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Messages - Eiyeron

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736
TI Z80 / Re: [Axe][Contest] Furious Pong
« on: September 28, 2013, 01:05:40 pm »
Sounds interesting Eiyeron. Are you going to try to include link play?
Why not?! :D But I don't really how to manage multiplayer games...
Ha, lol, good i am here to make suggestions :P
Also, easter eggs? :P

Mhh. Vs a blue lobster? Oh I know : money is peanuts! :p Your ideas are always welcome, Soru ;)

737
TI Z80 / Re: [Axe][Contest] Furious Pong
« on: September 28, 2013, 08:07:43 am »
HAh, yeah totally forgot this one, I was designing the pallets thinking first about that! :p

738
TI Z80 / Re: [Axe][Contest] Furious Pong
« on: September 28, 2013, 07:14:24 am »
Nevermind.

Planned power-ups (only one at a time) :
  • Light speed : increased speed (blue color)
  • Phantom clones: phantom copies follow you helping you to block balls (green color)
  • Crazy factory : ball bounces back ramdomly from the palet. Surpise! (yellow)
  • MULTI-BALL : HOLD YOUR PANTS! (gray)


The multi-ball is stacking: he more MB you have, the more ballz you'll have in tha screen! That's the main factor of steroidness on FURIOUS PONG :p

More infos: you start with 2 balls : one per player. If your ball comes to the oppomnent side, you earn a point. In your side, it's -1 point. Try to explode your oppomnent without getting backfired with your explosive strategies!

739
TI Z80 / Re: [Axe][Contest] Furious Pong
« on: September 28, 2013, 06:57:11 am »
I said that the monochrome ,sprties will be based on these sprites!

740
TI Z80 / [Axe][Contest] Furious Pong
« on: September 28, 2013, 06:17:24 am »
Hello everyone! Let's jump directly to the topic: i'm doing a phone/computer game. But I already planed to make before a calc version.

Imagine a pong game, but with lot'o'powerups, many balls on the screne, crappy sci-fi graphisms, 3-numbers score displays, big bitmap font text and with EXPLOSIONS!

The next-gen pong game on your calc, on steroids!
There is already feedbacks, before FP is released! That's awesome!

Quote from: Streetwalker
Eiyeron your screenie is insance


I didn't started it for now, but I got some colored sprites for the comp/phone versions. Monochrome version will be based on these sprites, and I have enough cpu, 3/4 grayscale version.
Oh, and for the sprites, I want for now to keep them as my prop. For now.

I aleready hear the announcer line : "FURIOUUUUS POOOONG"! >:D

InDev Screenies included:

Screen 2 : Score added, variable ball speed initialisation, Pallet move fixed, collisions made better. Plan to add Z-address screen shake for the love of FX next, as a power-up.

741
Site Feedback and Questions / Re: Updating the Site Banner
« on: September 28, 2013, 05:24:57 am »
Huh, THat's really nice! I like how new projects are shown!

742
TI Z80 / Re: [Axe] Hinawa Battle Engine
« on: September 26, 2013, 01:53:04 pm »
Got some coding time today! I refactored a big chunck of code to split data and code, and started to store player's stats. Now all the code based on players and fixed data are now only based on player's real values. If you change the skill typeof your player, the menu will change, if you change the id, it'll change his name!

EDIT : Meh, I really need to reinstall wabbit and TILP here. But here is some plans : I'll try to add PSI for the characters. But if you want some techinal details , here is the actual player structure:

[ID,Skilltype] : 2*1 bytes
[HP Target, HP] = 2*2 bytes
[PP Target, PP] = 2*2 bytes
[Att, Def] = 2* 2 bytes
[Spd][LVL?] = 2*1 bytes

A character takes 16 bytes.

743
TI Z80 / Re: GLIB a graphics axe 3d librairy
« on: September 26, 2013, 01:48:50 pm »
New update? Will it support shaders? : ;D

744
Art / Re: Post your random sprites!
« on: September 24, 2013, 07:30:27 am »
Font incoming. Didn't have the time to scale it...

745
Miscellaneous / Re: Birthday Posts
« on: September 24, 2013, 07:03:16 am »
256 years old? Oo"

746
Miscellaneous / Re: Awesome pictures thread
« on: September 24, 2013, 07:02:01 am »
'Don't got it here...

747
Miscellaneous / Re: Awesome pictures thread
« on: September 24, 2013, 06:05:41 am »
It's based on your own search history! :p

748
Art / Re: Post your random sprites!
« on: September 24, 2013, 05:19:48 am »
Except the ones I'm drawing for OmniRPG, they come from nothing and for nothing. Feel free to use them, I don't plan now to use these sprites in my projects.

749
Art / Re: Post your random sprites!
« on: September 24, 2013, 04:41:58 am »
Should i make my own topic?

750
TI Z80 / Re: AxIDE: An Axe IDE
« on: September 20, 2013, 12:53:04 am »
I suggest you to reserve last line for options, like edit, lock, archive and copy/rename.

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