authorities!

All the calculator universe in .calc TLD! :D

488
www.Omnimaga.calc

Yesh, that would be rad, could we apply for it? :D

489
L'Axe est un peu obscur parfois, mais une fois que l'on a compris le principe, ça devient un régal! :p

M'enfin bon, un autre concours? Vous voulez tuer ma productivité? D:
* Eiyeron recherche ses piles.

Si besoin, je peux l'appliquer comme juge, j'ai plus de 18 balais, je m'exprime bien quand je l'applique, et je code bien en Axe Parser.

490
TI-Nspire / Re: DrillMiner
« on: December 16, 2013, 09:09:39 am »
His last post on this topic brings back to June, please avoid necroposting, okay? ;)

491
TI Z80 / Re: [Axe][Contest] Furious Pong
« on: December 16, 2013, 08:45:17 am »
Yes, if you manage to store the sprites like this
Code: [Select]
[0000000000000000]->Pic1
[0000FC8241412216]
[0000FCE27D713E1E]
[1F714F7F7C7C7CDC]
[1F6E7143444444A4]
[E0F0000000000000]
[E0F0000000000000]
[302C22212020130C]
[303C3E2B2B2B130C]

You can use
Code: [Select]
I*8 + Pic1[/code+]

492
TI Z80 / Re: [Axe][Contest] Furious Pong
« on: December 16, 2013, 08:41:09 am »
Gotcha what you wanted
The asked routine.
EDIT : why did I gist it?
Code: [Select]
Lbl DSCR
  r2+U^64->r2
  While {r3}
    {r3}-'0'->r6
    If r6=0 or (r6=1) or (r6=4) or (r6=7)
      Plot3(r1,r2,(r6=1*8)+(r6=4*16)+(r6=7*24)+Pic6
      Pt-On(r1,r2,r6*8+Pic5)
    Else
    Pt-Off(r1,r2,r6*8+Pic5)
    End
    r1+7->r1
    r3++
  End
Return

It needs the string version of your score, i did this with using the int to string routine from Text axiom.

493
TI Z80 / Re: [Axe][Contest] Furious Pong
« on: December 16, 2013, 08:29:11 am »
Thanks everyone for voting, I've never thought that I would get the 4th place! Yay! o/

494
News / Re: Contest 2013 - Results (finally)
« on: December 16, 2013, 08:26:45 am »
Congrats to the winners! That was a fun contest!

495
HP Calculators / Re: HP PPL Fade in/out effects
« on: December 12, 2013, 04:07:17 am »
Nice, now can the sprites be rotated? You could easily impelment the Street GIfhter 2 SNES intro like this!

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