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Messages - Eiyeron

Pages: 1 ... 52 53 [54] 55 56 ... 101
796
TI Z80 / Re: GLIB a graphics axe 3d librairy
« on: September 11, 2013, 01:08:13 am »
Amazing little piece full of win! And how do ylu do the FPS counter?

797
Gaming Discussion / Re: Sonic for the Atari 2600
« on: September 10, 2013, 02:20:47 pm »
Dunno is doable, BUT:

798
TI Z80 / Re: [AXE LIBRARY] GrayLib: (nearly) perfect grayscale
« on: September 10, 2013, 09:33:15 am »
Okay, I made him crash forever. I tried to set the darkest contrast setting I vould get, aaaand, GTune() now crash my calc! :D

799
Other Calc-Related Projects and Ideas / Re: TILP: beta-testing...
« on: September 09, 2013, 03:40:13 pm »
What's the big changes?
Nevermind. Saw the changes.

Oh, and by the way, when sometimes I try to tranfer a file with double click, I get open transmission error. Is that normal?

(HURRAY: 700 posts! :p)

800
TI-Nspire / Re: gpSP-Nspire (GBA Emulator)
« on: September 09, 2013, 03:39:37 pm »
Where did you put this file? I don't remember If you should put it next to the launcher (that's what I have), or in the ndless folder.

801
News / Re: Faster Flash Access for the 83+/84+
« on: September 09, 2013, 03:09:32 pm »
Stupid syntax error like Lbl function(), or unknown variables, like a uninit Pic007 for instance. Each error make me comes into Axe using zStart instant scoll-to-error, and persisted to use it, even when accessing on a flash program...

802
ROM Hacking and Console Homebrew / Re: Petit Computer
« on: September 09, 2013, 03:01:09 pm »
BUt not everyone can pay something online. I remember having troubles to buy Minecratbefore having my own credit card...

803
News / Re: Faster Flash Access for the 83+/84+
« on: September 09, 2013, 03:00:03 pm »
Try making a syntax error in Axe, then savour the scroll...

804
For the il/legal filez, just check Planète-Casio :-∅

805
Gaming Discussion / Re: Cookie Madness
« on: September 09, 2013, 12:53:08 am »
By the way, Soru, what your grandma's mind(s)? Don't want to this bonus...

806
Casio Calculators / Re: [Cemetech Contest #9][Prizm] Zombie Gun
« on: September 08, 2013, 03:03:09 pm »
Use some lists. Do you know how to do some number list?
Code: [Select]
unsigned char array[5];
So, this works too on structs!
Code: [Select]
Bullets myBullets[100];

And here is your bullet buffer, and for displaying them:
Code: [Select]
for(unsigned i = 0; i < 100; ++i) {
  displayBullet(myBullets[i]);
  //display_sprite(myBullets[i].x, myBullets[i].y, myBulletSprite);
}
I hope you understood! ;)

807
Casio Calculators / Re: [Cemetech Contest #9][Prizm] Zombie Gun
« on: September 08, 2013, 02:53:20 pm »
YOu have a struct like this:
Code: [Select]
typedef struct{
  unsigned short x;
  unsigned short y;
  short xvel;
  short yvel;
}Bullet;
And you can init it like this:
Code: [Select]
Bullet bul = {.x = 20, .y = 35, .xvel = 2, .yvel = 3};

YOu can later add things like type id, lifetime, or whatever you want! ;)
And adding xvel and yvel to the bullet:
Code: [Select]
bul.x += bul.xvel;
bul.y += bul.yvel;

808
Art / Re: Post your random sprites!
« on: September 08, 2013, 08:19:09 am »
Slimes. Staring at your souls since generations.

Edit: Yay! Slimy got scaled up!

809
Art / Re: Post your random sprites!
« on: September 08, 2013, 07:57:04 am »
I edited my message to add a *3 version.

810
News / Re: 84+/SE Boot Pages Modified
« on: September 08, 2013, 05:07:25 am »
I don't think they are really concerned with the monochrome z80 anymore. Don't get mad, I just think, with seeing color calc profusion, that they just want us to buy/use them. It's for thesz kind of reasons I suppose that they won't acting up on 8x(+) anymore. They certainly prefer blocking the nSpire to conserve the exams monopoly, I'd guess.

Technically speaking, last rsa record was 768bits in 2009. GLHF cracking a 2k one...

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