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Messages - Eiyeron
Pages: 1 ... 59 60 [61] 62 63 ... 101
901
« on: August 14, 2013, 11:58:17 pm »
I make some of my userbars on Gimp/Photoshop, and I upload in Userbars on removedFromGame to keep track easily the text on it. I got a template for photoshop with my ubar style. I you want, I can upload it. So It got a dead project, a finsihed game and a living project. I should make more games...
902
« on: August 14, 2013, 04:41:50 pm »
Do Axe Fusion support Axioms? Axiom based static libraries!
903
« on: August 14, 2013, 04:39:27 pm »
GLHF to avoif Garbage Collection. Is GC possible without the TI-OS menu? I'd see a loading screen with GC ibcluded
904
« on: August 14, 2013, 03:43:44 pm »
Mnh... If the pseudo random generator gets his seed changed ingame, it could add some abrupt changes...
905
« on: August 14, 2013, 03:40:56 pm »
They look nice. Some modifications to make more tiles could be a good idea.
906
« on: August 14, 2013, 02:22:08 pm »
Whete that comes from?
907
« on: August 11, 2013, 03:29:06 pm »
I get it on compiling every program.
Sometimes it happens when I just quitted a Asm program.
But I can't explain more: I just get more often Unknown Error with zStart than normally. You should backup program before compiling.
908
« on: August 11, 2013, 08:00:03 am »
Bump: I can't install it on Ram clear, because I kbow that next Ram Clear, the calc won't turn on...
909
« on: August 11, 2013, 07:57:30 am »
Activating zStart makes compiling like a russain roulette: you get a freezing unknown error with a 1/2odd.
Lastest version of Axe&zStart on a 2.43 84+
910
« on: August 11, 2013, 02:43:51 am »
Snak'11http://www.omnimaga.org/index.php?action=downloads;sa=view;down=858Hello there, and here's my (yet-another) Snake! HE don't have a big map, neither levels, but he's quite simply and cute Compiled with Axe 1.2.1a Features: - Title animation interacting with the game's speed
- Mini-Snake game-like, with simple 3 gray graphisms
- 9 speeds, including Suicide Mode
- Highsore stocked by an AppVar, to makes the game runnable without shell
- Totally random Obstacles, can spawn EVERYWHERE, even in front of you!
- Lightwieght and fast
Aaand... ELeven, because my number of fingers :-°
911
« on: August 09, 2013, 09:55:46 am »
Strangely, sometimes, it helps me into focusing in other thoughts.
(I don't how to solve the CUbe, I only know how to do the 2 first rings.)
912
« on: August 09, 2013, 09:39:02 am »
Hello everyone! I'm just posting a little tool I made for designing some sprites months ago. It's a 8*8 4G Sprite editor. Made to be compact and quite fast, yet feature-full. It exports your sprite in Str1. Use [2ND] to turn on/off ligh gray and [ALPHA] to turn on/off dark gray. The given source includes a little integer scaling sprite drawing library, SPRZOOM. Just look out the routines to get some useful scaling functions. TileEdit depend a lot of theses functions. Features: - Full 8*8 4G sprite editor
- Inverse colors, flip vertically/horizontally your sprite
- Rotate it! You spin me round baby!
- Export the sprite in a string easily usable in Axe parser (Rcl Str1 in program editor to paste Hex Code)
- Saves the actual sprite in a appvar buffer to not lose stupidly your progress!
- Preview your sprite at zoom 1* and 2*, and 3*3 tiled easily!
Keys : - Arrow : navigate in your sprite
- Shift : turn on/off light gray on the selected pixel
- Alpha : turn on/off dark gray on the selected pixel
- [F1-F5] Select menu item
Menu items: - CLS : CLear Sprite
- INV : INVerse sprite's colors
- FLV : FLip Vertically
- FLH : FLip Horizontally
- MOR : MOaR menu
- BAK : BAcK to previous menu
- ROT : clowkwise ROTation
- RTC : RoTation Counterclock wise
- PRW : PRevieW
- EXP: EXPort
Obligatory screenshot (preview can't work on Wabbit because I'm using [F4] to preview) link in the post.
913
« on: August 09, 2013, 09:11:20 am »
Will you do the same for other calculator models?
914
« on: August 09, 2013, 08:58:24 am »
I use my Cube as a relaxing element (flushing my though-flow into oblivion), amidoinrite?
915
« on: August 09, 2013, 07:43:35 am »
Another funny code!
Asm(C7) RAM CLEARED! (iirc)
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