Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Eiyeron

Pages: 1 ... 36 37 [38] 39 40 ... 101
556
TI Z80 / Re: [AXE LIBRARY] GrayLib: (nearly) perfect grayscale
« on: November 27, 2013, 03:14:30 pm »
Yeah, as long as Runer wants to do something  in Axe, you can't do better...

557
Miscellaneous / Re: Random YouTube Videos
« on: November 27, 2013, 02:49:49 pm »
Seems like Link was dead from the beginning in Majora's Mask
Spoiler For Spoiler:

I think this is a pretty interesting theory, that just gives sense to the whole game. It is just a bit sad maybe.

I saw that yesterday. Ddidn't wanted to see the vid, but after you linked it, wow, this guy has real logic, and some knowledge.

558
TI Z80 / Re: [AXE LIBRARY] GrayLib: (nearly) perfect grayscale
« on: November 27, 2013, 02:44:42 pm »
Dig in the zip file, there is three examples source files.

559
TI Z80 / Re: [AXE LIBRARY] GrayLib: (nearly) perfect grayscale
« on: November 27, 2013, 02:19:58 pm »
Holy yes! A full powered grayscale lib! Oo

560
Casio Calculators / Re: 48h CPC 11 : one Fx-CP 400 to win
« on: November 27, 2013, 02:17:07 pm »
Toto, I feel nostalgic of this avatar, please don't change it here! :p

561
TI Z80 / Re: [AXE LIBRARY] GrayLib: (nearly) perfect grayscale
« on: November 27, 2013, 02:16:15 pm »
Runer, the scrolling mask you did in the Pokemon demo should be an actual function in your lib. That makes the rendered result quite clearer.

562
Huzzah! ( Cave Story reference?)

563
Web Programming and Design / Re: 8 by 8 sprite image from url
« on: November 27, 2013, 11:35:22 am »
The problem is having the same command doing two different thing... @sprArr? Sprite Array?

564
Art / Re: Mockups "please say this is going to be a game"
« on: November 27, 2013, 06:03:55 am »
Heh, hell no! Don't to get that. I don't want to have too a bad layout... Problmes I never have to solve before are hard...

EDIT : I did this to show to someone how his tileset should look on  a calc. THat's almost useless because it's too big to be really enjoyable but this, my friends, this is truly magnificient...
It's not my tileset, but WTFPOTATO, it's beautiful!

Dunno who did those sprites, but they look great. :D Same goes for OMFG.gif.
Link here

565
Web Programming and Design / Re: 8 by 8 sprite image from url
« on: November 27, 2013, 05:15:38 am »
Be sure to send them to me to see if they are useful!

566
Web Programming and Design / Re: 8 by 8 sprite image from url
« on: November 27, 2013, 05:01:35 am »
I'm developping a bot, EiyoBot these times.
When you can see it, you can use the @sprite [hex][hex]... to get the links to the image version of your sprites. and yup, it messes withv runerbot, but atm it's total WIP.

567
TI Z80 / Re: GLIB a graphics axe 3d librairy
« on: November 26, 2013, 03:44:31 pm »
Eiyo*

You are nonstop stunning me guys! It's for when the new demo?

568
Art / Re: Mockups "please say this is going to be a game"
« on: November 26, 2013, 03:42:57 pm »
Haha thanks. Idea: make a full colored ruleset from this. I have the palette if you're interested.

Nicest thing of this: more than one color combination is possible!

569
Art / Re: Mockups "please say this is going to be a game"
« on: November 26, 2013, 04:33:19 am »
Anyway, here's how Id like to see the HUD atm (and what should look a dungeon with the finished state if I can set up the doors...

EDIT : Welp, I used the tileset and the DawnBringer 32 color palettes (the one I used for my circular house), and well... Many of its colros are perfectly mixable into beautiful 4-color palettes.

I played with it for like 10 minutes with the same map I did! :3

570
[FR] Hors-Sujet / Re: Le jeudi c'est bien le fun
« on: November 26, 2013, 04:26:12 am »
BIzarrement j'ai compris...

Pages: 1 ... 36 37 [38] 39 40 ... 101