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News / Re: Contest 2013 Calculator Gaming Roots - Final Entry List and Promotions
« on: November 07, 2013, 01:53:13 am »
Congrats Soru! Congrats to everyone who finished!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 631
News / Re: Contest 2013 Calculator Gaming Roots - Final Entry List and Promotions« on: November 07, 2013, 01:53:13 am »
Congrats Soru! Congrats to everyone who finished!
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Miscellaneous / Re: Quick Survey About You and Omnimaga.« on: November 06, 2013, 04:20:53 pm »
1) Axe Parser.
2)We are all a little crazy here? 3)Planète-Caiso because I'm a moderator. 4)Sharing experiences, programming, games, knwoledge. To live as a community. 5)I'd like to meet you, guys! 6)Yup, I certainly got better in programming and drawing some pixel artz 7) The Game & Soru? 634
News / Re: Contest 2013 Calculator Gaming Roots - Prizes and Deadline« on: November 06, 2013, 04:15:44 pm »
Mailing i. Can I send it in a .7z, file? THe gif make the zip wieght more than 6MB...
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TI Z80 / Re: [Axe][Contest] Furious Pong« on: November 03, 2013, 09:14:39 am »
For the begin, they spawn by themselves, then they spawn when getting a power-up. I capped the number to 50. Too messy. But the furious idea is furious, and 'll be added! :p
EDIT: I finished the game engine. You can select the score objective, the number of players, the mode (normal or furious). Unfortunately, I didn't added more CPU IAs... Furious mode: EACH TIME you collect a power-up, prepare to manage more balls (up to 15 per power-up) 637
TI Z80 / Re: [Axe][Contest] Furious Pong« on: November 03, 2013, 04:15:58 am »
Honestly me neither.
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Humour and Jokes / Re: Weird/funny pictures thread« on: November 03, 2013, 03:49:34 am »
Saw that in Marocco. They climb to eat the fruits. IIRC it's argan.
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Axe / Re: Bullet trig questions« on: November 03, 2013, 02:55:56 am »
Precision: Subpixels is a method who lets for instance for each pixel 128 values to have some precision.
For instance sx = [0,127] corresponds to x=1, sx= [128,255] <=> x=2... With this, you'll only have to divide sx and sy by 128 to have pixel coords. And what's great is that division is optimized by Axe! 640
TI Z80 / Re: [Axe][Contest] Furious Pong« on: November 03, 2013, 02:53:18 am »
Ping, I'm working on the finishing details, like a menu and victory conditions. You'll have a fully flworking game for the contest.
Oh, I forgot to add THE power-up... 641
Axe / Re: Bullet trig questions« on: November 03, 2013, 02:48:39 am »
V/*127*5
/* = fixed-point division. Else you can use subpixels! And for drawing: Pxl-on(x/128, y/128) 642
TI Z80 / Re: [Axe] Faces, a 3D space shooter« on: November 02, 2013, 04:21:50 am »
For instance, the Transformers game menu is on a cube, try inspiring yourself from this UI!
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General Discussion / Re: best video game music« on: November 01, 2013, 03:25:55 pm »
The fact with the GBA is that it bears a crappy audio hardware. Try resampling the music with the samples that are inside the Roms and you'll get a better audio render
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Gaming Discussion / Re: best sonic the hedgehog game« on: November 01, 2013, 07:37:05 am »Btw is it me or the Game Gear sonic games are brutally hard?? Sunset Park act 3 on Sonic Triple Trouble. Best 8-bit ost ever. |
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