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HP Calculators / Re: Let's hack the HP Prime!
« on: August 21, 2013, 07:12:50 am »
"I am not happy with this room."... I like this sentence. It's so nonsense here!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 856
HP Calculators / Re: Let's hack the HP Prime!« on: August 21, 2013, 07:12:50 am »
"I am not happy with this room."... I like this sentence. It's so nonsense here!
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HP Calculators / Re: Let's hack the HP Prime!« on: August 21, 2013, 06:49:10 am »
We found a lot of things, like compilation command lines in the end of a file...
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HP Calculators / Re: Let's hack the HP Prime!« on: August 21, 2013, 04:03:54 am »
Yes. We don't publish ROMs links. A topic has been closed a few days ago for requesting Nspire ROM for educational use...
Quick edit: but it's for hackiiiiing.... What sould E do? 859
Other Calculators / Re: Have you seen BSOD on nspire before?« on: August 21, 2013, 03:30:10 am »
I almost wanted a funny message like Guru Meditation...
Any keypress to do when BSoD? I remember some games (like OoT and Majora Mask) have debug screens when the game froze. Ylu just have ti press a certain key combo and here you are! 860
Humour and Jokes / Re: Weird/funny pictures thread« on: August 20, 2013, 01:38:53 pm »
Yes, unfortunatly, it's quit the goomba's equivalent at this time of the game... Poor Netham...
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TI Z80 / Re: xLIB 84C Edition« on: August 20, 2013, 11:25:37 am »
Seeing this developing, I wouldn't mind play a game with 4*4 pixel if I get a decent framerate!
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News / Re: Pokémon & Zelda arrive on the 84+C« on: August 20, 2013, 10:20:36 am »*runs with sord* yeahhhhh! Looks like Tomska style! Too bad there isn't anh 84+C here... Color axe? 863
Art / Re: Atari 2600 peanuts« on: August 20, 2013, 10:11:58 am »
"Have a break, have a peanut." - Omnom-nom
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TI Z80 / Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !« on: August 20, 2013, 08:58:38 am »
Ah, it's a pointer to a vertice table, isn't it?
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Humour and Jokes / Re: Weird/funny pictures thread« on: August 20, 2013, 04:26:35 am »
I found Netham in Mother 3:
Quiye tanned, but still blue rocking, hell yeah! 867
Introduce Yourself! / Re: Hello - AvianIsTheTerm« on: August 20, 2013, 03:01:35 am »
Talk about you. I ended with 6 calcs...
Anyway, welcome, and have a nice trip with us. I should warn you, I you know that you play the Game, Sorunome is quite a "you lost" maniac; Netham is a blue lobster (see the lobster in the banner) Aaaand I certainly missed many things! See you soon! 868
TI Z80 / Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !« on: August 19, 2013, 07:13:48 pm »
I just noted that Quad should need vertices in order, right? Oh, and xhat's the offset for quad?
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TI Z80 / Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !« on: August 19, 2013, 06:29:29 pm »
Yay I got a spinning dot! 3D can finally be studyied, thanks!
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TI Z80 / Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !« on: August 19, 2013, 06:00:02 pm »
How that works? I understood that MatrxRot prepare the matrix, that RotVertx rotates coordonates with the matrix and ProjVertew give us some coords, but why when using on a simple point it gets crazy rotztuons?
Code: [Select] 0->I Why do I get a point that goes berzerk and go erratically?
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