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Messages - Eiyeron

Pages: 1 ... 59 60 [61] 62 63 ... 101
901
Miscellaneous / Re: What is your signature?
« on: August 14, 2013, 11:58:17 pm »
I make some of my userbars on Gimp/Photoshop, and I upload in Userbars on removedFromGame to keep track easily the text on it.

I got a template for photoshop with my ubar style. I you want, I can upload it.

So It got a dead project, a finsihed game and a living project. I should make more games...

902
The Axe Parser Project / Re: Features Wishlist
« on: August 14, 2013, 04:41:50 pm »
Do Axe Fusion support Axioms? Axiom based static libraries!

903
TI Z80 / Re: Motherload
« on: August 14, 2013, 04:39:27 pm »
GLHF to avoif Garbage Collection. Is GC possible without the TI-OS menu? I'd see a loading screen with GC ibcluded

904
TI Z80 / Re: Motherload
« on: August 14, 2013, 03:43:44 pm »
Mnh... If the pseudo random generator gets his seed changed ingame, it could add some abrupt changes...

905
Art / Re: Some random sprites by DJ Omnimaga
« on: August 14, 2013, 03:40:56 pm »
They look nice. Some modifications to make more tiles could be a good idea.

906
Art / Re: Some random sprites by DJ Omnimaga
« on: August 14, 2013, 02:22:08 pm »
Whete that comes from?

907
The Axe Parser Project / Re: Bug Reports
« on: August 11, 2013, 03:29:06 pm »
I get it on compiling every program.

Sometimes it happens when I just quitted a Asm program.

But I can't explain more: I just get more often Unknown Error with zStart than normally. You should backup program before compiling.

908
TI Z80 / Re: zStart - an app that runs on ram clears
« on: August 11, 2013, 08:00:03 am »
Bump: I can't install it on Ram clear, because I kbow that next Ram Clear, the calc won't turn on...

909
The Axe Parser Project / Re: Bug Reports
« on: August 11, 2013, 07:57:30 am »
Activating zStart makes compiling like a russain roulette: you get a freezing unknown error with a 1/2odd.

Lastest version of Axe&zStart on a 2.43 84+

910
Other Calculators / Snak'11
« on: August 11, 2013, 02:43:51 am »
Snak'11



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=858

Hello there, and here's my (yet-another) Snake!
HE don't have a big map, neither levels, but he's quite simply and cute :3

Compiled with Axe 1.2.1a

Features:
  • Title animation interacting with the game's speed
  • Mini-Snake game-like, with simple 3 gray graphisms
  • 9 speeds, including Suicide Mode
  • Highsore stocked by an AppVar, to makes the game runnable without shell
  • Totally random Obstacles, can spawn EVERYWHERE, even in front of you! :3
  • Lightwieght and fast
Aaand... ELeven, because my number of fingers :-°

911
Miscellaneous / Re: Rubik's Cube
« on: August 09, 2013, 09:55:46 am »
Strangely, sometimes, it helps me into focusing in other thoughts.

(I don't how to solve the CUbe, I only know how to do the 2 first rings.)

912
TI Z80 / [Axe] TileEdit
« on: August 09, 2013, 09:39:02 am »
Hello everyone! I'm just posting a little tool I made for designing some sprites months ago.

It's a 8*8 4G Sprite editor. Made to be compact and quite fast, yet feature-full.
It exports your sprite in Str1.
Use [2ND] to turn on/off ligh gray and [ALPHA] to turn on/off dark gray.

The given source includes a little integer scaling sprite drawing library, SPRZOOM. Just look out the routines to get some useful scaling functions. TileEdit depend a lot of theses functions.

Features:
  • Full 8*8 4G sprite editor
  • Inverse colors, flip vertically/horizontally your sprite
  • Rotate it! You spin me round baby!
  • Export the sprite in a string easily usable in Axe parser (Rcl Str1 in program editor to paste Hex Code)
  • Saves the actual sprite in a appvar buffer to not lose stupidly your progress! ;)
  • Preview your sprite at zoom 1* and 2*, and 3*3 tiled easily!

Keys :
  • Arrow : navigate in your sprite
  • Shift : turn on/off light gray on the selected pixel
  • Alpha : turn on/off dark gray on the selected pixel
  • [F1-F5] Select menu item

Menu items:
  • CLS : CLear Sprite
  • INV : INVerse sprite's colors
  • FLV : FLip Vertically
  • FLH : FLip Horizontally
  • MOR : MOaR menu
  • BAK : BAcK to previous menu
  • ROT : clowkwise ROTation
  • RTC : RoTation Counterclock wise
  • PRW : PRevieW
  • EXP: EXPort

Obligatory screenshot (preview can't work on Wabbit because I'm using [F4] to preview) link in the post.

913
Will you do the same for other calculator models?

914
Miscellaneous / Re: Rubik's Cube
« on: August 09, 2013, 08:58:24 am »
I use my Cube as a relaxing element (flushing my though-flow into oblivion), amidoinrite?

915
The Axe Parser Project / Re: Funny axe code !
« on: August 09, 2013, 07:43:35 am »
Another funny code!
Code: [Select]
Asm(C7)RAM CLEARED! (iirc)

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