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Messages - Eiyeron
Pages: 1 ... 55 56 [57] 58 59 ... 101
841
« on: August 23, 2013, 04:17:30 am »
Yuo, sorry! ^^ Anyway, I'd like to see the tileset, my brother will love to do make some Maruo Hama beads, and we don't have any plates to make a big work with 16*16 sprites (we have only 9 29*29 plates)
842
« on: August 23, 2013, 03:31:58 am »
There is more than 3 sprites, it was the scrolling demo, with 8*8 SMB3 tileset That link
843
« on: August 23, 2013, 03:25:37 am »
As an optimization nut, this gives me a nerdgasm. No hacks by the way, just intense bug abuse and TASing. You're supposed to collect at least 70 stars over the period of many hours to be able to beat Bowser all three times and beat the game. Not quite in this video...
I saw this TAS a long ago (or one another), and since I'm Jumping above Bowser like in the video, and directly plungong to its tail. It's quite funny! :p (Finished the 120 stars)
844
« on: August 23, 2013, 03:22:51 am »
Too much weed?
845
« on: August 22, 2013, 06:18:42 pm »
(Nice, it's the first step!) If it works, you can still let it and work later on optimising. Go on and make us some good programs! i edited my precedent post, Runer. Sorry Loaf!
846
« on: August 22, 2013, 06:11:25 pm »
Endif == true => break; (stop the loop) Endif == false => continue; ( directly go to loop begin)
(It's what I understood from Runner)
EDITED because Runer got it wrong too!
847
« on: August 22, 2013, 06:09:16 pm »
Okay! So The only case where that could be used is when the break condition is the last operation in the loop. That's now clear. Thanks!
848
« on: August 22, 2013, 05:57:55 pm »
Runer, what's EndIf so? Isn't that conditionnal break? In loops, it will exit the loop if EXP is true. But it works just like a regular End otherwise.
849
« on: August 22, 2013, 05:43:12 pm »
I'd like to say that the boolean is the only solution, you have to use EndIf to replace the End and put your condition here...
850
« on: August 22, 2013, 05:31:18 pm »
I need the mario 8*8 tileset involved in the cse video. Has someone it?
851
« on: August 22, 2013, 03:33:15 pm »
I see many graphists have of their screens in portrait orientation. It's maybe less practical in games, but more designed to design. (Heh! A source code monitor with more lines!)
852
« on: August 22, 2013, 07:02:56 am »
(J'aime le quebécois, en tant que français, ya tout plein d'expressions fun et marrantes)
853
« on: August 22, 2013, 03:31:24 am »
Yup, there isn't any space between the comma and the text
854
« on: August 21, 2013, 03:05:46 pm »
IMO it's some adress pointed directly in the display driver. For instancr there is a z-a that shift the displayed VRAM up/bottom without editing any pixel.
855
« on: August 21, 2013, 01:55:30 pm »
DJ_O that implied bad z-adress, rhight?
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