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Messages - Eiyeron

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961
TI Z80 / Re: CSE BASIC Graph Screen Snake
« on: July 30, 2013, 05:32:27 pm »
First game I saw that wasn't mine or transfered by me was a snake on Ti-82 Stats! ;)
But let's go on the topic, I have a question:

How do you do the pathfinding? Your snake doesn't move pixel per pixel, right? What's his speed? 2px/frame?

962
Casio PRIZM / Re: [BETA] Bust-A-Move
« on: July 29, 2013, 11:45:56 am »
Almost a year without updates...

So, I don't really don't remeber how much the game changed, but here is a little list of what I remember:

- Added Lil' 2nd Bub with his wheel, he will turn your launcher only for you!
- Added Bonus screen. With time elapsed.
- Fixed the bubble shake animations.
- Big refactor: functions/var/object rename, began editiong the game to be based on a game structure.
- Git based source base. (If you want to see the source's versions.)
- The Game.

963
Axe / Re: Help with variable limit
« on: December 21, 2012, 04:00:48 pm »
* Eiyeron lost, darn you, Evil Absol!

964
TI Z80 / Re: Reversi (Othello)
« on: December 20, 2012, 02:19:11 pm »
Yes, the AI will eventually be able to play with itself.


No really, I'm waiting to see the calc trying to own itself! :p

965
Other Calculators / Re: Can someone tell me what this is?
« on: December 20, 2012, 02:15:49 pm »
Quote
dev //Linux based OS?
tmp
phoenix //Certainly the main files of the OS
documents //Your files
ti84 //TI84 emulator files, only on Clickpad nSpire
logs //Cettainly booting logd
widgets //Wut?
wlan //WLAN module.
temp_ccp //Wut?
images// Os's images?

966
TI Z80 / Re: [Axe] Snowman Factory
« on: December 20, 2012, 02:12:22 pm »
Purble Place, the only game that I uninstalled from Windows :-O
NIce project do you have here!

967
TI Z80 / Re: Pixelscape: online sprite and tilemap editor
« on: December 03, 2012, 11:07:59 am »
I have an deadborn project with a fresh servet If you want, just in case...

968
TI Z80 / Re: [AXE] need a project :o
« on: December 01, 2012, 01:00:56 am »
a snake! Do a little snake, they are easy to do!

969
TI Z80 / Re: [Axe] [2012 Apocalpyse Contest] One Day Left
« on: December 01, 2012, 12:57:01 am »
Epic7, it's exactly what I thought! LOL
time notifiers... would be an excellent idea

970
Math and Science / Re: You think you know this riddle...
« on: December 01, 2012, 12:55:43 am »

971
TI Z80 / Re: [Axe] [2012 Apocalpyse Contest] One Day Left
« on: December 01, 2012, 12:32:20 am »
"Dawn of the final day"

972
TI-Nspire / Re: Calling all Linux Kernel developers!
« on: November 30, 2012, 04:46:14 am »
Is there any tut? I would be vey interessed by testing that! :p

973
TI Z80 / Re: [AXE] Bullet Hell
« on: November 27, 2012, 01:11:48 pm »
Leafy, won't that be slower?

974
General Discussion / Re: Watcha Been Listening To?
« on: November 23, 2012, 11:55:20 am »
THe second brings a lot of souvenirs... And the first is more closer to the original GBC game music than the DS's. Calm...

975
Art / Re: General purpose art thread
« on: November 23, 2012, 09:39:55 am »
Big image is biiig, but enormly fanstatic!

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