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Messages - Eiyeron

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631
Congrats Soru! Congrats to everyone who finished!

632
TI Z80 / Re: [Axe][Contest] Furious Pong
« on: November 06, 2013, 04:23:20 pm »
Aw damp... :/

633
Miscellaneous / Re: Quick Survey About You and Omnimaga.
« on: November 06, 2013, 04:20:53 pm »
1) Axe Parser.
2)We are all a little crazy here?
3)Planète-Caiso because I'm a moderator.
4)Sharing experiences, programming, games, knwoledge. To live as a community.
5)I'd like to meet you, guys!
6)Yup, I certainly got better in programming and drawing some pixel artz
7) The Game & Soru?

634
News / Re: Contest 2013 Calculator Gaming Roots - Prizes and Deadline
« on: November 06, 2013, 04:15:44 pm »
Mailing i. Can I send it in a .7z, file? THe gif make the zip wieght more than 6MB...

635
TI Z80 / Re: [Axe][Contest] Furious Pong
« on: November 06, 2013, 04:07:09 pm »
Final GIF:

636
TI Z80 / Re: [Axe][Contest] Furious Pong
« on: November 03, 2013, 09:14:39 am »
For the begin, they spawn by themselves, then they spawn when getting a power-up. I capped the number to 50. Too messy. But the furious idea is furious, and 'll be added! :p

EDIT: I finished the game engine. You can select the score objective, the number of players, the mode (normal or furious). Unfortunately, I didn't added more CPU IAs...

Furious mode: EACH TIME you collect a power-up, prepare to manage more balls (up to 15 per power-up)

637
TI Z80 / Re: [Axe][Contest] Furious Pong
« on: November 03, 2013, 04:15:58 am »
Honestly me neither.

638
Humour and Jokes / Re: Weird/funny pictures thread
« on: November 03, 2013, 03:49:34 am »
Saw that in Marocco. They climb to eat the fruits. IIRC it's argan.

639
Axe / Re: Bullet trig questions
« on: November 03, 2013, 02:55:56 am »
Precision: Subpixels is a method who lets for instance for each pixel 128 values to have some precision.

For instance sx = [0,127] corresponds to x=1, sx= [128,255] <=> x=2...
With this, you'll only have to divide sx and sy by 128 to have pixel coords. And what's great is that division is optimized by Axe! ;)

640
TI Z80 / Re: [Axe][Contest] Furious Pong
« on: November 03, 2013, 02:53:18 am »
Ping, I'm working on the finishing details, like a menu and victory conditions. You'll have a fully flworking game for the contest.

Oh, I forgot to add THE power-up...

641
Axe / Re: Bullet trig questions
« on: November 03, 2013, 02:48:39 am »
V/*127*5
/* = fixed-point division.

Else you can use subpixels! And for drawing: Pxl-on(x/128, y/128)

642
TI Z80 / Re: [Axe] Faces, a 3D space shooter
« on: November 02, 2013, 04:21:50 am »
For instance, the Transformers game menu is on a cube, try inspiring yourself from this UI! ;)

643
General Discussion / Re: best video game music
« on: November 01, 2013, 03:25:55 pm »
The fact with the GBA is that it bears a crappy audio hardware. Try resampling the music with the samples that are inside the Roms and you'll get a better audio render

644
Gaming Discussion / Re: best sonic the hedgehog game
« on: November 01, 2013, 07:37:05 am »
Btw is it me or the Game Gear sonic games are brutally hard?? O.O

Sunset Park act 3 on Sonic Triple Trouble. Best 8-bit ost ever.

645
TI Z80 / Re: TI-84+ CSE: BTetris
« on: October 31, 2013, 04:32:52 am »
Idea : use stat plots

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