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Messages - Eiyeron

Pages: 1 ... 39 40 [41] 42 43 ... 101
601
Other Calc-Related Projects and Ideas / Re: Open Sprite Library
« on: November 23, 2013, 04:00:14 am »
I started populating it with my sprites, and it won't get my font image, which is 64*64.
Will you plan to add a kind of sprite sheet?

602
Gaming Discussion / Re: Your best video game pickups.
« on: November 18, 2013, 05:57:23 pm »
Meh. Wii modding is quite easy. I'm using it to back up my discs nad get a copy for my sister when I take the game away (most of the times for playing with my brother. I've a splitted/separated/divorced without marriage nor charges family.)

603
Miscellaneous / Re: Awesome pictures thread
« on: November 18, 2013, 12:13:03 am »
Binary clock ?

604
HP Calculators / Re: 22 FPS 3D graphics on HP Prime! (sort-of)
« on: November 17, 2013, 03:28:50 am »
That's quite strange, never had a problem with their printers. But just install the drivers, never install their softwares... You gain around 300 MB like this.

605
News / Re: Char viewer discovered in 84+CSE OS
« on: November 15, 2013, 12:44:45 pm »
Thought about us, I would say "forgot to remove something." Seeing what they're doing with inspires, that would be a little more logic.

606
TI Z80 / Re: [Axe] Dynamic 3D functions explorer thingy
« on: November 14, 2013, 03:05:20 pm »
^That was I thought.

607
TI Z80 / Re: [Axe] Dynamic 3D functions explorer thingy
« on: November 14, 2013, 02:40:28 pm »
Yes, but IF you manage to parse the data in a variable, you could avoid stocking pretederminated functions/results and rcompiling for each function!

608
HP Calculators / Re: 16 FPS 3D graphics on HP Prime! (sort-of)
« on: November 14, 2013, 02:39:18 pm »
DJ Omni, many front layers like this is quite funky, you could try with real layers, with front decor layers, and rad layered background. THat would be more beautiful.

Anyway, nice finding, and good work DJ! ;)

609
Other Calc-Related Projects and Ideas / Re: Open Sprite Library
« on: November 14, 2013, 02:33:05 pm »
Meh, that was easy to find! :p

Damnit, failed the spambot detection. TI stands for Titanium too!

Error on uploadsprite.

610
TI Z80 / Re: [Axe] Dynamic 3D functions explorer thingy
« on: November 14, 2013, 02:30:53 pm »
Idea: Try to collect data from TI variables (like lists or matrices), and parse them for a better experience. I would see a Basic routine that would make the data and the Axe one to show them!

611
Miscellaneous / Re: Birthday Posts
« on: November 14, 2013, 02:28:36 pm »
Happy birthday ElementCoder!

Soru, don't try to change the Omnom Peanut Mème! :p

612
News / Re: Overclocking the TI-83+SE / TI-84+/SE Family
« on: November 13, 2013, 03:49:09 pm »
Herm... Give me an OC calc and the Impossible Game.

613
News / Re: Overclocking the TI-83+SE / TI-84+/SE Family
« on: November 13, 2013, 03:45:52 pm »
GOt an Idea: The Impossible Game at 25MHz...

614
TI Z80 / Re: GLIB a graphics axe 3d librairy
« on: November 13, 2013, 02:33:43 pm »
wha, awesome!
Now make it have some awesome texturing :P
* Eiyeron thinks of Amiga Ball.

615
TI Z80 / Re: Pokemon Topaze (Axe)
« on: November 13, 2013, 02:32:51 pm »
Could you try reimplementing some animations from the original 1gen games? THat would be rad (and full of nostalgia)!

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